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sa1: reference final east shared code from sa2
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@@ -16,7 +16,7 @@
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#define MOVESTATE_DEAD 0x00000080
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#define MOVESTATE_100 0x00000100
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#define MOVESTATE_200 0x00000200
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#define MOVESTATE_400 0x00000400
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#define MOVESTATE_SPINDASH 0x00000400
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#define MOVESTATE_SPINDASH 0x00000400
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#define MOVESTATE_ICE_SLIDE 0x00000800
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#define MOVESTATE_1000 0x00001000
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@@ -56,7 +56,7 @@
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#define MOVESTATE_DEAD 0x00000080
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#define MOVESTATE_100 0x00000100
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#define MOVESTATE_200 0x00000200
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#define MOVESTATE_400 0x00000400
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#define MOVESTATE_SPINDASH 0x00000400
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#define MOVESTATE_ICE_SLIDE 0x00000800
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#define MOVESTATE_1000 0x00001000
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#define MOVESTATE_2000 0x00002000
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@@ -16,7 +16,6 @@
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#define MOVESTATE_DEAD 0x00000080
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#define MOVESTATE_100 0x00000100
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#define MOVESTATE_200 0x00000200
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#define MOVESTATE_400 0x00000400
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#define MOVESTATE_SPINDASH 0x00000400
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#define MOVESTATE_ICE_SLIDE 0x00000800 // SA2: MOVESTATE_ICE_SLIDE
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#define MOVESTATE_1000 0x00001000
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@@ -56,7 +55,7 @@
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#define MOVESTATE_DEAD 0x00000080
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#define MOVESTATE_100 0x00000100
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#define MOVESTATE_200 0x00000200
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#define MOVESTATE_400 0x00000400
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#define MOVESTATE_SPINDASH 0x00000400
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#define MOVESTATE_ICE_SLIDE 0x00000800
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#define MOVESTATE_1000 0x00001000
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#define MOVESTATE_2000 0x00002000
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@@ -49,10 +49,16 @@
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#define VRAM_RESERVED_BOSS_XTRA_ROCK2 (void *)(OBJ_VRAM0 + 0x3100)
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#elif (GAME == GAME_SA2)
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#define VRAM_RESERVED_DUST_EFFECT_BRAKING ((void *)OBJ_VRAM0 + 0x2300)
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#define RESERVED_INDICATOR_TILES_VRAM (void *)(OBJ_VRAM0 + 0x2700)
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#define VRAM_RESERVED_WATER_SURFACE (void *)(OBJ_VRAM0 + 0x2980)
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#define VRAM_RESERVED_BUBBLES_SMALL (void *)(OBJ_VRAM0 + 0x2A40)
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#define VRAM_RESERVED_BUBBLES_GROUP (void *)(OBJ_VRAM0 + 0x2AC0)
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#ifndef COLLECT_RINGS_ROM
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#define RESERVED_INDICATOR_TILES_VRAM (void *)(OBJ_VRAM0 + 0x2700)
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#else
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#define RESERVED_INDICATOR_TILES_VRAM (void *)(OBJ_VRAM0 + 0x3640)
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#endif
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#define VRAM_RESERVED_WATER_SURFACE (void *)(OBJ_VRAM0 + 0x2980)
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#define VRAM_RESERVED_BUBBLES_SMALL (void *)(OBJ_VRAM0 + 0x2A40)
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#define VRAM_RESERVED_BUBBLES_GROUP (void *)(OBJ_VRAM0 + 0x2AC0)
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#endif
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#endif // GUARD_VRAM_HARDCODED_H
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@@ -101,7 +101,7 @@ void ReceiveRoomEvent_ItemBoxBreak(union MultiSioData *, u8);
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void ReceiveRoomEvent_EnemyDestroyed(union MultiSioData *, u8);
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void ReceiveRoomEvent_PlayerRingLoss(union MultiSioData *, u8);
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void ReceiveRoomEvent_MysteryItemBoxBreak(union MultiSioData *, u8);
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void ReceiveRoomEvent_Unknown(union MultiSioData *, u8);
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void ReceiveRoomEvent_8(union MultiSioData *, u8);
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// Creates and sends a room event for multiplayer
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void *CreateRoomEvent(void);
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