Files
sa2/.gitignore
T
Oliver Bell 59706b53c1 Create PSP and PS2 ports, switch to gpsp renderer, optimise audio (#235)
- Update software renderer to the gpsp renderer (fast enough to render on slow hardware)
- Convert audio emulation to fixed point (since float is slower on these systems)
- Add PSP as a target for SDL
- Add PS2 as its own target, though it's still using software rendering

Thanks to @kikugrave for adding the initial psp boilerplate and inspiring me to finally finish the ps2 port!
2026-03-04 02:10:03 +00:00

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# Windows image file caches
Thumbs.db
ehthumbs.db
# Visual Studio folder
.vs
*.pdb
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Windows shortcuts
*.lnk
# =========================
# Operating System Files
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
# =========================
# Build Outputs
# =========================
*.gba
*.sav
*.elf
*.map
*.bin
*.a
*.hex
*.o
*.dump
build
tools/agbcc
**/sound/songs/midi/*.s
**/ctx.c
**/ctx.h
reports
.vscode/*.log
*.gbapal
*.lz
*.rl
*.gba
./maps
*.4bpp
*.8bpp
libagbsyscall/*.s
!data/maps/*/*/tilemaps/*/*.bin
*.exe
*.dll
*.sdl
*.iso
# PSP build outputs
EBOOT.PBP
PARAM.SFO
sa2_debug.log
# third party deps
/ext