add resource pack

This commit is contained in:
William Bell committed 2025-10-05 05:26:17 +01:00
1 parent c0586fd60a
commit c525ced8c9
2 files changed
+14 -19

No files matched your search

+1 -4
View File
@@ -42,7 +42,4 @@ bin/
.vscode/ .vscode/
### Mac OS ### ### Mac OS ###
.DS_Store .DS_Store
app/src/main/resources/resource_pack
+13 -15
View File
@@ -4,19 +4,8 @@
<option name="autoReloadType" value="SELECTIVE" /> <option name="autoReloadType" value="SELECTIVE" />
</component> </component>
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="3ee4ea58-b8cf-44ca-b7e6-78580145f11f" name="Changes" comment="add render for the specific session instead of directly calling world"> <list default="true" id="3ee4ea58-b8cf-44ca-b7e6-78580145f11f" name="Changes" comment="add noise based terrain, with caves, and better mesh render times.">
<change afterPath="$PROJECT_DIR$/.idea/dictionaries/project.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.gitignore" beforeDir="false" afterPath="$PROJECT_DIR$/.gitignore" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/vcs.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/vcs.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/App.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/App.kt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/Game.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/Game.kt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/camera/Camera.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/camera/Camera.kt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/World.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/World.kt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/chunk/Chunk.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/chunk/Chunk.kt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/player/Player.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/session/world/player/Player.kt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/app/src/main/kotlin/game/settings/settings.kt" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/kotlin/game/settings/settings.kt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/app/src/main/resources/shaders/fragment.glsl" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/resources/assets/Blocktopia/shaders/core/terrain.fsh" afterDir="false" />
<change beforePath="$PROJECT_DIR$/app/src/main/resources/shaders/vertex.glsl" beforeDir="false" afterPath="$PROJECT_DIR$/app/src/main/resources/assets/Blocktopia/shaders/core/terrain.vsh" afterDir="false" />
</list> </list>
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -148,12 +137,21 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1759549824770</updated> <updated>1759549824770</updated>
</task> </task>
<option name="localTasksCounter" value="3" /> <task id="LOCAL-00003" summary="add noise based terrain, with caves, and better mesh render times.">
<option name="closed" value="true" />
<created>1759638321889</created>
<option name="number" value="00003" />
<option name="presentableId" value="LOCAL-00003" />
<option name="project" value="LOCAL" />
<updated>1759638321889</updated>
</task>
<option name="localTasksCounter" value="4" />
<servers /> <servers />
</component> </component>
<component name="VcsManagerConfiguration"> <component name="VcsManagerConfiguration">
<MESSAGE value="finish working sunlight system with light flooding with vertical lighting to improve speed" /> <MESSAGE value="finish working sunlight system with light flooding with vertical lighting to improve speed" />
<MESSAGE value="add render for the specific session instead of directly calling world" /> <MESSAGE value="add render for the specific session instead of directly calling world" />
<option name="LAST_COMMIT_MESSAGE" value="add render for the specific session instead of directly calling world" /> <MESSAGE value="add noise based terrain, with caves, and better mesh render times." />
<option name="LAST_COMMIT_MESSAGE" value="add noise based terrain, with caves, and better mesh render times." />
</component> </component>
</project> </project>