mirror of
https://github.com/SAT-R/sa2.git
synced 2026-10-28 09:43:38 +00:00
699 lines
22 KiB
Makefile
699 lines
22 KiB
Makefile
#
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# NOTE: Overrideable default flags are set in config.mk
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#
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include config.mk
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MAKEFLAGS += --no-print-directory
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# Clear the default suffixes
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.SUFFIXES:
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# Don't delete intermediate files
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.SECONDARY:
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# Delete files that weren't built properly
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.DELETE_ON_ERROR:
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# Secondary expansion is required for dependency variables in object rules.
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.SECONDEXPANSION:
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# Quotes must remain to ensure that paths with spaces are respected
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ROOT_DIR := "$(shell dirname "$(realpath $(firstword $(MAKEFILE_LIST)))")"
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OS := $(shell uname)
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### TOOLCHAIN ###
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# GBA
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ifeq ($(PLATFORM),gba)
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TOOLCHAIN := $(DEVKITARM)
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COMPARE ?= 0
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ifeq (compare,$(MAKECMDGOALS))
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COMPARE := 1
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endif
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# don't use dkP's base_tools anymore
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# because the redefinition of $(CC) conflicts
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# with when we want to use $(CC) to preprocess files
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# thus, manually create the variables for the bin
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# files, or use arm-none-eabi binaries on the system
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# if dkP is not installed on this system
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ifneq (,$(TOOLCHAIN))
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ifneq ($(wildcard $(TOOLCHAIN)/bin),)
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export PATH := $(TOOLCHAIN)/bin:$(PATH)
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endif
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endif
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PREFIX := arm-none-eabi-
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# x86
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else ifeq ($(CPU_ARCH),i386)
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ifeq ($(PLATFORM),sdl_win32)
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TOOLCHAIN := /usr/x86_64-w64-mingw32/
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PREFIX := x86_64-w64-mingw32-
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else ifeq ($(PLATFORM),win32)
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TOOLCHAIN := /usr/x86_64-w64-mingw32/
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PREFIX := x86_64-w64-mingw32-
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endif
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# PSP
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else ifeq ($(PLATFORM),sdl_psp)
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PSPDEV ?= $(HOME)/pspdev
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PSPSDK := $(PSPDEV)/psp/sdk
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export PATH := $(PSPDEV)/bin:$(PATH)
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PREFIX := psp-
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else ifeq ($(PLATFORM),ps2)
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PREFIX := mips64r5900el-ps2-elf-
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else
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# Native
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ifneq ($(PLATFORM),sdl)
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$(error Unsupported CPU arch for platform '$(CPU_ARCH)', '$(PLATFORM)')
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endif
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endif # (PLATFORM == gba)
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ifeq ($(OS),Windows_NT)
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EXE := .exe
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else
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EXE :=
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endif
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SHELL := /bin/bash -o pipefail
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SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
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ifeq ($(PLATFORM),gba)
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CC1 := tools/agbcc/bin/agbcc$(EXE)
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CC1_OLD := tools/agbcc/bin/old_agbcc$(EXE)
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else
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CC1 := $(PREFIX)gcc$(EXE)
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CXX := $(PREFIX)g++$(EXE)
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CC1_OLD := $(CC1)
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endif
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CPP := $(PREFIX)cpp
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LD := $(PREFIX)ld
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OBJCOPY := $(PREFIX)objcopy
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AS := $(PREFIX)as
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FORMAT := clang-format-13
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### TOOLS ###
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GFX := tools/gbagfx/gbagfx$(EXE)
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ENT_POS := tools/entity_positions/entity_positions$(EXE)
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AIF := tools/aif2pcm/aif2pcm$(EXE)
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MID2AGB := tools/mid2agb/mid2agb$(EXE)
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SCANINC := tools/scaninc/scaninc$(EXE)
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PREPROC := tools/preproc/preproc$(EXE)
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RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE)
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FIX := tools/gbafix/gbafix$(EXE)
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TOOLDIRS := $(filter-out tools/agbcc/ tools/BriBaSA_ex/, $(dir $(wildcard tools/*/Makefile)))
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TOOLBASE = $(TOOLDIRS:tools/%=%)
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TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
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### DEPS ###
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SDL_MINGW_PKG := $(ROOT_DIR)/ext/SDL2-2.30.3/x86_64-w64-mingw32
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SDL_MINGW_INCLUDE := $(SDL_MINGW_PKG)/include/SDL2
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SDL_MINGW_SDL_DLL := $(SDL_MINGW_PKG)/bin/SDL2.dll
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SDL_MINGW_LIB := $(SDL_MINGW_PKG)/lib
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SDL_MINGW_FLAGS := -I$(SDL_MINGW_INCLUDE) -D_THREAD_SAFE
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SDL_MINGW_LIBS := -L$(SDL_MINGW_LIB) -lSDL2main -lSDL2.dll
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LIBABGSYSCALL_LIBS := -L$(ROOT_DIR)/libagbsyscall/build/$(PLATFORM) -lagbsyscall
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### FILES ###
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OBJ_DIR := build/$(PLATFORM)/$(BUILD_NAME)
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ifeq ($(PLATFORM),gba)
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ROM := $(BUILD_NAME).gba
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ELF := $(ROM:.gba=.elf)
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MAP := $(ROM:.gba=.map)
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else ifeq ($(PLATFORM),sdl)
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ROM := $(BUILD_NAME).sdl
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ELF := $(ROM).elf
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MAP := $(ROM).map
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else ifeq ($(PLATFORM),sdl_psp)
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ROM := EBOOT.PBP
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ELF := $(BUILD_NAME).sdl_psp.elf
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MAP := $(BUILD_NAME).sdl_psp.map
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else ifeq ($(PLATFORM),ps2)
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ROM := $(BUILD_NAME).$(PLATFORM).iso
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ELF := $(ROM:.iso=.elf)
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MAP := $(ROM:.iso=.map)
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else
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ROM := $(BUILD_NAME).$(PLATFORM).exe
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ELF := $(ROM:.exe=.elf)
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MAP := $(ROM:.exe=.map)
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endif
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INCLUDE_DIRS = include
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INCLUDE_CPP_ARGS := $(INCLUDE_DIRS:%=-iquote %)
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INCLUDE_SCANINC_ARGS := $(INCLUDE_DIRS:%=-I %)
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ASM_SUBDIR = asm
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ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
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C_SUBDIR = src
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C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
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DATA_ASM_SUBDIR = data
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DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
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SONG_SUBDIR = sound/songs
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SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
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SOUND_ASM_SUBDIR = sound
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SOUND_ASM_BUILDDIR = $(OBJ_DIR)/$(SOUND_ASM_SUBDIR)
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MID_SUBDIR = sound/songs/midi
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MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
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SAMPLE_SUBDIR = sound/direct_sound_samples
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OBJ_TILES_4BPP_SUBDIR = graphics/obj_tiles/4bpp
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TILESETS_SUBDIR = graphics/tilesets/
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ifeq ($(PLATFORM),gba)
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C_SRCS := $(shell find $(C_SUBDIR) -name "*.c" -not -path "*/platform/*")
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else ifeq ($(PLATFORM),sdl)
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C_SRCS := $(shell find $(C_SUBDIR) -name "*.c" -not -path "*/platform/win32/*" -not -path "*/platform/ps2/*")
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else ifeq ($(PLATFORM),sdl_psp)
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C_SRCS := $(shell find $(C_SUBDIR) -name "*.c" -not -path "*/platform/win32/*" -not -path "*/platform/ps2/*")
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else ifeq ($(PLATFORM),ps2)
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C_SRCS := $(shell find $(C_SUBDIR) -name "*.c" -not -path "*/platform/win32/*" -not -path "*/platform/pret_sdl/*")
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else ifeq ($(PLATFORM),sdl_win32)
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C_SRCS := $(shell find $(C_SUBDIR) -name "*.c" -not -path "*/platform/win32/*" -not -path "*/platform/ps2/*")
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else ifeq ($(PLATFORM),win32)
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C_SRCS := $(shell find $(C_SUBDIR) -name "*.c" -not -path "*/platform/pret_sdl/*" -not -path "*/platform/ps2/*")
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else
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C_SRCS := $(shell find $(C_SUBDIR) -name "*.c")
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endif
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C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
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ifeq ($(PLATFORM),gba)
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CXX_SRCS := $(shell find $(C_SUBDIR) -name "*.cc" -not -path "*/platform/*")
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else
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CXX_SRCS := $(shell find $(C_SUBDIR) -name "*.cc")
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endif
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CXX_OBJS := $(patsubst $(C_SUBDIR)/%.cc,$(C_BUILDDIR)/%.o,$(CXX_SRCS))
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# Platform not included as we only need the headers for decomp scratches
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C_HEADERS := $(shell find $(INCLUDE_DIRS) -name "*.h" -not -path "*/platform/*")
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ifeq ($(PLATFORM),gba)
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C_ASM_SRCS := $(shell find $(C_SUBDIR) -name "*.s")
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C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
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ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
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ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
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endif
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DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
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DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
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SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
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SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
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MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
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MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
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SOUND_ASM_SRCS := $(wildcard $(SOUND_ASM_SUBDIR)/*.s)
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SOUND_ASM_OBJS := $(patsubst $(SOUND_ASM_SUBDIR)/%.s,$(SOUND_ASM_BUILDDIR)/%.o,$(SOUND_ASM_SRCS))
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OBJS := $(C_OBJS) $(CXX_OBJS) $(ASM_OBJS) $(C_ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
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OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
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FORMAT_SRC_PATHS := $(shell find . -name "*.c" ! -path '*/src/data/*' ! -path '*/build/*' ! -path '*/ext/*')
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FORMAT_H_PATHS := $(shell find . -name "*.h" ! -path '*/build/*' ! -path '*/ext/*')
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### COMPILER FLAGS ###
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# -P disables line markers (don't EVER use this, if you want proper debug info!)
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# -I sets an include path
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# -D defines a symbol
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CPPFLAGS ?= $(INCLUDE_CPP_ARGS) -D $(GAME_REGION)
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CC1FLAGS ?= -Wimplicit -Wparentheses -Werror
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ifneq ($(GAME_VARIANT), DEFAULT)
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CPPFLAGS += -D $(GAME_VARIANT)
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endif
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# These have to(?) be defined this way, because
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# the C-preprocessor cannot resolve stuff like:
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# #if (PLATFORM == gba), where PLATFORM is defined via -D.
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ifeq ($(PLATFORM),gba)
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INCLUDE_SCANINC_ARGS += -I tools/agbcc/include
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CPPFLAGS += -D PLATFORM_GBA=1 -D PLATFORM_SDL=0 -D PLATFORM_WIN32=0 -D CPU_ARCH_X86=0 -D CPU_ARCH_ARM=1 -nostdinc -I tools/agbcc/include
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CC1FLAGS += -fhex-asm
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ifeq ($(BUILD_NAME), sa1)
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# It seems this bug was introduced to GCC after SA1 released.
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PROLOGUE_FIX := -fprologue-bugfix
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endif # BUILD_NAME == sa1
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else
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CC1FLAGS += -Wstrict-overflow=1
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ifeq ($(PLATFORM),sdl)
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CC1FLAGS += -Wno-parentheses-equality -Wno-unused-value
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CPPFLAGS += -D TITLE_BAR=$(BUILD_NAME).$(PLATFORM) -D PLATFORM_GBA=0 -D PLATFORM_SDL=1 -D PLATFORM_WIN32=0 $(shell sdl2-config --cflags)
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else ifeq ($(PLATFORM),sdl_psp)
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CC1FLAGS += -G0
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CPPFLAGS += -D PLATFORM_GBA=0 -D PLATFORM_SDL=1 -D PLATFORM_WIN32=0 -D SDL_MAIN_HANDLED -I$(PSPDEV)/psp/include/SDL2 -I$(PSPDEV)/psp/include -I$(PSPSDK)/include -D_PSP_FW_VERSION=600
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else ifeq ($(PLATFORM),ps2)
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CC1FLAGS += -G0 -Wno-parentheses-equality -Wno-unused-value -ffast-math
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CPPFLAGS += -D PLATFORM_GBA=0 -D PLATFORM_SDL=0 -D PLATFORM_WIN32=0 -D_EE -D__PS2__ -I$(PS2SDK)/common/include -I$(PS2SDK)/ee/include -I$(PS2DEV)/gsKit/include -I$(PS2SDK)/ports/include
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else ifeq ($(PLATFORM),sdl_win32)
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CPPFLAGS += -D TITLE_BAR=$(BUILD_NAME).$(PLATFORM) -D PLATFORM_GBA=0 -D PLATFORM_SDL=1 -D PLATFORM_WIN32=0 $(SDL_MINGW_FLAGS)
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else ifeq ($(PLATFORM),win32)
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CPPFLAGS += -D TITLE_BAR=$(BUILD_NAME).$(PLATFORM) -D PLATFORM_GBA=0 -D PLATFORM_SDL=0 -D PLATFORM_WIN32=1
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endif
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ifeq ($(CPU_ARCH),i386)
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CPPFLAGS += -D CPU_ARCH_X86=1 -D CPU_ARCH_ARM=0
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# Use the more legible Intel dialect for x86, without underscores
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CC1FLAGS += -masm=intel
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else
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CPPFLAGS += -D CPU_ARCH_X86=0 -D CPU_ARCH_ARM=0
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endif
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endif
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ifeq ($(DEBUG),1)
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CC1FLAGS += -g3 -O0
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CPPFLAGS += -D DEBUG=1
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else
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ifeq ($(PLATFORM),sdl_psp)
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# -O3 for PSP (Allegrex MIPS, small D-cache)
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CC1FLAGS += -O3 -funroll-loops -fomit-frame-pointer
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else ifeq ($(PLATFORM),ps2)
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CC1FLAGS += -O3 -fomit-frame-pointer
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else
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CC1FLAGS += -O2
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endif
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CPPFLAGS += -D DEBUG=0
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endif
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ifeq ($(PORTABLE),1)
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CPPFLAGS += -D PORTABLE=1
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else
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CPPFLAGS += -D PORTABLE=0
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endif
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ifeq ($(TAS_TESTING),1)
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CPPFLAGS += -D TAS_TESTING=1
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else
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CPPFLAGS += -D TAS_TESTING=0
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endif
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ifeq ($(NON_MATCHING),1)
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# TODO: We use "#if(n)def NON_MATCHING a lot, maybe we should switch to "#if (!)NON_MATCHING"
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# CPPFLAGS += -D NON_MATCHING=1
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endif
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ifeq ($(ENABLE_DECOMP_CREDITS),0)
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CPPFLAGS += -D ENABLE_DECOMP_CREDITS=0
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else
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CPPFLAGS += -D ENABLE_DECOMP_CREDITS=1
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endif
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CXXFLAGS := $(CC1FLAGS) $(CPPFLAGS) -fno-rtti -fno-exceptions -std=c++11
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ifeq ($(PLATFORM),gba)
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ASFLAGS += -mcpu=arm7tdmi -mthumb-interwork
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CC1FLAGS += -mthumb-interwork
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else
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ifeq ($(PLATFORM), sdl)
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# for modern we are using a modern compiler
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# so instead of CPP we can use gcc -E to "preprocess only"
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CPP := $(CC1) -E
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else ifeq ($(PLATFORM), sdl_psp)
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CPP := $(CC1) -E
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else ifeq ($(PLATFORM), ps2)
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ASFLAGS += -msingle-float
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endif
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# Allow file input through stdin on modern gcc/g++ and set it to "compile only"
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CC1FLAGS += -x c -S
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CXXFLAGS += -x c++ -S
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endif
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### LINKER FLAGS ###
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# GBA
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ifeq ($(PLATFORM),gba)
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MAP_FLAG := -Map
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# Native
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else ifeq ($(PLATFORM),sdl)
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ifeq ($(OS), Darwin)
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MAP_FLAG := -Wl,-map,
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else
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MAP_FLAG := -Xlinker -Map=
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endif
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# Win32, PSP, PS2
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else
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MAP_FLAG := -Xlinker -Map=
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endif
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# Libs
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ifeq ($(PLATFORM),gba)
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LIBS := $(ROOT_DIR)/tools/agbcc/lib/libgcc.a $(ROOT_DIR)/tools/agbcc/lib/libc.a $(LIBABGSYSCALL_LIBS)
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else ifeq ($(PLATFORM),sdl)
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LIBS := $(shell sdl2-config --cflags --libs) $(LIBABGSYSCALL_LIBS) -lm
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else ifeq ($(PLATFORM),sdl_psp)
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LIBS := -L$(PSPDEV)/psp/lib $(LIBABGSYSCALL_LIBS) -L$(PSPSDK)/lib -lSDL2 -lm -lGL -lpspvram -lpspaudio -lpspvfpu -lpspdisplay -lpspgu -lpspge -lpsphprm -lpspctrl -lpsppower -lpspdebug -lpspnet -lpspnet_apctl -Wl,-zmax-page-size=128
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else ifeq ($(PLATFORM),ps2)
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LIBS := -T$(PS2SDK)/ee/startup/linkfile $(LIBABGSYSCALL_LIBS) -L$(PS2SDK)/common/lib -L$(PS2SDK)/ee/lib -L$(PS2DEV)/gsKit/lib -L$(PS2SDK)/ports/lib -lgskit -ldmakit -lps2_drivers -lmc -lpatches -Wl,-zmax-page-size=128
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else ifeq ($(PLATFORM),sdl_win32)
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LIBS := -mwin32 -lkernel32 -lwinmm -lmingw32 -lxinput $(LIBABGSYSCALL_LIBS) $(SDL_MINGW_LIBS)
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else ifeq ($(PLATFORM), win32)
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LIBS := -mwin32 -lkernel32 -lwinmm -lgdi32 -lxinput -lopengl32 $(LIBABGSYSCALL_LIBS)
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endif
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#### MAIN TARGETS ####
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# these commands will run regardless of deps being completed
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.PHONY: clean tools tidy clean-tools $(TOOLDIRS) libagbsyscall ps2 sa1
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# Ensure required directories exist
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$(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SOUND_ASM_BUILDDIR) $(SONG_BUILDDIR) $(MID_BUILDDIR))
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# a special command which ensures that stdout and stderr
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# get printed instead of output into the makefile
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infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
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# Build tools when building the rom
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# Disable dependency scanning for clean/tidy/tools
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ifeq (,$(filter-out all rom compare libagbsyscall,$(MAKECMDGOALS)))
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# if we are doing any of these things, build tools first
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$(call infoshell, $(MAKE) tools)
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# ensure that tools did build
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MAKE_TOOLS_OUTCOME=$(shell $(MAKE) tools > /dev/null 2>&1 && echo 0 || echo 1)
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ifneq ($(MAKE_TOOLS_OUTCOME),0)
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$(error Make tools command failed!)
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endif
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else
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NODEP ?= 1
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endif
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# When not building tools, we should specify this
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ifneq ($(NODEP),1)
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# MacOS refuses to link the songs data because some pointers
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# are not aligned. The music player code reads pointers from raw
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# bytes, so they don't need to be aligned. But this is a simple
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# work around which tells the compiler not to care. Once we are
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# compiling the songs to C, we can cast the pointers to integers
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# which means the linker will not notice.
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#
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# TODO: compile songs to C so that we can work around this.
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export MACOSX_DEPLOYMENT_TARGET := 11
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endif
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ifeq ($(PLATFORM),gba)
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# Use the old compiler for m4a, as it was prebuilt and statically linked to the original codebase
|
|
# PROLOGUE_FIX has to be set to nothing, since -fprologue-bugfix does not work with oldagbcc
|
|
$(C_BUILDDIR)/lib/m4a/m4a.o: CC1 := $(CC1_OLD)
|
|
$(C_BUILDDIR)/lib/m4a/m4a.o: PROLOGUE_FIX :=
|
|
# Use `-O1` for agb_flash libs, as these were also prebuilt
|
|
$(C_BUILDDIR)/lib/agb_flash/agb_flash.o: CC1FLAGS := -O1 -mthumb-interwork -Werror
|
|
$(C_BUILDDIR)/lib/agb_flash/agb_flash%.o: CC1FLAGS := -O1 -mthumb-interwork -Werror
|
|
endif
|
|
|
|
#### Main Targets ####
|
|
|
|
ifeq ($(PLATFORM),gba)
|
|
all: compare
|
|
|
|
compare: rom
|
|
$(SHA1) $(BUILD_NAME).sha1
|
|
else
|
|
all: rom
|
|
endif
|
|
|
|
rom: $(ROM)
|
|
|
|
tools: $(TOOLDIRS)
|
|
|
|
tool_libs:
|
|
@$(MAKE) -C tools/_shared
|
|
|
|
clean: tidy clean-tools
|
|
@$(MAKE) clean -C tools/BriBaSA_ex
|
|
@$(MAKE) clean -C chao_garden
|
|
@$(MAKE) clean -C sa1
|
|
@$(MAKE) clean -C multi_boot/subgame_bootstrap
|
|
@$(MAKE) clean -C multi_boot/programs/subgame_loader
|
|
@$(MAKE) clean -C multi_boot/collect_rings
|
|
@$(MAKE) clean -C libagbsyscall PLATFORM=$(PLATFORM) CPU_ARCH=$(CPU_ARCH)
|
|
|
|
$(RM) $(SAMPLE_SUBDIR)/*.bin $(MID_SUBDIR)/*.s
|
|
find . \( -iwholename './data/maps/*/*/entities/*.bin' -o -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec $(RM) {} +
|
|
|
|
clean-tools:
|
|
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
|
|
|
|
tidy:
|
|
$(RM) -r build/*
|
|
$(RM) SDL2.dll
|
|
$(RM) $(BUILD_NAME)*.exe $(BUILD_NAME)*.elf $(BUILD_NAME)*.map $(BUILD_NAME)*.sdl $(BUILD_NAME)*.gba $(BUILD_NAME)*.iso
|
|
$(RM) EBOOT.PBP PARAM.SFO
|
|
|
|
usa_beta: ; @$(MAKE) GAME_REGION=USA GAME_VARIANT=BETA
|
|
|
|
japan: ; @$(MAKE) GAME_REGION=JAPAN
|
|
|
|
japan_vc: ; @$(MAKE) GAME_REGION=JAPAN GAME_VARIANT=VIRTUAL_CONSOLE
|
|
|
|
europe: ; @$(MAKE) GAME_REGION=EUROPE
|
|
|
|
sdl: ; @$(MAKE) PLATFORM=sdl
|
|
|
|
sdl_psp: ; @$(MAKE) PLATFORM=sdl_psp
|
|
|
|
ps2: ; @$(MAKE) PLATFORM=ps2
|
|
|
|
tas_sdl: ; @$(MAKE) sdl TAS_TESTING=1
|
|
|
|
sdl_win32:
|
|
@$(MAKE) PLATFORM=sdl_win32 CPU_ARCH=i386
|
|
|
|
win32: ; @$(MAKE) PLATFORM=win32 CPU_ARCH=i386
|
|
|
|
#### RECIPES ####
|
|
|
|
include songs.mk
|
|
include graphics.mk
|
|
|
|
%.s: ;
|
|
%.png: ;
|
|
%.pal: ;
|
|
|
|
%.1bpp: %.png ; $(GFX) $< $@
|
|
%.4bpp: %.png ; $(GFX) $< $@
|
|
%.8bpp: %.png ; $(GFX) $< $@
|
|
%.gbapal: %.pal ; $(GFX) $< $@
|
|
%.gbapal: %.png ; $(GFX) $< $@
|
|
|
|
chao_garden/mb_chao_garden.gba.lz: chao_garden/mb_chao_garden.gba
|
|
$(GFX) $< $@ -search 1
|
|
|
|
data/mb_chao_garden_japan.gba.lz: data/mb_chao_garden_japan.gba
|
|
$(GFX) $< $@ -search 1
|
|
|
|
%interactables.bin: %interactables.csv
|
|
$(ENT_POS) $< $@ -entities INTERACTABLES -header "./include/constants/interactables.h"
|
|
|
|
%itemboxes.bin: %itemboxes.csv
|
|
$(ENT_POS) $< $@ -entities ITEMS -header "./include/constants/items.h"
|
|
|
|
%enemies.bin: %enemies.csv
|
|
$(ENT_POS) $< $@ -entities ENEMIES -header "./include/constants/enemies.h"
|
|
|
|
%rings.bin: %rings.csv
|
|
$(ENT_POS) $< $@ -entities RINGS
|
|
|
|
%.gba.lz: %.gba
|
|
$(GFX) $< $@
|
|
%.bin.lz: %.bin
|
|
$(GFX) $< $@
|
|
|
|
%.lz: % ; $(GFX) $< $@
|
|
%.rl: % ; $(GFX) $< $@
|
|
|
|
%.bin: %.aif ; $(AIF) $< $@
|
|
|
|
$(ELF): $(OBJS)
|
|
ifeq ($(PLATFORM),gba)
|
|
@echo "$(LD) -T $(LDSCRIPT) $(MAP_FLAG) $(MAP) <objects> <lib> -o $@"
|
|
@$(CPP) -P $(CPPFLAGS) $(LDSCRIPT) > $(OBJ_DIR)/$(LDSCRIPT)
|
|
@cd $(OBJ_DIR) && $(LD) -T $(LDSCRIPT) $(MAP_FLAG) $(ROOT_DIR)/$(MAP) $(OBJS_REL) $(LIBS) -o $(ROOT_DIR)/$@
|
|
else
|
|
@echo "$(CC1) $(MAP_FLAG)$(MAP) <objects> <lib> -o $@"
|
|
@touch $(ROOT_DIR)/$(MAP)
|
|
@cd $(OBJ_DIR) && $(CC1) $(MAP_FLAG)$(ROOT_DIR)/$(MAP) $(OBJS_REL) $(LIBS) -o $(ROOT_DIR)/$@
|
|
endif
|
|
|
|
|
|
ifeq ($(PLATFORM),gba)
|
|
$(ROM): $(ELF) libagbsyscall
|
|
$(OBJCOPY) -O binary --pad-to 0x8400000 $< $@
|
|
$(FIX) $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent
|
|
else
|
|
$(ROM): $(ELF) libagbsyscall
|
|
ifeq ($(PLATFORM),win32)
|
|
$(OBJCOPY) -O pei-x86-64 $< $@
|
|
else ifeq ($(PLATFORM),sdl)
|
|
cp $< $@
|
|
else ifeq ($(PLATFORM),sdl_psp)
|
|
@echo Creating $(ROM) from $(ELF)
|
|
@psp-fixup-imports $<
|
|
@mksfoex 'Sonic Advance 2' PARAM.SFO
|
|
@psp-strip $< -o $(BUILD_NAME).psp_strip.elf
|
|
@pack-pbp $@ PARAM.SFO NULL NULL NULL NULL NULL $(BUILD_NAME).psp_strip.elf NULL
|
|
@-rm -f $(BUILD_NAME).psp_strip.elf
|
|
else ifeq ($(PLATFORM),ps2)
|
|
@echo Creating $(ROM) from $(ELF)
|
|
@cp -r ps2/ntsc $(OBJ_DIR)/iso
|
|
@cp $< $(OBJ_DIR)/iso/$(PS2_GAME_CODE)
|
|
@mkisofs -o $(ROM) $(OBJ_DIR)/iso/
|
|
else
|
|
$(OBJCOPY) -O pei-x86-64 $< $@
|
|
endif
|
|
endif
|
|
|
|
# Build c sources, and ensure alignment
|
|
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c
|
|
@echo "$(CC1) <flags> -o $@ $<"
|
|
@$(shell mkdir -p $(shell dirname '$(C_BUILDDIR)/$*.i'))
|
|
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
|
|
@$(PREPROC) $(C_BUILDDIR)/$*.i $(PLATFORM) "" | $(CC1) $(PROLOGUE_FIX) $(CC1FLAGS) -o $(C_BUILDDIR)/$*.s -
|
|
ifeq ($(PLATFORM), gba)
|
|
@printf ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
|
|
endif
|
|
@$(AS) $(ASFLAGS) $(C_BUILDDIR)/$*.s -o $@
|
|
|
|
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.cc
|
|
@echo "$(CXX) <flags> -o $@ $<"
|
|
@$(shell mkdir -p $(shell dirname '$(C_BUILDDIR)/$*.o'))
|
|
@$(CXX) $(CXXFLAGS) -o $(C_BUILDDIR)/$*.s $<
|
|
@$(AS) $(ASFLAGS) $(C_BUILDDIR)/$*.s -o $@
|
|
|
|
# Scan the src dependencies to determine if any dependent files have changed
|
|
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c
|
|
@$(shell mkdir -p $(shell dirname '$(C_BUILDDIR)/$*.d'))
|
|
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) $<
|
|
|
|
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.cc
|
|
@$(shell mkdir -p $(shell dirname '$(C_BUILDDIR)/$*.d'))
|
|
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) $<
|
|
|
|
# rule for sources from the src dir (parts of libraries)
|
|
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s
|
|
@echo "$(AS) <flags> -o $@ $<"
|
|
@$(AS) $(ASFLAGS) -o $@ $<
|
|
|
|
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
|
|
@echo "$(AS) <flags> -o $@ $<"
|
|
@$(AS) $(ASFLAGS) -o $@ $<
|
|
|
|
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s
|
|
@echo "$(AS) <flags> -o $@ $<"
|
|
@$(PREPROC) $< $(PLATFORM) "" | $(CPP) $(CPPFLAGS) - | $(AS) $(ASFLAGS) -o $@ -
|
|
|
|
# Scan the ASM data dependencies to determine if any .inc files have changed
|
|
$(DATA_ASM_BUILDDIR)/%.d: $(DATA_ASM_SUBDIR)/%.s
|
|
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) $<
|
|
|
|
ifneq ($(NODEP),1)
|
|
-include $(addprefix $(OBJ_DIR)/,$(C_SRCS:.c=.d))
|
|
-include $(addprefix $(OBJ_DIR)/,$(CXX_SRCS:.cc=.d))
|
|
-include $(addprefix $(OBJ_DIR)/,$(DATA_ASM_SRCS:.s=.d))
|
|
endif
|
|
|
|
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
|
|
@echo "$(AS) <flags> -o $@ $<"
|
|
@$(PREPROC) $< $(PLATFORM) "" | $(CPP) $(CPPFLAGS) - | $(AS) $(ASFLAGS) -o $@ -
|
|
|
|
### SUB-PROGRAMS ###
|
|
|
|
chao_garden/mb_chao_garden.gba:
|
|
ifeq ($(PLATFORM), gba)
|
|
@$(MAKE) -C chao_garden DEBUG=0
|
|
else
|
|
@echo "Not building on the chao garden rom, as platform is $(PLATFORM)"
|
|
@printf "1" > chao_garden/mb_chao_garden.gba
|
|
endif
|
|
|
|
chao_garden: tools
|
|
@$(MAKE) -C chao_garden DEBUG=0
|
|
|
|
# Dependency here is already explicit, but we sometimes get a race condition if this
|
|
# is not specified
|
|
multi_boot/subgame_bootstrap/subgame_bootstrap.gba: multi_boot/programs/subgame_loader/subgame_loader.bin
|
|
ifeq ($(PLATFORM), gba)
|
|
@$(MAKE) -C multi_boot/subgame_bootstrap DEBUG=0
|
|
else
|
|
@echo "Not building on the subgame bootstrap rom, as platform is $(PLATFORM)"
|
|
@printf "1" > multi_boot/subgame_bootstrap/subgame_bootstrap.gba
|
|
endif
|
|
|
|
multi_boot/programs/subgame_loader/subgame_loader.bin:
|
|
ifeq ($(PLATFORM), gba)
|
|
@$(MAKE) -C multi_boot/programs/subgame_loader DEBUG=0
|
|
else
|
|
@echo "Not building on the subgame loader rom, as platform is $(PLATFORM)"
|
|
@printf "1" > multi_boot/programs/subgame_loader/subgame_loader.bin
|
|
endif
|
|
|
|
multi_boot/collect_rings/mb_signed_collect_rings.gba:
|
|
ifeq ($(PLATFORM), gba)
|
|
@$(MAKE) -C multi_boot/collect_rings DEBUG=0
|
|
else
|
|
@echo "Not building on the collect the rings rom, as platform is $(PLATFORM)"
|
|
@printf "1" > multi_boot/collect_rings/mb_signed_collect_rings.gba
|
|
endif
|
|
|
|
subgame_bootstrap: tools
|
|
@$(MAKE) -C multi_boot/subgame_bootstrap DEBUG=0
|
|
|
|
subgame_loader: tools
|
|
@$(MAKE) -C multi_boot/programs/subgame_loader DEBUG=0
|
|
|
|
collect_rings: tools
|
|
@$(MAKE) -C multi_boot/collect_rings DEBUG=0
|
|
|
|
libagbsyscall:
|
|
@$(MAKE) -C libagbsyscall MODERN=0 PLATFORM=$(PLATFORM) CPU_ARCH=$(CPU_ARCH)
|
|
|
|
bribasa:
|
|
@$(MAKE) -C tools/BriBaSA_ex
|
|
|
|
sa1:
|
|
@$(MAKE) -C sa1
|
|
|
|
$(TOOLDIRS): tool_libs
|
|
@$(MAKE) -C $@
|
|
|
|
### DEPS INSTALL COMMANDS ###
|
|
|
|
$(SDL_MINGW_LIB):
|
|
@mkdir -p ext
|
|
cd ext && wget -qO- https://github.com/libsdl-org/SDL/releases/download/release-2.30.3/SDL2-devel-2.30.3-mingw.zip | bsdtar -xvf-
|
|
|
|
SDL2.dll: $(SDL_MINGW_LIB)
|
|
cp $(SDL_MINGW_SDL_DLL) SDL2.dll
|
|
|
|
### FORMATTER ###
|
|
|
|
format:
|
|
@echo $(FORMAT) -i -style=file "**/*.c" "**/*.h"
|
|
@$(FORMAT) -i --verbose -style=file $(FORMAT_SRC_PATHS) $(FORMAT_H_PATHS)
|
|
|
|
check_format:
|
|
@echo $(FORMAT) -i -style=file --dry-run --Werror "**/*.c" "**/*.h"
|
|
@$(FORMAT) -i --verbose -style=file --dry-run --Werror $(FORMAT_SRC_PATHS) $(FORMAT_H_PATHS)
|
|
|
|
|
|
### DECOMP TOOLS ###
|
|
|
|
ctx.c: $(C_HEADERS)
|
|
@for header in $(C_HEADERS); do echo "#include \"$$header\""; done > ctx.h
|
|
gcc -P -E -dD -undef -nostdinc -I include -D GEN_CTX=1 -D PLATFORM_GBA=1 ctx.h | sed '/^#define __STDC/d' | sed '1s|^|#include <stdint.h>\n|' > ctx.c
|
|
@rm ctx.h
|