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addons/zylann.hterrain/tools/packed_textures/packed_texture_util.gd
Executable file
86
addons/zylann.hterrain/tools/packed_textures/packed_texture_util.gd
Executable file
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@tool
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const HT_Logger = preload("../../util/logger.gd")
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const HT_Errors = preload("../../util/errors.gd")
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const HT_Result = preload("../util/result.gd")
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const _transform_params = [
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"normalmap_flip_y"
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]
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# sources: {
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# "a": "path_to_image_where_red_channel_will_be_stored_in_alpha.png",
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# "rgb": "path_to_image_where_rgb_channels_will_be_stored.png"
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# "rgba": "path_to_image.png",
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# "rgb": "#hexcolor"
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# }
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static func generate_image(sources: Dictionary, resolution: int, logger) -> HT_Result:
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var image := Image.create(resolution, resolution, true, Image.FORMAT_RGBA8)
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var flip_normalmap_y := false
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# TODO Accelerate with GDNative
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for key in sources:
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if key in _transform_params:
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continue
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var src_path : String = sources[key]
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logger.debug(str("Processing source \"", src_path, "\""))
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var src_image : Image
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if src_path.begins_with("#"):
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# Plain color
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var col = Color(src_path)
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src_image = Image.create(resolution, resolution, false, Image.FORMAT_RGBA8)
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src_image.fill(col)
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else:
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# File
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src_image = Image.new()
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var err := src_image.load(src_path)
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if err != OK:
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return HT_Result.new(false, "Could not open file \"{0}\": {1}" \
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.format([src_path, HT_Errors.get_message(err)])) \
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.with_value(err)
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src_image.decompress()
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src_image.resize(image.get_width(), image.get_height())
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# TODO Support more channel configurations
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if key == "rgb":
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for y in image.get_height():
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for x in image.get_width():
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var dst_col := image.get_pixel(x, y)
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var a := dst_col.a
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dst_col = src_image.get_pixel(x, y)
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dst_col.a = a
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image.set_pixel(x, y, dst_col)
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elif key == "a":
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for y in image.get_height():
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for x in image.get_width():
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var dst_col := image.get_pixel(x, y)
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dst_col.a = src_image.get_pixel(x, y).r
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image.set_pixel(x, y, dst_col)
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elif key == "rgba":
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# Meh
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image.blit_rect(src_image,
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Rect2i(0, 0, image.get_width(), image.get_height()), Vector2i())
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if sources.has("normalmap_flip_y") and sources.normalmap_flip_y:
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_flip_normalmap_y(image)
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return HT_Result.new(true).with_value(image)
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static func _flip_normalmap_y(image: Image):
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for y in image.get_height():
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for x in image.get_width():
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var col := image.get_pixel(x, y)
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col.g = 1.0 - col.g
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image.set_pixel(x, y, col)
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@@ -0,0 +1 @@
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uid://ib2mtsr06mi
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