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Make and LD stuff (#138)
* Remove build path from ldscript * Fix issues with ldscript in chaogarden * Update Makefile to handle building with other compilers --------- Co-authored-by: Oliver Bell <freshollie@gmail.com>
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@@ -1134,4 +1134,3 @@ gAnimations:
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.4byte anim_countdown_start
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.4byte anim_1131
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.4byte anim_1132
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.size gAnimations,.-gAnimations
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@@ -4,12 +4,10 @@
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.global gSpritePalettes @ 0x0816ADC8
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gSpritePalettes:
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.include "graphics/obj_palettes.inc"
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.size gSpritePalettes, .-gSpritePalettes
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.global gObjTiles_4bpp @ 0x081709A8
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gObjTiles_4bpp:
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.include "graphics/obj_tiles_4bpp.inc"
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.size gObjTiles_4bpp, .-gObjTiles_4bpp
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@ Unlike the first game, Sonic Advance 2 does not use 8-bits-per-pixel object tiles,
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@ but the engine does need a dummy-pointer to 8bpp data!
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@@ -17,4 +15,3 @@ gObjTiles_4bpp:
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.global gObjTiles_8bpp
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gObjTiles_8bpp: @ 0x086E9E08
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@ DUMMY - NO DATA HERE!
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.size gObjTiles_8bpp, .-gObjTiles_8bpp
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