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24
shrek/shrek_dead.gd
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24
shrek/shrek_dead.gd
Normal file
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extends Node3D
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var flickerWait = 0
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var flickerWaited = 0
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@onready var camera: Camera3D = get_node("../Camera3D")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$eyes.visible = !Globals.dead
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Globals.dead: return
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flickerWaited += delta*1000
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if flickerWaited >= flickerWait:
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flickerWaited = 0
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$eyes.visible = !$eyes.visible
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position.x = randf_range(5, -5)
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position.y = randf_range(5, -5)
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position.z = randf_range(0, -15)
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rotation.y = atan2(camera.position.x- position.x, camera.position.z - position.z)
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rotation.y = atan2(camera.position.x- position.x, camera.position.z - position.z)
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flickerWait = randf_range(500, 2500)
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