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GodotRetro/Screen Shaders/Aditional Shaders/B&W.shader
Executable file
29
GodotRetro/Screen Shaders/Aditional Shaders/B&W.shader
Executable file
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//SHADER ORIGINALY CREADED BY "demofox" FROM SHADERTOY
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//MODIFIED AND PORTED TO GODOT BY AHOPNESS (@ahopness)
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//LICENSE : CC0
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//COMATIBLE WITH : GLES2, GLES3, WEBGL
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//SHADERTOY LINK : https://www.shadertoy.com/view/XdXSzX
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shader_type canvas_item;
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uniform float contrast :hint_range(0.0, 3.0) = 1.0;
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uniform float brightness :hint_range(-1.0, 1.0) = 0.0;
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void fragment(){
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vec2 uv = FRAGCOORD.xy / (1.0 / SCREEN_PIXEL_SIZE).xy;
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vec3 pixelColor = texture(SCREEN_TEXTURE, uv).xyz;
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// Grayscale
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float pixelGrey = dot(pixelColor, vec3(0.2126, 0.7152, 0.0722));
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pixelColor = vec3(pixelGrey);
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// Contrast
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pixelColor.rgb = ((pixelColor.rgb - 0.5) * max(contrast, 0.0)) + 0.5;
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// Brightness
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pixelColor.rgb += brightness;
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COLOR = vec4(pixelColor, 1.0);
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}
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