first commit
This commit is contained in:
35
addons/zylann.hterrain/hterrain_resource_loader.gd
Executable file
35
addons/zylann.hterrain/hterrain_resource_loader.gd
Executable file
@@ -0,0 +1,35 @@
|
||||
@tool
|
||||
class_name HTerrainDataLoader
|
||||
extends ResourceFormatLoader
|
||||
|
||||
|
||||
const HTerrainData = preload("./hterrain_data.gd")
|
||||
|
||||
|
||||
func _get_recognized_extensions() -> PackedStringArray:
|
||||
return PackedStringArray([HTerrainData.META_EXTENSION])
|
||||
|
||||
|
||||
func _get_resource_type(path: String) -> String:
|
||||
var ext := path.get_extension().to_lower()
|
||||
if ext == HTerrainData.META_EXTENSION:
|
||||
return "Resource"
|
||||
return ""
|
||||
|
||||
|
||||
# TODO Handle UIDs?
|
||||
# By default Godot will return INVALID_ID,
|
||||
# which makes this resource only tracked by path, like scripts
|
||||
#
|
||||
# func _get_resource_uid(path: String) -> int:
|
||||
# return ???
|
||||
|
||||
|
||||
func _handles_type(typename: StringName) -> bool:
|
||||
return typename == &"Resource"
|
||||
|
||||
|
||||
func _load(path: String, original_path: String, use_sub_threads: bool, cache_mode: int):
|
||||
var res = HTerrainData.new()
|
||||
res.load_data(path.get_base_dir())
|
||||
return res
|
||||
Reference in New Issue
Block a user