tileset_%.4bpp: tileset_%.png $(GFX) $< $@ -ignore_trailing tiles.8bpp: tiles.png $(GFX) $< $@ -ignore_trailing ifeq ($(PLATFORM),win32) # For experimental OpenGL renderer GFX_CVT_FLAGS := else GFX_CVT_FLAGS := -split_into_oam_shapes endif graphics/sa2/obj_tiles/4bpp/%.4bpp: graphics/sa2/obj_tiles/4bpp/%.png $(GFX) $< $@ $(GFX_CVT_FLAGS) graphics/sa2/obj_tiles/8bpp/%.8bpp: graphics/sa2/obj_tiles/8bpp/%.png $(GFX) $< $@ $(GFX_CVT_FLAGS) graphics/sa1/obj_tiles/4bpp/%.4bpp: graphics/sa1/obj_tiles/4bpp/%.png $(GFX) $< $@ $(GFX_CVT_FLAGS) graphics/sa1/obj_tiles/8bpp/%.8bpp: graphics/sa1/obj_tiles/8bpp/%.png $(GFX) $< $@ $(GFX_CVT_FLAGS)