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add buffer and byte objects, making socket read and write faster
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@@ -216,7 +216,7 @@ func runVal(line any, stack stack, stacklevel int) (any, ArErr) {
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break
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}
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return runTryCatch(x, stack, stacklevel+1)
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case bool, ArObject, number, nil, Callable:
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case bool, ArObject, number, nil, Callable, builtinFunc, anymap:
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return x, ArErr{}
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}
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if stackoverflow {
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