improve performance massively from 0.9 seconds to 0.38 seconds :)
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@@ -11,6 +11,9 @@
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#include "internals/dynamic_array_armem/darray_armem.h"
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#include "internals/hashmap/hashmap.h"
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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extern ArgonObject *ARGON_METHOD_TYPE;
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extern Stack *Global_Scope;
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@@ -64,26 +67,29 @@ uint64_t runtime_hash(const void *data, size_t len, uint64_t prehash);
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void bootstrap_globals();
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static inline void *arena_get(ConstantArena *arena, size_t offset) {
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return (char*)arena->data + offset;
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}
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static inline uint8_t pop_byte(Translated *translated, RuntimeState *state) {
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return *((uint8_t *)darray_get(&translated->bytecode, state->head++));
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return ((uint8_t *)(translated->bytecode.data))[state->head++];
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}
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static inline uint64_t pop_bytecode(Translated *translated,
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RuntimeState *state) {
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uint64_t value = 0;
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for (int i = 0; i < 8; i++) {
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value |= ((uint64_t)pop_byte(translated, state)) << (i * 8);
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}
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return value;
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static inline uint64_t pop_bytecode(Translated *translated, RuntimeState *state) {
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uint64_t *ptr = (uint64_t *)((uint8_t*)translated->bytecode.data + state->head);
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uint64_t value = *ptr;
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state->head += 8;
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return value;
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}
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static inline ArErr run_instruction(Translated *translated, RuntimeState *state,
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struct Stack **stack);
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static inline void run_instruction(Translated *translated, RuntimeState *state,
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struct Stack **stack, ArErr*err);
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RuntimeState init_runtime_state(Translated translated, char *path);
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Stack *create_scope(Stack *prev);
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ArErr runtime(Translated translated, RuntimeState state, Stack *stack);
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void runtime(Translated translated, RuntimeState state, Stack *stack,
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ArErr *err);
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#endif // RUNTIME_H
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