first commit
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42
textures/path ground/Ground062S_2K-JPG.mtlx
Executable file
42
textures/path ground/Ground062S_2K-JPG.mtlx
Executable file
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<?xml version="1.0"?>
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<materialx version="1.38" fileprefix="./">
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<standard_surface xpos="6.159420" type="surfaceshader" name="Ground062S_2K_JPG_StandardSurface" ypos="-1.879310">
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<input type="float" value="0" name="specular" />
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<input type="float" value="1" name="coat" />
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<input type="color3" value="1, 1, 1" name="coat_color" />
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<input type="float" value="1" name="base" />
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<input nodename="Ground062S_2K_JPG_Color" type="color3" name="base_color" />
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<input nodename="normalmap" type="vector3" name="normal" />
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<input nodename="normalmap" type="vector3" name="coat_normal" />
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<input nodename="Ground062S_2K_JPG_Roughness" type="float" name="specular_roughness" />
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<input nodename="Ground062S_2K_JPG_Roughness" type="float" name="coat_roughness" />
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</standard_surface>
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<surfacematerial xpos="8.695652" type="material" name="Ground062S_2K_JPG" ypos="0.000000">
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<input nodename="Ground062S_2K_JPG_StandardSurface" type="surfaceshader" name="surfaceshader" />
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<input nodename="displacement" type="displacementshader" name="displacementshader" />
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</surfacematerial>
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<tiledimage xpos="3.623188" type="color3" name="Ground062S_2K_JPG_Color" ypos="-3.103448">
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<input type="filename" value="Ground062S_2K-JPG_Color.jpg" name="file" colorspace="srgb_texture" />
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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<tiledimage xpos="3.623188" type="float" name="Ground062S_2K_JPG_Displacement" ypos="5.163793">
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<input type="filename" value="Ground062S_2K-JPG_Displacement.jpg" name="file" />
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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<displacement xpos="6.159420" type="displacementshader" name="displacement" ypos="1.879310">
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<input nodename="Ground062S_2K_JPG_Displacement" type="float" name="displacement" />
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<input type="float" value="1.0" name="scale" />
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</displacement>
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<tiledimage xpos="1.086957" type="vector3" name="Ground062S_2K_JPG_NormalGL" ypos="0.879310">
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<input type="filename" value="Ground062S_2K-JPG_NormalGL.jpg" name="file" />
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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<normalmap xpos="3.623188" type="vector3" name="normalmap" ypos="3.586207">
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<input nodename="Ground062S_2K_JPG_NormalGL" type="vector3" name="in" />
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<input type="float" value="1.0" name="scale" />
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</normalmap>
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<tiledimage xpos="3.623188" type="float" name="Ground062S_2K_JPG_Roughness" ypos="-0.413793">
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<input type="filename" value="Ground062S_2K-JPG_Roughness.jpg" name="file" />
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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</materialx>
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