add functions to bytecode and continuing working on runtime objects
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@@ -1,19 +1,30 @@
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#include "object.h"
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#include "../../memory.h"
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#include "../runtime.h"
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#include <stdbool.h>
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#include <string.h>
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ArgonObject *BASE_OBJECT = NULL;
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ArgonObject *BASE_CLASS = NULL;
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void init_base_field() {
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add_field(BASE_OBJECT, "test", BASE_OBJECT);
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// add_field(BASE_CLASS, "test", BASE_CLASS);
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}
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ArgonObject* init_argon_object() {
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ArgonObject* init_child_argon_object(ArgonObject *cls) {
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ArgonObject *object = init_argon_class(NULL);
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object->self = object;
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object->baseObject = cls;
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add_field(object, "__call__", NULL);
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return object;
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}
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ArgonObject* init_argon_class(char*name) {
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ArgonObject *object = ar_alloc(sizeof(ArgonObject));
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object->name = name;
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object->type = TYPE_OBJECT;
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object->typeObject = NULL;
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object->baseObject = BASE_OBJECT;
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object->self = NULL;
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object->baseObject = BASE_CLASS;
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object->fields = createHashmap();
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memset(&object->value, 0, sizeof(object->value));
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return object;
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