Files
sa2/config.mk
T
Oliver Bell d355f290fe more changes for sa1 sa2 merge
- Migrate specific game headers into their own folders
- Remove headers from sa1 codebase which can be referenced from sa2
2026-04-07 23:06:16 +01:00

110 lines
2.1 KiB
Makefile

### Build Configuration ###
# Default platform variables
PLATFORM ?= gba
CPU_ARCH ?= arm
MIDI_COMMENTS := "arm"
THUMB_SUPPORT ?= 1 # Supports ARM's Thumb instruction set
COMPARE ?= 1
ifeq ($(CPU_ARCH),arm)
ifneq ($(PLATFORM),gba)
THUMB_SUPPORT ?= 0
endif
MIDI_COMMENTS := "arm"
# This is 'i386' because that's the arch's name in GNU Linker scripts
else ifeq ($(CPU_ARCH),i386)
THUMB_SUPPORT ?= 0
MIDI_COMMENTS := "x86"
else
$(error unknown arch: $(CPU_ARCH))
endif
LDSCRIPT := ldscript
NON_MATCHING ?= 0
ifeq ($(PLATFORM),gba)
ifeq ($(DEBUG),1)
# Debug
PORTABLE := 0
NON_MATCHING := 1
ENABLE_DECOMP_CREDITS := 1
COMPARE ?= 0
LDSCRIPT := $(LDSCRIPT).txt
else
# Original
PORTABLE := 0
NON_MATCHING := 0
ENABLE_DECOMP_CREDITS := 0
COMPARE ?= 1
LDSCRIPT := $(LDSCRIPT).txt
endif
else
# Other
PORTABLE := 1
NON_MATCHING := 1
ENABLE_DECOMP_CREDITS := 1
COMPARE ?= 0
LDSCRIPT := $(LDSCRIPT).txt
endif
# Default game variables
GAME_REVISION ?= 0
GAME_REGION ?= USA
GAME_VARIANT ?= DEFAULT
GAME ?= GAME_SA2
DEBUG ?= 0
# For gbafix
MAKER_CODE := 78
# Version
BUILD_NAME := sa2
TITLE := SONICADVANC2
GAME_CODE := A2N
PS2_GAME_CODE := SLUS_054.02
# Revision
ifeq ($(GAME_REVISION), 0)
BUILD_NAME := $(BUILD_NAME)
else
$(error unknown revision $(GAME_REVISION))
endif
# Region
ifeq ($(GAME_REGION), USA)
BUILD_NAME := $(BUILD_NAME)
GAME_CODE := $(GAME_CODE)E
ifeq ($(GAME_VARIANT), BETA)
MAKER_CODE := 8P
BUILD_NAME := $(BUILD_NAME)_beta
endif
else
ifeq ($(GAME_REGION), JAPAN)
BUILD_NAME := $(BUILD_NAME)_japan
GAME_CODE := $(GAME_CODE)J
MAKER_CODE := 8P
else
ifeq ($(GAME_REGION), EUROPE)
BUILD_NAME := $(BUILD_NAME)_europe
GAME_CODE := $(GAME_CODE)P
MAKER_CODE := 8P
TITLE := SONIC ADVANC
else
$(error unknown region $(GAME_REGION))
endif
endif
endif
ifeq ($(GAME_VARIANT), VIRTUAL_CONSOLE)
BUILD_NAME := $(BUILD_NAME)_vc
endif
# Debug
ifeq ($(DEBUG), 1)
BUILD_NAME := $(BUILD_NAME)_debug
endif