Files
rust-elgato-streamdeck/src/asynchronous.rs
T

299 lines
12 KiB
Rust

//! Code from this module is using [block_in_place](tokio::task::block_in_place),
//! and so they cannot be used in [current_thread](tokio::runtime::Builder::new_current_thread) runtimes
use std::iter::zip;
use std::sync::Arc;
use std::time::Duration;
use hidapi::{HidApi, HidResult};
use image::DynamicImage;
use tokio::sync::Mutex;
use tokio::task::block_in_place;
use tokio::time::sleep;
use crate::{DeviceState, DeviceStateUpdate, Kind, list_devices, StreamDeck, StreamDeckError, StreamDeckInput};
use crate::images::{convert_image_async, ImageRect};
/// Actually refreshes the device list, can be safely ran inside [multi_thread](tokio::runtime::Builder::new_multi_thread) runtime
pub fn refresh_device_list_async(hidapi: &mut HidApi) -> HidResult<()> {
block_in_place(move || hidapi.refresh_devices())
}
/// Returns a list of devices as (Kind, Serial Number) that could be found using HidApi,
/// can be safely ran inside [multi_thread](tokio::runtime::Builder::new_multi_thread) runtime
///
/// **WARNING:** To refresh the list, use [refresh_device_list]
pub fn list_devices_async(hidapi: &HidApi) -> Vec<(Kind, String)> {
block_in_place(move || list_devices(hidapi))
}
/// Stream Deck interface suitable to be used in async, uses [block_in_place](block_in_place)
/// so this wrapper cannot be used in [current_thread](tokio::runtime::Builder::new_current_thread) runtimes
#[derive(Clone)]
pub struct AsyncStreamDeck {
kind: Kind,
device: Arc<Mutex<StreamDeck>>,
}
/// Static functions of the struct
impl AsyncStreamDeck {
/// Attempts to connect to the device, can be safely ran inside [multi_thread](tokio::runtime::Builder::new_multi_thread) runtime
pub fn connect(hidapi: &HidApi, kind: Kind, serial: &str) -> Result<AsyncStreamDeck, StreamDeckError> {
let device = block_in_place(move || StreamDeck::connect(hidapi, kind, serial))?;
Ok(AsyncStreamDeck {
kind,
device: Arc::new(Mutex::new(device)),
})
}
}
/// Instance methods of the struct
impl AsyncStreamDeck {
/// Returns kind of the Stream Deck
pub fn kind(&self) -> Kind {
self.kind
}
/// Returns manufacturer string of the device
pub async fn manufacturer(&self) -> Result<String, StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.manufacturer())
}
/// Returns product string of the device
pub async fn product(&self) -> Result<String, StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.product())
}
/// Returns serial number of the device
pub async fn serial_number(&self) -> Result<String, StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.serial_number())
}
/// Returns firmware version of the StreamDeck
pub async fn firmware_version(&self) -> Result<String, StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.firmware_version())
}
/// Reads button states, awaits until there's data.
/// Poll rate determines how often button state gets checked
pub async fn read_input(&self, poll_rate: f32) -> Result<StreamDeckInput, StreamDeckError> {
loop {
let device = self.device.lock().await;
let data = block_in_place(move || device.read_input(None))?;
if !data.is_empty() {
return Ok(data);
}
sleep(Duration::from_secs_f32(1.0 / poll_rate)).await;
}
}
/// Resets the device
pub async fn reset(&self) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.reset())
}
/// Sets brightness of the device, value range is 0 - 100
pub async fn set_brightness(&self, percent: u8) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.set_brightness(percent))
}
/// Writes image data to Stream Deck device, changes must be flushed with `.flush()` before
/// they will appear on the device!
pub async fn write_image(&self, key: u8, image_data: &[u8]) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.write_image(key, image_data))
}
/// Writes image data to Stream Deck device's lcd strip/screen as region.
/// Only Stream Deck Plus supports writing LCD regions, for Stream Deck Neo use write_lcd_fill
pub async fn write_lcd(&self, x: u16, y: u16, rect: &ImageRect) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.write_lcd(x, y, rect))
}
/// Writes image data to Stream Deck device's lcd strip/screen as full fill
///
/// You can convert your images into proper image_data like this:
/// ```
/// use elgato_streamdeck::images::{convert_image_with_format_async};
/// let image_data = convert_image_with_format_async(device.kind().lcd_image_format(), image).await.unwrap();
/// device.write_lcd_fill(&image_data).await;
/// ```
pub async fn write_lcd_fill(&self, image_data: &[u8]) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.write_lcd_fill(image_data))
}
/// Sets button's image to blank, changes must be flushed with `.flush()` before
/// they will appear on the device!
pub async fn clear_button_image(&self, key: u8) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.clear_button_image(key))
}
/// Sets blank images to every button, changes must be flushed with `.flush()` before
/// they will appear on the device!
pub async fn clear_all_button_images(&self) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.clear_all_button_images())
}
/// Sets specified button's image, changes must be flushed with `.flush()` before
/// they will appear on the device!
pub async fn set_button_image(&self, key: u8, image: DynamicImage) -> Result<(), StreamDeckError> {
let image = convert_image_async(self.kind, image)?;
let device = self.device.lock().await;
block_in_place(move || device.write_image(key, &image))
}
/// Set logo image
pub async fn set_logo_image(&self, image: DynamicImage) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.set_logo_image(image))
}
/// Sets specified touch point's led strip color
pub async fn set_touchpoint_color(&self, point: u8, red: u8, green: u8, blue: u8) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.set_touchpoint_color(point, red, green, blue))
}
/// Sleeps the device
pub async fn sleep(&self) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.sleep())
}
/// Make periodic events to the device, to keep it alive
pub async fn keep_alive(&self) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.keep_alive())
}
/// Shutdown the device
pub async fn shutdown(&self) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.shutdown())
}
/// Flushes the button's image to the device
pub async fn flush(&self) -> Result<(), StreamDeckError> {
let device = self.device.lock().await;
block_in_place(move || device.flush())
}
/// Returns button state reader for this device
pub fn get_reader(&self) -> Arc<AsyncDeviceStateReader> {
Arc::new(AsyncDeviceStateReader {
device: self.clone(),
states: Mutex::new(DeviceState {
buttons: vec![false; self.kind.key_count() as usize + self.kind.touchpoint_count() as usize],
encoders: vec![false; self.kind.encoder_count() as usize],
}),
})
}
}
/// Button reader that keeps state of the Stream Deck and returns events instead of full states
pub struct AsyncDeviceStateReader {
device: AsyncStreamDeck,
states: Mutex<DeviceState>,
}
impl AsyncDeviceStateReader {
/// Reads states and returns updates
pub async fn read(&self, poll_rate: f32) -> Result<Vec<DeviceStateUpdate>, StreamDeckError> {
let input = self.device.read_input(poll_rate).await?;
let mut my_states = self.states.lock().await;
let mut updates = vec![];
match input {
StreamDeckInput::ButtonStateChange(buttons) => {
for (index, (their, mine)) in zip(buttons.iter(), my_states.buttons.iter()).enumerate() {
if self.device.kind.is_mirabox() {
if *their {
updates.push(DeviceStateUpdate::ButtonDown(index as u8));
updates.push(DeviceStateUpdate::ButtonUp(index as u8));
}
} else if *their != *mine {
if index < self.device.kind.key_count() as usize {
if *their {
updates.push(DeviceStateUpdate::ButtonDown(index as u8));
} else {
updates.push(DeviceStateUpdate::ButtonUp(index as u8));
}
} else if *their {
updates.push(DeviceStateUpdate::TouchPointDown(index as u8 - self.device.kind.key_count()));
} else {
updates.push(DeviceStateUpdate::TouchPointUp(index as u8 - self.device.kind.key_count()));
}
}
}
my_states.buttons = buttons;
}
StreamDeckInput::EncoderStateChange(encoders) => {
for (index, (their, mine)) in zip(encoders.iter(), my_states.encoders.iter()).enumerate() {
match self.device.kind {
Kind::Akp03E | Kind::Akp03R => {
if *their {
updates.push(DeviceStateUpdate::EncoderDown(index as u8));
updates.push(DeviceStateUpdate::EncoderUp(index as u8));
}
}
_ => {
if *their != *mine {
if *their {
updates.push(DeviceStateUpdate::EncoderDown(index as u8));
} else {
updates.push(DeviceStateUpdate::EncoderUp(index as u8));
}
}
}
}
}
my_states.encoders = encoders;
}
StreamDeckInput::EncoderTwist(twist) => {
for (index, change) in twist.iter().enumerate() {
if *change != 0 {
updates.push(DeviceStateUpdate::EncoderTwist(index as u8, *change));
}
}
}
StreamDeckInput::TouchScreenPress(x, y) => {
updates.push(DeviceStateUpdate::TouchScreenPress(x, y));
}
StreamDeckInput::TouchScreenLongPress(x, y) => {
updates.push(DeviceStateUpdate::TouchScreenLongPress(x, y));
}
StreamDeckInput::TouchScreenSwipe(s, e) => {
updates.push(DeviceStateUpdate::TouchScreenSwipe(s, e));
}
_ => {}
}
drop(my_states);
Ok(updates)
}
}