first commit
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32
death spotlight.gd
Executable file
32
death spotlight.gd
Executable file
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extends SpotLight3D
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var flickerWait = randf_range(1750, 2000)
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var flickerWaited = 0
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var moveNext = true
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@onready var shrek: Node3D = get_node("../shrek_from_shrek_2_the_video_games_gamecube")
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@onready var camera: Camera3D = get_node("../Camera3D")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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visible = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if !Globals.dead: return
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flickerWaited += delta*1000
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if flickerWaited >= flickerWait:
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flickerWaited = 0
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visible = !visible
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flickerWait = randf_range(50, 1000 if visible else 75)
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if moveNext:
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shrek.visible = randf() < 0.25
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if shrek.visible:
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shrek.position.x = randf_range(-1, 1)
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shrek.position.z = randf_range(0, -2)
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shrek.rotation.y = atan2(camera.position.x- shrek.position.x, camera.position.z - shrek.position.z)
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moveNext = 0.1 > randf()
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if moveNext:
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visible = false
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flickerWait = randf_range(500, 750)
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