//SHADER GRABED FROM THE BOOK OF SHADERS //PORTED AND MODIFYED TO GODOT BY AHOPNESS (@ahopness) //LICENSE : CC0 //SHADERTOY LINK : https://thebookofshaders.com/edit.php#03/space.frag shader_type spatial; render_mode cull_disabled, specular_disabled, diffuse_lambert; void fragment(){ vec2 st = UV; vec3 final = vec3(st.x, st.y, 0.0); ALBEDO = final; }