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add resource pack
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@@ -42,7 +42,4 @@ bin/
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.vscode/
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.vscode/
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### Mac OS ###
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### Mac OS ###
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.DS_Store
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.DS_Store
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app/src/main/resources/resource_pack
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Generated
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-15
@@ -4,19 +4,8 @@
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<option name="autoReloadType" value="SELECTIVE" />
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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</component>
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="3ee4ea58-b8cf-44ca-b7e6-78580145f11f" name="Changes" comment="add render for the specific session instead of directly calling world">
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<list default="true" id="3ee4ea58-b8cf-44ca-b7e6-78580145f11f" name="Changes" comment="add noise based terrain, with caves, and better mesh render times.">
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<change afterPath="$PROJECT_DIR$/.idea/dictionaries/project.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.gitignore" beforeDir="false" afterPath="$PROJECT_DIR$/.gitignore" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/vcs.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/vcs.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/App.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/App.kt" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/Game.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/Game.kt" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/camera/Camera.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/camera/Camera.kt" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/World.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/World.kt" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/chunk/Chunk.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/chunk/Chunk.kt" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/player/Player.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/player/Player.kt" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/settings/settings.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/settings/settings.kt" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/app/src/main/resources/shaders/fragment.glsl" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/resources/assets/Blocktopia/shaders/core/terrain.fsh" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/app/src/main/resources/shaders/vertex.glsl" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/resources/assets/Blocktopia/shaders/core/terrain.vsh" afterDir="false" />
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</list>
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -148,12 +137,21 @@
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<option name="project" value="LOCAL" />
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<option name="project" value="LOCAL" />
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<updated>1759549824770</updated>
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<updated>1759549824770</updated>
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</task>
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</task>
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<option name="localTasksCounter" value="3" />
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<task id="LOCAL-00003" summary="add noise based terrain, with caves, and better mesh render times.">
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<option name="closed" value="true" />
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<created>1759638321889</created>
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<option name="number" value="00003" />
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<option name="presentableId" value="LOCAL-00003" />
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<option name="project" value="LOCAL" />
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<updated>1759638321889</updated>
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</task>
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<option name="localTasksCounter" value="4" />
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<servers />
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<servers />
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</component>
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</component>
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<component name="VcsManagerConfiguration">
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<component name="VcsManagerConfiguration">
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<MESSAGE value="finish working sunlight system with light flooding with vertical lighting to improve speed" />
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<MESSAGE value="finish working sunlight system with light flooding with vertical lighting to improve speed" />
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<MESSAGE value="add render for the specific session instead of directly calling world" />
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<MESSAGE value="add render for the specific session instead of directly calling world" />
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<option name="LAST_COMMIT_MESSAGE" value="add render for the specific session instead of directly calling world" />
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<MESSAGE value="add noise based terrain, with caves, and better mesh render times." />
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<option name="LAST_COMMIT_MESSAGE" value="add noise based terrain, with caves, and better mesh render times." />
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</component>
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</component>
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</project>
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</project>
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