extends Node3D var randomX = 0.9095803175867071 var randomY = 0.39601384570649956 var CamRandomX = 0.5878399776360081 var CamRandomY = 0.14235441794595538 func _process(_delta): $UpDown/torch.rotation_degrees.y = sin((float(Time.get_ticks_msec())/1000)*(randomX))*5 $UpDown/torch.rotation_degrees.x = sin((float(Time.get_ticks_msec())/1000)*(randomY))*5 $UpDown/Camera3D.rotation_degrees.y = sin((float(Time.get_ticks_msec())/1000)*(CamRandomX*2)) $UpDown/Camera3D.rotation_degrees.x = sin((float(Time.get_ticks_msec())/1000)*(CamRandomY*2))