Files
sa2/Makefile
T
JaceCear 2a0cb85533 (WIP) First initial groundwork implementation of OpenGL backend (#183)
* Fix nullpointer crash in stage intro, when starting the Extra Boss stage

* Add first NOT-WORKING (WIP) pass on OpenGL renderer in win32

* Address #ifdef comment

* Fix capitalization
2025-01-12 00:44:30 +01:00

571 lines
17 KiB
Makefile

#
# NOTE: Overrideable default flags are set in config.mk
#
include config.mk
ROOT_DIR := $(realpath $(dir $(realpath $(lastword $(MAKEFILE_LIST)))))
OS := $(shell uname)
ifeq ($(PLATFORM),gba)
TOOLCHAIN := $(DEVKITARM)
COMPARE ?= 0
ifeq (compare,$(MAKECMDGOALS))
COMPARE := 1
endif
# don't use dkP's base_tools anymore
# because the redefinition of $(CC) conflicts
# with when we want to use $(CC) to preprocess files
# thus, manually create the variables for the bin
# files, or use arm-none-eabi binaries on the system
# if dkP is not installed on this system
ifneq (,$(TOOLCHAIN))
ifneq ($(wildcard $(TOOLCHAIN)/bin),)
export PATH := $(TOOLCHAIN)/bin:$(PATH)
endif
endif
PREFIX := arm-none-eabi-
else ifeq ($(CPU_ARCH),i386)
ifeq ($(PLATFORM),sdl_win32)
TOOLCHAIN := /usr/x86_64-w64-mingw32/
PREFIX := x86_64-w64-mingw32-
else ifeq ($(PLATFORM),win32)
TOOLCHAIN := /usr/x86_64-w64-mingw32/
PREFIX := x86_64-w64-mingw32-
endif
else
ifneq ($(PLATFORM),sdl)
$(error Unsupported CPU arch for platform '$(CPU_ARCH)', '$(PLATFORM)')
endif
endif # (PLATFORM == gba)
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
endif
#### Tools ####
SHELL := /bin/bash -o pipefail
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
ifeq ($(PLATFORM),gba)
CC1 := tools/agbcc/bin/agbcc$(EXE)
CC1_OLD := tools/agbcc/bin/old_agbcc$(EXE)
else
CC1 := $(PREFIX)gcc$(EXE)
CC1_OLD := $(CC1)
endif
CPP := $(PREFIX)cpp
LD := $(PREFIX)ld
OBJCOPY := $(PREFIX)objcopy
AS := $(PREFIX)as
FORMAT := clang-format-13
GFX := tools/gbagfx/gbagfx$(EXE)
EPOS := tools/entity_positions/epos$(EXE)
AIF := tools/aif2pcm/aif2pcm$(EXE)
MID2AGB := tools/mid2agb/mid2agb$(EXE)
SCANINC := tools/scaninc/scaninc$(EXE)
PREPROC := tools/preproc/preproc$(EXE)
RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE)
FIX := tools/gbafix/gbafix$(EXE)
ifeq ($(CREATE_PDB),1)
CV2PDB := ./cv2pdb.exe
endif
TOOLDIRS := $(filter-out tools/Makefile tools/agbcc tools/binutils tools/BriBaSA_ex,$(wildcard tools/*))
TOOLBASE = $(TOOLDIRS:tools/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
# -P disables line markers (don't EVER use this, if you want proper debug info!)
# -I sets an include path
# -D defines a symbol
CPPFLAGS ?= -iquote include -D $(GAME_REGION)
CC1FLAGS ?= -Wimplicit -Wparentheses -Werror
SDL_MINGW_PKG := ext/SDL2-2.30.3/x86_64-w64-mingw32
SDL_MINGW_INCLUDE := $(SDL_MINGW_PKG)/include/SDL2
SDL_MINGW_BIN := $(SDL_MINGW_PKG)/bin
SDL_MINGW_SDL_DLL := $(SDL_MINGW_PKG)/bin/SDL2.dll
SDL_MINGW_LIB := $(SDL_MINGW_PKG)/lib
SDL_MINGW_LINKER_FLAGS := -L$(SDL_MINGW_LIB) -lSDL2main -lSDL2.dll
SDL_MINGW_FLAGS := -I$(SDL_MINGW_INCLUDE) -D_THREAD_SAFE
# These have to(?) be defined this way, because
# the C-preprocessor cannot resolve stuff like:
# #if (PLATFORM == gba), where PLATFORM is defined via -D.
ifeq ($(PLATFORM),gba)
CPPFLAGS += -D PLATFORM_GBA=1 -D PLATFORM_SDL=0 -D PLATFORM_WIN32=0 -D CPU_ARCH_X86=0 -D CPU_ARCH_ARM=1 -nostdinc -I tools/agbcc/include
CC1FLAGS += -fhex-asm
else
ifeq ($(PLATFORM),sdl)
CC1FLAGS += -Wno-parentheses-equality -Wno-unused-value
CPPFLAGS += -D TITLE_BAR=$(BUILD_NAME).$(PLATFORM) -D PLATFORM_GBA=0 -D PLATFORM_SDL=1 -D PLATFORM_WIN32=0 $(shell sdl2-config --cflags)
else ifeq ($(PLATFORM),sdl_win32)
CPPFLAGS += -D TITLE_BAR=$(BUILD_NAME).$(PLATFORM) -D PLATFORM_GBA=0 -D PLATFORM_SDL=1 -D PLATFORM_WIN32=0 $(SDL_MINGW_FLAGS)
else ifeq ($(PLATFORM),win32)
CPPFLAGS += -D TITLE_BAR=$(BUILD_NAME).$(PLATFORM) -D PLATFORM_GBA=0 -D PLATFORM_SDL=0 -D PLATFORM_WIN32=1
endif
ifeq ($(CPU_ARCH),i386)
CPPFLAGS += -D CPU_ARCH_X86=1 -D CPU_ARCH_ARM=0
# Use the more legible Intel dialect for x86, without underscores
CC1FLAGS += -masm=intel
else
CPPFLAGS += -D CPU_ARCH_X86=0 -D CPU_ARCH_ARM=0
endif
endif
ifeq ($(PLATFORM),gba)
ASFLAGS += -mcpu=arm7tdmi -mthumb-interwork
CC1FLAGS += -mthumb-interwork
ifeq ($(THUMB_SUPPORT),1)
ASFLAGS += -mthumb-interwork
CC1FLAGS += -mthumb-interwork
endif
else
ifeq ($(PLATFORM), sdl)
# for modern we are using a modern compiler
# so instead of CPP we can use gcc -E to "preprocess only"
CPP := $(CC1) -E
endif
# Allow file input through stdin on modern GCC and set it to "compile only"
CC1FLAGS += -x c -S
endif
ifeq ($(DEBUG),1)
CC1FLAGS += -g3 -O0
CPPFLAGS += -D DEBUG=1
else
CC1FLAGS += -O2
CPPFLAGS += -D DEBUG=0
endif
ifeq ($(PORTABLE),1)
CPPFLAGS += -D PORTABLE=1
else
CPPFLAGS += -D PORTABLE=0
endif
ifeq ($(NON_MATCHING),1)
# TODO: We use "#if(n)def NON_MATCHING a lot, maybe we should switch to "#if (!)NON_MATCHING"
# CPPFLAGS += -D NON_MATCHING=1
endif
ifeq ($(ENABLE_DECOMP_CREDITS),0)
CPPFLAGS += -D ENABLE_DECOMP_CREDITS=0
else
CPPFLAGS += -D ENABLE_DECOMP_CREDITS=1
endif
# TODO: compile songs to C so that we can work around this
# MacOS refuses to link the songs data because some pointers
# are not aligned. This is a simple work around which tells
# the compiler not to care. Once we are compiling the songs
# to C, we can cast the pointers to integers to make the linker
# care less
ifeq ($(OS), Darwin)
LINKER_MAP_FLAGS = -Wl,-map, "$(ROOT_DIR)/$(MAP)"
ifneq ($(PLATFORM), gba)
export MACOSX_DEPLOYMENT_TARGET := 11
endif
else
LINKER_MAP_FLAGS = -Xlinker -Map="$(ROOT_DIR)/$(MAP)"
endif
# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
# these commands will run regardless of deps being completed
.PHONY: clean tools clean-tools $(TOOLDIRS) libagbsyscall
# a special command which ensures that stdout and stderr
# get printed instead of output into the makefile
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
ifeq (,$(filter-out all rom compare libagbsyscall,$(MAKECMDGOALS)))
# if we are doing any of these things, build tools first
$(call infoshell, $(MAKE) tools)
# ensure that tools did build
MAKE_TOOLS_OUTCOME=$(shell $(MAKE) tools > /dev/null 2>&1 && echo 0 || echo 1)
ifneq ($(MAKE_TOOLS_OUTCOME),0)
$(error Make tools command failed!)
endif
else
NODEP ?= 1
endif
#### Files ####
OBJ_DIR := build/$(PLATFORM)/$(BUILD_NAME)
ifeq ($(PLATFORM),gba)
ROM := $(BUILD_NAME).gba
ELF := $(ROM:.gba=.elf)
MAP := $(ROM:.gba=.map)
else ifeq ($(PLATFORM),sdl)
ROM := $(BUILD_NAME).sdl
ELF := $(ROM).elf
MAP := $(ROM).map
else
ROM := $(BUILD_NAME).$(PLATFORM).exe
ELF := $(ROM:.exe=.elf)
MAP := $(ROM:.exe=.map)
endif
ASM_SUBDIR = asm
ifeq ($(CPU_ARCH),arm)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
else
ASM_BUILDDIR =
endif
C_SUBDIR = src
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
DATA_ASM_SUBDIR = data
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_SUBDIR = sound/songs
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
SOUND_ASM_SUBDIR = sound
SOUND_ASM_BUILDDIR = $(OBJ_DIR)/$(SOUND_ASM_SUBDIR)
MID_SUBDIR = sound/songs/midi
MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
SAMPLE_SUBDIR = sound/direct_sound_samples
OBJ_TILES_4BPP_SUBDIR = graphics/obj_tiles/4bpp
TILESETS_SUBDIR = graphics/tilesets/
$(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SOUND_ASM_BUILDDIR) $(SONG_BUILDDIR) $(MID_BUILDDIR))
ifeq ($(PLATFORM),gba)
C_SRCS := $(shell find $(C_SUBDIR) -name "*.c" -not -path "*/platform/*")
else ifeq ($(PLATFORM),sdl)
C_SRCS := $(shell find $(C_SUBDIR) -name "*.c" -not -path "*/platform/win32/*")
else ifeq ($(PLATFORM),sdl_win32)
C_SRCS := $(shell find $(C_SUBDIR) -name "*.c" -not -path "*/platform/win32/*")
else ifeq ($(PLATFORM),win32)
C_SRCS := $(shell find $(C_SUBDIR) -name "*.c" -not -path "*/platform/pret_sdl/*")
else
C_SRCS := $(shell find $(C_SUBDIR) -name "*.c")
endif
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
ifeq ($(PLATFORM),gba)
C_ASM_SRCS := $(shell find $(C_SUBDIR) -name "*.s")
C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
else
# Don't include asm sources on non-gba platforms
ASM_SRCS :=
endif
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
SOUND_ASM_SRCS := $(wildcard $(SOUND_ASM_SUBDIR)/*.s)
SOUND_ASM_OBJS := $(patsubst $(SOUND_ASM_SUBDIR)/%.s,$(SOUND_ASM_BUILDDIR)/%.o,$(SOUND_ASM_SRCS))
OBJS := $(C_OBJS) $(ASM_OBJS) $(C_ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
# Use the old compiler for m4a, as it was prebuilt and statically linked
# to the original codebase
$(C_BUILDDIR)/lib/m4a/m4a.o: CC1 := $(CC1_OLD)
# Use `-O1` for agb_flash libs, as these were also prebuilt
ifeq ($(PLATFORM),gba)
$(C_BUILDDIR)/lib/agb_flash/agb_flash.o: CC1FLAGS := -O1 -mthumb-interwork -Werror
$(C_BUILDDIR)/lib/agb_flash/agb_flash%.o: CC1FLAGS := -O1 -mthumb-interwork -Werror
endif
MAKEFLAGS += --no-print-directory
all: compare
#### win32 deps ####
$(SDL_MINGW_LIB):
@mkdir -p ext
cd ext && wget -qO- https://github.com/libsdl-org/SDL/releases/download/release-2.30.3/SDL2-devel-2.30.3-mingw.zip | bsdtar -xvf-
SDL2.dll: $(SDL_MINGW_LIB)
cp $(SDL_MINGW_SDL_DLL) SDL2.dll
#### Main Targets ####
rom: $(ROM)
FORMAT_SRC_PATHS := $(shell find . -name "*.c" ! -path '*/src/data/*' ! -path '*/build/*' ! -path '*/ext/*')
FORMAT_H_PATHS := $(shell find . -name "*.h" ! -path '*/build/*' ! -path '*/ext/*')
format:
@echo $(FORMAT) -i -style=file "**/*.c" "**/*.h"
@$(FORMAT) -i --verbose -style=file $(FORMAT_SRC_PATHS) $(FORMAT_H_PATHS)
check_format:
@echo $(FORMAT) -i -style=file --dry-run --Werror "**/*.c" "**/*.h"
@$(FORMAT) -i --verbose -style=file --dry-run --Werror $(FORMAT_SRC_PATHS) $(FORMAT_H_PATHS)
tools: $(TOOLDIRS)
$(TOOLDIRS): tool_libs
@$(MAKE) -C $@
tool_libs:
@$(MAKE) -C tools/_shared
compare: rom
ifeq ($(PLATFORM),gba)
$(SHA1) $(BUILD_NAME).sha1
endif
clean: tidy clean-tools
@$(MAKE) clean -C chao_garden
@$(MAKE) clean -C multi_boot/subgame_bootstrap
@$(MAKE) clean -C multi_boot/programs/subgame_loader
@$(MAKE) clean -C multi_boot/collect_rings
@$(MAKE) clean -C libagbsyscall PLATFORM=$(PLATFORM) CPU_ARCH=$(CPU_ARCH)
$(RM) $(SAMPLE_SUBDIR)/*.bin $(MID_SUBDIR)/*.s
find . \( -iwholename './data/maps/*/*/entities/*.bin' -o -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec $(RM) {} +
clean-tools:
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
tidy:
$(RM) $(ROM) $(ELF) $(MAP)
$(RM) $(BUILD_NAME)_europe.gba $(BUILD_NAME)_europe.elf $(BUILD_NAME)_europe.map
$(RM) $(BUILD_NAME)_japan.gba $(BUILD_NAME)_japan.elf $(BUILD_NAME)_japan.map
$(RM) -r build/*
$(RM) SDL2.dll
ifeq ($(PLATFORM), GBA)
$(MAKE) tidy PLATFORM=win32 CPU_ARCH=i386
$(MAKE) tidy PLATFORM=sdl_win32 CPU_ARCH=i386
$(MAKE) tidy PLATFORM=sdl
endif
#### Recipes ####
include songs.mk
include graphics.mk
%.s: ;
%.png: ;
%.pal: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
chao_garden/mb_chao_garden.gba.lz: chao_garden/mb_chao_garden.gba
$(GFX) $< $@ -search 1
data/mb_chao_garden_japan.gba.lz: data/mb_chao_garden_japan.gba
$(GFX) $< $@ -search 1
%interactables.bin: %interactables.csv
$(EPOS) $< $@ -entities INTERACTABLES -header "./include/constants/interactables.h"
%itemboxes.bin: %itemboxes.csv
$(EPOS) $< $@ -entities ITEMS -header "./include/constants/items.h"
%enemies.bin: %enemies.csv
$(EPOS) $< $@ -entities ENEMIES -header "./include/constants/enemies.h"
%rings.bin: %rings.csv
$(EPOS) $< $@ -entities RINGS
%.gba.lz: %.gba
$(GFX) $< $@
%.bin.lz: %.bin
$(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
%.bin: %.aif ; $(AIF) $< $@
PROCESSED_LDSCRIPT := $(OBJ_DIR)/$(LDSCRIPT)
# -P disables line markers
$(PROCESSED_LDSCRIPT): $(LDSCRIPT)
$(CPP) -P $(CPPFLAGS) $(LDSCRIPT) > $(PROCESSED_LDSCRIPT)
$(ELF): $(OBJS) $(PROCESSED_LDSCRIPT) libagbsyscall
ifeq ($(PLATFORM),gba)
@echo "$(LD) -T $(LDSCRIPT) -Map $(MAP) <objects> <lib>"
@cd $(OBJ_DIR) && $(LD) -A CPU_ARCH -T $(LDSCRIPT) -Map "$(ROOT_DIR)/$(MAP)" $(OBJS_REL) "$(ROOT_DIR)/tools/agbcc/lib/libgcc.a" "$(ROOT_DIR)/tools/agbcc/lib/libc.a" -L$(ROOT_DIR)/libagbsyscall -lagbsyscall -o $(ROOT_DIR)/$@
else
@echo Outputting $(ROOT_DIR)/$@
@touch $(ROOT_DIR)/$(MAP)
ifeq ($(PLATFORM),sdl)
@cd $(OBJ_DIR) && $(CC1) $(OBJS_REL) $(shell sdl2-config --cflags --libs) $(LINKER_MAP_FLAGS) -o $(ROOT_DIR)/$@
else ifeq ($(PLATFORM),sdl_win32)
@cd $(OBJ_DIR) && $(CC1) -mwin32 $(OBJS_REL) -lmingw32 -L$(ROOT_DIR)/$(SDL_MINGW_LIB) -lSDL2main -lSDL2.dll -lwinmm -lkernel32 -lxinput -o $(ROOT_DIR)/$@ -Xlinker -Map "$(ROOT_DIR)/$(MAP)"
else
@cd $(OBJ_DIR) && $(CC1) -mwin32 $(OBJS_REL) -L$(ROOT_DIR)/libagbsyscall -lagbsyscall -lkernel32 -lgdi32 -lwinmm -lxinput -lopengl32 -o $(ROOT_DIR)/$@ -Xlinker -Map "$(ROOT_DIR)/$(MAP)"
endif
endif
$(ROM): $(ELF)
ifeq ($(PLATFORM),gba)
$(OBJCOPY) -O binary --pad-to 0x8400000 $< $@
$(FIX) $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent
else ifeq ($(PLATFORM),sdl)
cp $< $@
else
$(OBJCOPY) -O pei-x86-64 $< $@
ifeq ($(CREATE_PDB),1)
$(CV2PDB) $@
endif
endif
ifeq ($(NODEP),1)
$(OBJ_DIR)/src/%.o: c_dep :=
else
$(OBJ_DIR)/src/%.o: C_FILE = $(*D)/$(*F).c
$(OBJ_DIR)/src/%.o: c_dep = $(shell $(SCANINC) -I include $(C_FILE:$(OBJ_DIR)/=) 2>/dev/null)
endif
# Build c sources, and ensure alignment
$(C_OBJS): $(OBJ_DIR)/%.o: %.c $$(c_dep)
@echo "$(CC1) <flags> -o $@ $<"
@$(shell mkdir -p $(shell dirname '$(OBJ_DIR)/$*.i'))
@$(CPP) $(CPPFLAGS) $< -o $(OBJ_DIR)/$*.i
@$(PREPROC) $(OBJ_DIR)/$*.i | $(CC1) $(CC1FLAGS) -o $(OBJ_DIR)/$*.s -
ifeq ($(PLATFORM), gba)
@printf ".text\n\t.align\t2, 0\n" >> $(OBJ_DIR)/$*.s
endif
@$(AS) $(ASFLAGS) $(OBJ_DIR)/$*.s -o $@
# Build arm asm sources
ifeq ($(CPU_ARCH),arm)
ifeq ($(NODEP),1)
$(ASM_BUILDDIR)/%.o: asm_dep :=
else
$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) $(ASM_SUBDIR)/$*.s)
endif
# rule for sources from the src dir (parts of libraries)
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s
@echo "$(AS) <flags> -o $@ $<"
@$(AS) $(ASFLAGS) -o $@ $<
# rule for rest of asm directory
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
@echo "$(AS) <flags> -o $@ $<"
@$(AS) $(ASFLAGS) -o $@ $<
endif
ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
else
$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) $(DATA_ASM_SUBDIR)/$*.s)
endif
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
@echo "$(AS) <flags> -o $@ $<"
@$(PREPROC) $< "" | $(CPP) $(CPPFLAGS) - | $(AS) $(ASFLAGS) -o $@ -
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
@echo "$(AS) <flags> -o $@ $<"
@$(PREPROC) $< "" | $(CPP) $(CPPFLAGS) - | $(AS) $(ASFLAGS) -o $@ -
japan: ; @$(MAKE) GAME_REGION=JAPAN
europe: ; @$(MAKE) GAME_REGION=EUROPE
sdl: ; @$(MAKE) PLATFORM=sdl
sdl_win32:
@$(MAKE) PLATFORM=sdl_win32 CPU_ARCH=i386
win32: ; @$(MAKE) PLATFORM=win32 CPU_ARCH=i386
chao_garden/mb_chao_garden.gba:
ifeq ($(PLATFORM), gba)
@$(MAKE) -C chao_garden DEBUG=0
else
@echo "Not building on the chao garden rom, as platform is $(PLATFORM)"
@printf "1" > chao_garden/mb_chao_garden.gba
endif
chao_garden: tools
@$(MAKE) -C chao_garden DEBUG=0
# Dependency here is already explicit, but we sometimes get a race condition if this
# is not specified
multi_boot/subgame_bootstrap/subgame_bootstrap.gba: multi_boot/programs/subgame_loader/subgame_loader.bin
ifeq ($(PLATFORM), gba)
@$(MAKE) -C multi_boot/subgame_bootstrap DEBUG=0
else
@echo "Not building on the subgame bootstrap rom, as platform is $(PLATFORM)"
@printf "1" > multi_boot/subgame_bootstrap/subgame_bootstrap.gba
endif
multi_boot/programs/subgame_loader/subgame_loader.bin:
ifeq ($(PLATFORM), gba)
@$(MAKE) -C multi_boot/programs/subgame_loader DEBUG=0
else
@echo "Not building on the subgame loader rom, as platform is $(PLATFORM)"
@printf "1" > multi_boot/programs/subgame_loader/subgame_loader.bin
endif
multi_boot/collect_rings/mb_signed_collect_rings.gba:
ifeq ($(PLATFORM), gba)
@$(MAKE) -C multi_boot/collect_rings DEBUG=0
else
@echo "Not building on the collect the rings rom, as platform is $(PLATFORM)"
@printf "1" > multi_boot/collect_rings/mb_signed_collect_rings.gba
endif
subgame_bootstrap: tools
@$(MAKE) -C multi_boot/subgame_bootstrap DEBUG=0
subgame_loader: tools
@$(MAKE) -C multi_boot/programs/subgame_loader DEBUG=0
collect_rings: tools
@$(MAKE) -C multi_boot/collect_rings DEBUG=0
libagbsyscall:
@$(MAKE) -C libagbsyscall MODERN=0 PLATFORM=$(PLATFORM) CPU_ARCH=$(CPU_ARCH)
bribasa:
@$(MAKE) -C tools/BriBaSA_ex