extends Node3D var deathMusic = preload("res://sounds/death screen.mp3") var winMusic = preload("res://sounds/sunny afternoon.mp3") var game = preload("res://forest.tscn") func _ready(): if Globals.dead: $AudioStreamPlayer3D.stream = deathMusic else: $AudioStreamPlayer3D.stream = winMusic $AudioStreamPlayer3D.play() func _on_button_pressed(): Globals.reinit() get_tree().change_scene_to_packed(game)