mirror of
https://github.com/SAT-R/sa2.git
synced 2026-10-28 09:43:38 +00:00
* Added obj palette data * Add dumped obj graphics * build graphics as part of pipeline * update readme * remove animation constant macros Co-authored-by: Oliver Bell <freshollie@gmail.com>
268 lines
7.4 KiB
Makefile
268 lines
7.4 KiB
Makefile
TOOLCHAIN := $(DEVKITARM)
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COMPARE ?= 0
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ifeq (compare,$(MAKECMDGOALS))
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COMPARE := 1
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endif
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# don't use dkP's base_tools anymore
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# because the redefinition of $(CC) conflicts
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# with when we want to use $(CC) to preprocess files
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# thus, manually create the variables for the bin
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# files, or use arm-none-eabi binaries on the system
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# if dkP is not installed on this system
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ifneq (,$(TOOLCHAIN))
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ifneq ($(wildcard $(TOOLCHAIN)/bin),)
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export PATH := $(TOOLCHAIN)/bin:$(PATH)
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endif
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endif
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PREFIX := arm-none-eabi-
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include config.mk
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ifeq ($(OS),Windows_NT)
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EXE := .exe
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else
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EXE :=
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endif
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#### Tools ####
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SHELL := /bin/bash -o pipefail
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SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
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CC1 := tools/agbcc/bin/agbcc$(EXE)
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CC1_OLD := tools/agbcc/bin/old_agbcc$(EXE)
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CPP := $(PREFIX)cpp
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LD := $(PREFIX)ld
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OBJCOPY := $(PREFIX)objcopy
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AS := $(PREFIX)as
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FORMAT := clang-format-13
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GFX := tools/gbagfx/gbagfx$(EXE)
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AIF := tools/aif2pcm/aif2pcm$(EXE)
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MID2AGB := tools/mid2agb/mid2agb$(EXE)
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SCANINC := tools/scaninc/scaninc$(EXE)
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PREPROC := tools/preproc/preproc$(EXE)
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RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE)
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FIX := tools/gbafix/gbafix$(EXE)
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TOOLDIRS := $(filter-out tools/Makefile tools/agbcc tools/binutils,$(wildcard tools/*))
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TOOLBASE = $(TOOLDIRS:tools/%=%)
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TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
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CC1FLAGS := -mthumb-interwork -Wimplicit -Wparentheses -O2 -fhex-asm -Werror
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CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc
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ASFLAGS := -mcpu=arm7tdmi -mthumb-interwork -I asminclude
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# Clear the default suffixes
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.SUFFIXES:
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# Don't delete intermediate files
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.SECONDARY:
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# Delete files that weren't built properly
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.DELETE_ON_ERROR:
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# Secondary expansion is required for dependency variables in object rules.
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.SECONDEXPANSION:
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# these commands will run regardless of deps being completed
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.PHONY: __rom clean tools clean-tools $(TOOLDIRS)
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# ensure that we don't scan deps if we are not running
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# any of these commands
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ifeq (,$(filter-out all rom __rom compare,$(MAKECMDGOALS)))
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$(call infoshell, $(MAKE) -f tools/Makefile)
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else
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NODEP ?= 1
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endif
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#### Files ####
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OBJ_DIR:= build/sa2
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ROM := sa2.gba
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ELF := $(ROM:.gba=.elf)
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MAP := $(ROM:.gba=.map)
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LDSCRIPT := ldscript.txt
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C_SUBDIR = src
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ASM_SUBDIR = asm
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DATA_ASM_SUBDIR = data
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SONG_SUBDIR = sound/songs
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SOUND_ASM_SUBDIR = sound
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MID_SUBDIR = sound/songs/midi
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SAMPLE_SUBDIR = sound/direct_sound_samples
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OBJ_TILES_4BPP_SUBDIR = graphics/obj_tiles/4bpp
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C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
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ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
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DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
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SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
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SOUND_ASM_BUILDDIR = $(OBJ_DIR)/$(SOUND_ASM_SUBDIR)
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MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
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$(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SOUND_ASM_BUILDDIR) $(SONG_BUILDDIR) $(MID_BUILDDIR))
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C_SRCS := $(wildcard $(C_SUBDIR)/*.c)
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C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
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ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
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ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
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DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
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DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
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SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
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SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
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MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
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MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
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SOUND_ASM_SRCS := $(wildcard $(SOUND_ASM_SUBDIR)/*.s)
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SOUND_ASM_OBJS := $(patsubst $(SOUND_ASM_SUBDIR)/%.s,$(SOUND_ASM_BUILDDIR)/%.o,$(SOUND_ASM_SRCS))
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OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
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OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
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# Use the old compiler for m4a, as it was prebuilt and statically linked
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# to the original codebase
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$(C_BUILDDIR)/m4a.o: CC1 := $(CC1_OLD)
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# Use `-O1` for agb_flash libs, as these were also prebuilt
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$(C_BUILDDIR)/agb_flash.o: CC1FLAGS := -O1 -mthumb-interwork -Werror
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$(C_BUILDDIR)/agb_flash%.o: CC1FLAGS := -O1 -mthumb-interwork -Werror
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ifeq ($(DINFO),1)
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override CC1FLAGS += -g
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endif
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#### Main Targets ####
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MAKEFLAGS += --no-print-directory
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all: compare
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# Ensure that tools are built before building the rom
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rom: tools
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@$(MAKE) __rom
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__rom: $(ROM)
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# Dummy command to make sure we don't print
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# even when rom is already built
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@echo > /dev/null
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tools: $(TOOLDIRS)
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format:
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@echo $(FORMAT) -i -style=file "**/*.c" "**/*.h"
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@$(FORMAT) -i -style=file $(shell find . -name "*.c" ! -path '*/build/*') $(shell find . -name "*.h" ! -path '*/build/*')
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check_format:
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@echo $(FORMAT) -i -style=file --dry-run --Werror "**/*.c" "**/*.h"
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@$(FORMAT) -i -style=file --dry-run --Werror $(shell find . -name "*.c" ! -path '*/build/*') $(shell find . -name "*.h" ! -path '*/build/*')
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$(TOOLDIRS):
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@$(MAKE) -C $@
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compare: rom
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$(SHA1) checksum.sha1
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clean: tidy clean-tools
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@$(MAKE) clean -C chao_garden
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@$(MAKE) clean -C multi_boot/subgame_loader
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$(RM) $(SAMPLE_SUBDIR)/*.bin $(MID_SUBDIR)/*.s
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec $(RM) {} +
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clean-tools:
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@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
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tidy:
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$(RM) -f $(ROM) $(ELF) $(MAP)
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$(RM) -r build/*
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#### Recipes ####
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include songs.mk
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include graphics.mk
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%.s: ;
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%.png: ;
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%.pal: ;
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%.1bpp: %.png ; $(GFX) $< $@
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%.4bpp: %.png ; $(GFX) $< $@
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%.8bpp: %.png ; $(GFX) $< $@
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%.gbapal: %.pal ; $(GFX) $< $@
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%.gbapal: %.png ; $(GFX) $< $@
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%.gba.lz: %.gba
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$(GFX) $< $@ -search 1
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%.bin.lz: %.bin
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$(GFX) $< $@
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%.lz: % ; $(GFX) $< $@
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%.rl: % ; $(GFX) $< $@
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%.bin: %.aif ; $(AIF) $< $@
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$(ELF): $(OBJS) $(LDSCRIPT)
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@echo "$(LD) -T $(LD_SCRIPT) -Map $(MAP) <objects> <lib>"
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@$(LD) -T $(LDSCRIPT) -Map $(MAP) $(OBJS) tools/agbcc/lib/libgcc.a tools/agbcc/lib/libc.a -o $@
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$(ROM): $(ELF)
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$(OBJCOPY) -O binary --pad-to 0x8400000 $< $@
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$(FIX) $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent
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ifeq ($(NODEP),1)
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$(C_BUILDDIR)/%.o: c_dep :=
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else
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$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
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endif
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# Build c sources, and ensure alignment
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$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
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@echo "$(CC1) <flags> -o $@ $<"
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@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
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@$(PREPROC) $(C_BUILDDIR)/$*.i | $(CC1) $(CC1FLAGS) -o $(C_BUILDDIR)/$*.s
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@printf ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
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@$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
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ifeq ($(NODEP),1)
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$(ASM_BUILDDIR)/%.o: asm_dep :=
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else
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$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) $(ASM_SUBDIR)/$*.s)
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endif
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$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
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@echo "$(AS) <flags> -o $@ $<"
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@$(AS) $(ASFLAGS) -o $@ $<
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ifeq ($(NODEP),1)
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$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
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else
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$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) $(DATA_ASM_SUBDIR)/$*.s)
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endif
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$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
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@echo "$(AS) <flags> -o $@ $<"
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@$(PREPROC) $< | $(CPP) $(CPPFLAGS) - | $(AS) $(ASFLAGS) -o $@
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$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
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@echo "$(AS) <flags> -I sound -o $@ $<"
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@$(AS) $(ASFLAGS) -I sound -o $@ $<
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chao_garden/mb_chao_garden.gba:
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$(MAKE) -C chao_garden
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chao_garden: tools
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$(MAKE) -C chao_garden
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multi_boot/subgame_loader/mb_subgame_loader.gba:
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$(MAKE) -C multi_boot/subgame_loader
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subgame_loader: tools
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$(MAKE) -C multi_boot/subgame_loader
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