add scrolling text and change ui layout
This commit is contained in:
475
app.py
475
app.py
@@ -1,11 +1,12 @@
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import pyray as pr
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import math
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from ctypes import c_float
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from gapless_player import GaplessPlayer, song_data_to_Song, server, client
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from gapless_player import GaplessPlayer, song_data_to_Song, server, client, Song
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from scrolling_text import ScrollingText
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# --- Configuration Constants ---
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INITIAL_SCREEN_WIDTH = 800
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INITIAL_SCREEN_HEIGHT = 600
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INITIAL_SCREEN_WIDTH = 240
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INITIAL_SCREEN_HEIGHT = 240
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TARGET_FPS = 60
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# --- State Variables ---
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@@ -16,15 +17,16 @@ state = {
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"total_time": 300.0,
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"is_playing": True,
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# 3D Camera State
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"camera": None,
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"camera": None,
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"render_texture": None,
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# Assets
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"album_texture": None,
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"album_model": None
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"album_model": None,
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}
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# --- Utility Functions ---
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def format_time_mm_ss(seconds):
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"""Converts a time in seconds to an 'MM:SS' string format."""
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seconds = int(seconds)
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@@ -32,35 +34,15 @@ def format_time_mm_ss(seconds):
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seconds_remainder = seconds % 60
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return f"{minutes:02d}:{seconds_remainder:02d}"
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# --- Dynamic Layout Functions ---
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def get_3d_render_area(screen_width, screen_height):
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ASPECT_WIDTH = 2.0
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ASPECT_HEIGHT = 1.0
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ASPECT_RATIO = ASPECT_WIDTH / ASPECT_HEIGHT
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max_available_width = screen_width * 0.7
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max_available_height = screen_height * 0.5
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if (max_available_width / max_available_height) > ASPECT_RATIO:
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height = max_available_height
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width = height * ASPECT_RATIO
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else:
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width = max_available_width
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height = width / ASPECT_RATIO
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x = (screen_width - width) / 2
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y = screen_height * 0.15
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return pr.Rectangle(x, y, width, height)
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def get_progress_bar_rect(screen_width, screen_height):
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width = screen_width * 0.7
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height = screen_height * 0.03
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width = screen_width
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height = 5
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x = (screen_width - width) / 2
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y = screen_height * 0.75
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y = screen_height - height
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return pr.Rectangle(x, y, width, height)
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def draw_progress_bar(rect, current_time, total_time):
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if total_time > 0:
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progress_ratio = current_time / total_time
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@@ -69,107 +51,29 @@ def draw_progress_bar(rect, current_time, total_time):
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pr.draw_rectangle_rec(rect, pr.Color(100, 100, 100, 255))
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progress_width = rect.width * progress_ratio
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pr.draw_rectangle(int(rect.x), int(rect.y), int(progress_width), int(rect.height), pr.Color(200, 50, 50, 255))
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pr.draw_rectangle_lines_ex(rect, 2, pr.Color(50, 50, 50, 255))
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time_text = f"{format_time_mm_ss(current_time)} / {format_time_mm_ss(total_time)}"
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pr.draw_rectangle(
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int(rect.x),
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int(rect.y),
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int(progress_width),
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int(rect.height),
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pr.Color(200, 50, 50, 255),
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)
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# pr.draw_rectangle_lines_ex(rect, 2, pr.Color(50, 50, 50, 255))
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time_text = f"{format_time_mm_ss(current_time)} / {format_time_mm_ss(total_time)}"
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text_width = pr.measure_text(time_text, int(rect.height * 0.7))
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pr.draw_text(time_text,
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int(rect.x + rect.width / 2 - text_width / 2),
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int(rect.y + rect.height * 0.15),
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int(rect.height * 0.7),
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pr.WHITE)
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# pr.draw_text(
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# time_text,
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# int(rect.x + rect.width / 2 - text_width / 2),
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# int(rect.y + rect.height * 0.15),
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# int(rect.height * 0.7),
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# pr.WHITE,
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# )
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# --- ASSET MANAGEMENT ---
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def load_album_assets():
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"""Loads the texture, creates the 3D model, and applies the flipped texture."""
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# 1. Load Image
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try:
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image = pr.load_image("music/albumcover.png")
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except:
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print("WARNING: 'music/albumcover.png' not found. Using placeholder.")
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image = pr.gen_image_checked(512, 512, 32, 32, pr.DARKGRAY, pr.WHITE)
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# --- THE FIX: FLIP THE IMAGE VERTICALLY ---
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pr.image_flip_vertical(image)
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# 2. Create Texture
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texture = pr.load_texture_from_image(image)
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pr.unload_image(image)
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# 3. Generate Mesh (CD Case)
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mesh = pr.gen_mesh_cube(1.5, 1.5, 0.0)
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# 4. Load Model
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model = pr.load_model_from_mesh(mesh)
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# 5. Apply Texture
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# We use index 0 for the Albedo/Diffuse map
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map_index = 0
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# Use MATERIAL_MAP_ALBEDO if the binding is modern enough
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if hasattr(pr.MaterialMapIndex, 'MATERIAL_MAP_ALBEDO'):
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map_index = pr.MaterialMapIndex.MATERIAL_MAP_ALBEDO
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model.materials[0].maps[map_index].texture = texture
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return texture, model
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# --- CORE 3D RENDERING ---
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def setup_3d_environment(render_width, render_height):
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camera = pr.Camera3D()
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camera.position = pr.Vector3(0.0, -0.35, 4.0) # Moved back slightly to fit the new models
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camera.target = pr.Vector3(0.0, 0.0, 0.0)
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camera.up = pr.Vector3(0.0, 1.0, 0.0)
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camera.fovy = 45.0
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camera.projection = pr.CameraProjection.CAMERA_PERSPECTIVE
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return camera
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def draw_3d_cover_flow(camera, model):
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"""
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Draws the textured model using the existing Matrix logic.
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"""
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pr.begin_mode_3d(camera)
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# We use pr.WHITE as the tint so the texture shows its original colors.
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# If you use pr.RED, the album cover will look red-tinted.
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# --------------------------------------------------------
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# 2. CURRENT ALBUM (Center)
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# --------------------------------------------------------
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# Draw model at (0,0,0) with 1.0 scale
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pr.rl_push_matrix()
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pr.rl_translatef(0.0, -0.0, 1.5) # Spaced out slightly more
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pr.rl_rotatef(5.0, 1.0, 0.0, 0.0) # Sharper angle
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pr.draw_model(model, pr.Vector3(0.0, 0.0, 0.0), 1.0, pr.WHITE)
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pr.rl_pop_matrix()
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for i in range(-5, 0):
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pr.rl_push_matrix()
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pr.rl_translatef(-1.5+0.15*i, 0.0, 0.5) # Added slight Z offset for depth
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pr.rl_rotatef(50.0, 0.0, 1.0, 0.0)
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pr.draw_model(model, pr.Vector3(0.0, 0.0, 0.0), 1.0, pr.WHITE)
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pr.rl_pop_matrix()
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for i in range(1,6):
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pr.rl_push_matrix()
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pr.rl_translatef(1.5+0.15*i, 0.0, 0.5)
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pr.rl_rotatef(-50.0, 0.0, 1.0, 0.0)
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pr.draw_model(model, pr.Vector3(0.0, 0.0, 0.0), 1.0, pr.WHITE)
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pr.rl_pop_matrix()
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pr.end_mode_3d()
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# --- Main Setup and Loop ---
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# Initialization
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pr.set_config_flags(pr.ConfigFlags.FLAG_WINDOW_RESIZABLE)
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pr.set_config_flags(pr.FLAG_MSAA_4X_HINT)
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# pr.set_config_flags(pr.FLAG_MSAA_4X_HINT)
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pr.init_window(state["screen_width"], state["screen_height"], "UgPod")
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pr.set_target_fps(TARGET_FPS)
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@@ -196,22 +100,118 @@ print("add queue")
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# player.add_to_queue(build_jellyfin_audio_url(server["address"], client.jellyfin.get_item("f37982227942d3df031381e653ec5790")["Id"], server["AccessToken"], server["UserId"]))
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# player.add_to_queue(build_jellyfin_audio_url(server["address"], client.jellyfin.get_item("0e8fc5fcf119de0439f5a15a4f255c5c")["Id"], server["AccessToken"], server["UserId"]))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("dab6efb24bb2372794d2b4fb53a12376"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("58822c0fc47ec63ba798ba4f04ea3cf3"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("6382005f9dbae8d187d80a5cdca3e7a6"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("a5d2453e07a4998ea20e957c44f90be6"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("398d481a7b85287ad200578b5ab997b0"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("f9f32ca67be7f83139cee3c66e1e4965"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("2f651e103b1fd22ea2f202d6f3398b36"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("164b95968ab1a725fff060fa8c351cc8"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("38a6c21561f54d284a6acad89a3ea8b0"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("631aeddb0557fef65f49463abb20ad7f"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("3d611c8664c5b2072edbf46da2a76c89"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("66559c40d5904944a3f97198d0297894"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("84b75eeb5c8e862d002bae05d2671b1b"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("7ef66992426093252696e1d8666a22e4"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("f37982227942d3df031381e653ec5790"), server))
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player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("0e8fc5fcf119de0439f5a15a4f255c5c"), server))
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print(client.jellyfin.get_item("dab6efb24bb2372794d2b4fb53a12376"))
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# player.add_to_queue(
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# Song(
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# "music/pink floyd/dark side of the moon/01 Speak to Me.flac",
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# "Speak to Me",
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# "The Dark Side Of The Moon",
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# "music/albumcover.png",
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# "Pink Floyd",
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# )
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# )
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("99067e877d91be1a66eb5a7ff2f4128f"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("916eda422f48efd8705f29e0600a3e60"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("5e1067d59ed98979ad12a58548b27b83"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("8bcf8240d12aa5c3b14dc3b57f32fef7"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("dab6efb24bb2372794d2b4fb53a12376"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("58822c0fc47ec63ba798ba4f04ea3cf3"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("6382005f9dbae8d187d80a5cdca3e7a6"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("a5d2453e07a4998ea20e957c44f90be6"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("398d481a7b85287ad200578b5ab997b0"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("f9f32ca67be7f83139cee3c66e1e4965"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("2f651e103b1fd22ea2f202d6f3398b36"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("164b95968ab1a725fff060fa8c351cc8"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("38a6c21561f54d284a6acad89a3ea8b0"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("631aeddb0557fef65f49463abb20ad7f"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("3d611c8664c5b2072edbf46da2a76c89"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("66559c40d5904944a3f97198d0297894"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("84b75eeb5c8e862d002bae05d2671b1b"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("7ef66992426093252696e1d8666a22e4"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("f37982227942d3df031381e653ec5790"), server
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)
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)
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player.add_to_queue(
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song_data_to_Song(
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client.jellyfin.get_item("0e8fc5fcf119de0439f5a15a4f255c5c"), server
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)
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)
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# player.add_to_queue('music/pink floyd/dark side of the moon/01 Speak to Me.flac')#(build_jellyfin_audio_url(server["address"], client.jellyfin.get_item("99067e877d91be1a66eb5a7ff2f4128f")["Id"], server["AccessToken"], server["UserId"]))
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# player.add_to_queue('music/pink floyd/dark side of the moon/02 Breathe (In the Air).flac')#(build_jellyfin_audio_url(server["address"], client.jellyfin.get_item("916eda422f48efd8705f29e0600a3e60")["Id"], server["AccessToken"], server["UserId"]))
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@@ -225,17 +225,10 @@ player.add_to_queue(song_data_to_Song(client.jellyfin.get_item("0e8fc5fcf119de04
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# player.add_to_queue('music/pink floyd/dark side of the moon/10 Eclipse.flac')
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print("add queue done")
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# Initial setup
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render_rect = get_3d_render_area(state["screen_width"], state["screen_height"])
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state["render_texture"] = pr.load_render_texture(int(render_rect.width), int(render_rect.height))
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state["camera"] = setup_3d_environment(int(render_rect.width), int(render_rect.height))
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# LOAD THE ASSETS
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state["album_texture"], state["album_model"] = load_album_assets()
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current_path = None
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texture = None
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def load_texture(path):
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global texture, current_path
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@@ -250,109 +243,145 @@ def load_texture(path):
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texture = pr.load_texture(path)
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current_path = path
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def draw_play_pause_button(pos: pr.Vector2, size: pr.Vector2, is_playing: bool) -> bool:
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clicked = False
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rect = pr.Rectangle(pos.x, pos.y, size.x, size.y)
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# Optional hover background
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if pr.check_collision_point_rec(pr.get_mouse_position(), rect):
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pr.draw_rectangle_rec(rect, pr.fade(pr.BLACK, 0.4))
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if pr.is_mouse_button_pressed(pr.MOUSE_LEFT_BUTTON):
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clicked = True
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cx = pos.x + size.x / 2
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cy = pos.y + size.y / 2
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icon_padding = size.x * 0.25
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icon_size = size.x - icon_padding * 2
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if is_playing:
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# PAUSE (two bars centered, same visual weight as play)
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bar_width = icon_size * 0.25
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bar_height = icon_size
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left_x = cx - bar_width - bar_width * 0.4
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right_x = cx + bar_width * 0.4
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top_y = cy - bar_height / 2
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pr.draw_rectangle(
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int(left_x),
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int(top_y),
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int(bar_width),
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int(bar_height),
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pr.WHITE,
|
||||
)
|
||||
pr.draw_rectangle(
|
||||
int(right_x),
|
||||
int(top_y),
|
||||
int(bar_width),
|
||||
int(bar_height),
|
||||
pr.WHITE,
|
||||
)
|
||||
else:
|
||||
# PLAY (centered triangle)
|
||||
p1 = pr.Vector2(cx - icon_size / 2, cy - icon_size / 2)
|
||||
p2 = pr.Vector2(cx - icon_size / 2, cy + icon_size / 2)
|
||||
p3 = pr.Vector2(cx + icon_size / 2, cy)
|
||||
|
||||
pr.draw_triangle(p1, p2, p3, pr.WHITE)
|
||||
|
||||
return clicked
|
||||
|
||||
|
||||
title = ScrollingText(
|
||||
text="Aphex Twin - Xtal",
|
||||
font_size=15,
|
||||
speed=35,
|
||||
pause_time=1.2,
|
||||
)
|
||||
|
||||
# --- Main Game Loop ---
|
||||
while not pr.window_should_close():
|
||||
# 1. Update
|
||||
current_width = pr.get_screen_width()
|
||||
current_height = pr.get_screen_height()
|
||||
|
||||
if pr.is_window_resized():
|
||||
state["screen_width"] = current_width
|
||||
state["screen_height"] = current_height
|
||||
render_rect = get_3d_render_area(current_width, current_height)
|
||||
pr.unload_render_texture(state["render_texture"])
|
||||
state["render_texture"] = pr.load_render_texture(int(render_rect.width), int(render_rect.height))
|
||||
|
||||
|
||||
if pr.is_key_pressed(pr.KeyboardKey.KEY_SPACE):
|
||||
if player.playing:
|
||||
player.pause()
|
||||
else:
|
||||
player.play()
|
||||
|
||||
if pr.is_key_pressed(pr.KeyboardKey.KEY_LEFT):
|
||||
player.seek(player.position-5)
|
||||
player.seek(player.position - 5)
|
||||
if pr.is_key_pressed(pr.KeyboardKey.KEY_RIGHT):
|
||||
player.seek(player.position+5)
|
||||
|
||||
|
||||
# ----------------------------------------------------
|
||||
# 2. DRAW 3D SCENE
|
||||
# ----------------------------------------------------
|
||||
render_rect = get_3d_render_area(current_width, current_height)
|
||||
|
||||
pr.begin_texture_mode(state["render_texture"])
|
||||
pr.clear_background(pr.Color(20, 20, 20, 255))
|
||||
|
||||
# Pass the loaded model to the draw function
|
||||
draw_3d_cover_flow(state["camera"], state["album_model"])
|
||||
player.seek(player.position + 5)
|
||||
|
||||
pr.end_texture_mode()
|
||||
|
||||
# ----------------------------------------------------
|
||||
# 3. DRAW 2D GUI
|
||||
# ----------------------------------------------------
|
||||
pr.begin_drawing()
|
||||
pr.clear_background(pr.Color(40, 40, 40, 255))
|
||||
dt = pr.get_frame_time()
|
||||
|
||||
progress_rect = get_progress_bar_rect(current_width, current_height)
|
||||
|
||||
title_size = int(current_height * 0.05)
|
||||
pr.draw_text("UgPod", int(current_width * 0.05), int(current_height * 0.05), title_size, pr.SKYBLUE)
|
||||
|
||||
source_rect = pr.Rectangle(0, 0, state["render_texture"].texture.width, -state["render_texture"].texture.height)
|
||||
|
||||
pr.draw_texture_pro(state["render_texture"].texture,
|
||||
source_rect, render_rect, pr.Vector2(0, 0), 0.0, pr.WHITE)
|
||||
|
||||
pr.draw_rectangle_lines_ex(render_rect, 3, pr.WHITE)
|
||||
|
||||
pr.draw_text(
|
||||
"UgPod",
|
||||
int(current_width * 0.05),
|
||||
int(current_height * 0.05),
|
||||
int(current_height * 0.05),
|
||||
pr.SKYBLUE,
|
||||
)
|
||||
|
||||
current_song = player.get_current_song()
|
||||
|
||||
load_texture(current_song and current_song.album_cover_path)
|
||||
|
||||
max_size = int(current_height * 0.075)
|
||||
pr.draw_text((current_song and f"{current_song.name} - {current_song.artist_name}") or "",
|
||||
int(current_width * 0.05+max_size*1.1), int(current_height * 0.8), int(current_height * 0.03), pr.WHITE)
|
||||
|
||||
draw_progress_bar(progress_rect, player.position, player.song_to_duration(player.get_current_song()))
|
||||
|
||||
|
||||
pr.draw_text(f"Status: {'Playing' if player.playing else 'Paused'} (SPACE)",
|
||||
int(current_width * 0.05), int(current_height * 0.9), int(current_height * 0.03), pr.WHITE)
|
||||
|
||||
|
||||
if texture is not None:
|
||||
|
||||
scale = min(
|
||||
max_size / texture.width,
|
||||
max_size / texture.height
|
||||
if current_song:
|
||||
load_texture(current_song.album_cover_path)
|
||||
title_size = pr.Vector2(current_width-int(current_width * 0.05 + max_size * 1.1), 30)
|
||||
title.update(dt,title_size)
|
||||
title.set_text(f"{current_song.name} - {current_song.artist_name}")
|
||||
title.draw(pr.Vector2(int(current_width * 0.05 + max_size * 1.1),int(current_height * 0.8)),title_size)
|
||||
# pr.draw_text(
|
||||
# ,
|
||||
# ,
|
||||
# int(current_height * 0.03),
|
||||
# pr.WHITE,
|
||||
# )
|
||||
draw_progress_bar(
|
||||
progress_rect,
|
||||
player.position,
|
||||
current_song.duration,
|
||||
)
|
||||
if texture is not None:
|
||||
scale = min(max_size / texture.width, max_size / texture.height)
|
||||
|
||||
dest_rect = pr.Rectangle(
|
||||
int(current_width * 0.05),
|
||||
int(current_height * 0.8),
|
||||
texture.width * scale,
|
||||
texture.height * scale
|
||||
)
|
||||
dest_rect = pr.Rectangle(
|
||||
int(current_width * 0.05),
|
||||
int(current_height * 0.8),
|
||||
texture.width * scale,
|
||||
texture.height * scale,
|
||||
)
|
||||
|
||||
src_rect = pr.Rectangle(0, 0, texture.width, texture.height)
|
||||
src_rect = pr.Rectangle(0, 0, texture.width, texture.height)
|
||||
|
||||
pr.draw_texture_pro(
|
||||
texture,
|
||||
src_rect,
|
||||
dest_rect,
|
||||
pr.Vector2(0, 0),
|
||||
0.0,
|
||||
pr.WHITE
|
||||
)
|
||||
pr.draw_texture_pro(
|
||||
texture, src_rect, dest_rect, pr.Vector2(0, 0), 0.0, pr.WHITE
|
||||
)
|
||||
|
||||
pos = pr.Vector2(current_width * 0.5 - current_height * 0.05, current_height * 0.9-progress_rect.height)
|
||||
size = pr.Vector2(current_height * 0.1, current_height * 0.1)
|
||||
|
||||
if draw_play_pause_button(pos, size, player.playing):
|
||||
if player.playing:
|
||||
player.pause()
|
||||
else:
|
||||
player.play()
|
||||
pr.end_drawing()
|
||||
|
||||
# Cleanup
|
||||
if texture is not None:
|
||||
pr.unload_texture(texture)
|
||||
|
||||
# --- De-initialization ---
|
||||
pr.unload_texture(state["album_texture"]) # Unload the texture
|
||||
pr.unload_model(state["album_model"]) # Unload the model/mesh
|
||||
pr.unload_render_texture(state["render_texture"])
|
||||
pr.close_window()
|
||||
pr.close_window()
|
||||
|
||||
Reference in New Issue
Block a user