Files
Shrender-Man/death spotlight main menu.gd
2026-03-02 02:17:04 +00:00

20 lines
580 B
GDScript

extends Node3D
var flickerWait = 4500
var flickerWaited = 0
var moveNext = false
# Called when the node enters the scene tree for the first time.
func _ready():
$"death spotlight".visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
flickerWaited += delta*1000
if flickerWaited >= flickerWait:
$"../AudioStreamPlayer".pitch_scale = randf_range(0.95,1.0)
flickerWaited = 0
$"death spotlight".visible = !$"death spotlight".visible
flickerWait = randf_range(50, 750 if !$"death spotlight".visible else 500)