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41
addons/zylann.hterrain/tools/texture_editor/flow_container.gd
Executable file
41
addons/zylann.hterrain/tools/texture_editor/flow_container.gd
Executable file
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@tool
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extends Container
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const SEPARATION = 2
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func _notification(what: int):
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if what == NOTIFICATION_SORT_CHILDREN:
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_sort_children2()
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# TODO Function with ugly name to workaround a Godot 3.1 issue
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# See https://github.com/godotengine/godot/pull/38396
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func _sort_children2():
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var max_x := size.x - SEPARATION
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var pos := Vector2(SEPARATION, SEPARATION)
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var line_height := 0
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for i in get_child_count():
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var child_node = get_child(i)
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if not child_node is Control:
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continue
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var child := child_node as Control
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var rect := child.get_rect()
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if rect.size.y > line_height:
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line_height = rect.size.y
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if pos.x + rect.size.x > max_x:
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pos.x = SEPARATION
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pos.y += line_height + SEPARATION
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line_height = rect.size.y
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rect.position = pos
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fit_child_in_rect(child, rect)
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pos.x += rect.size.x + SEPARATION
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custom_minimum_size.y = pos.y + line_height
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