Files
sa2/include/data/sa1/sprite_data.h
T

14 lines
389 B
C

#ifndef GUARD_DATA_ANIMATIONS_H
#define GUARD_DATA_ANIMATIONS_H
#include "gba/types.h"
#include "sprite.h"
#define NUM_SPRITE_ANIMATIONS 908
extern s32 **const gAnimations[NUM_SPRITE_ANIMATIONS];
extern const SpriteOffset *const gSpriteDimensions[NUM_SPRITE_ANIMATIONS];
extern const OamDataShort *const gSpriteOamData[NUM_SPRITE_ANIMATIONS];
extern const u16 gSpritePalettes[];
#endif