Files
sa2/graphics/sa1/tilemaps/mp_team_play_screen/header.c
T
JaceCear 82dabc2f35 Extend INCPAL use in SA1. (#265)
* Align water_effects.h with SA3
2026-05-07 21:13:25 +01:00

21 lines
794 B
C

#include "global.h"
#include "core.h"
const ColorRaw Palette_mp_team_play_screen[] = INCPAL("graphics/sa1/tilemaps/mp_team_play_screen/palette.pal");
const u8 Tiles_mp_team_play_screen[] = INCBIN_U8("graphics/sa1/tilemaps/mp_team_play_screen/tiles.4bpp");
const u8 Tilemap_mp_team_play_screen[] = INCBIN_U8("graphics/sa1/tilemaps/mp_team_play_screen/tilemap.tilemap2");
const Tilemap mp_team_play_screen = {
.xTiles = 30,
.yTiles = 20,
.animTileSize = 0,
.animFrameCount = 0,
.animDelay = 0,
.tiles = Tiles_mp_team_play_screen,
.tilesSize = sizeof(Tiles_mp_team_play_screen),
.palette = Palette_mp_team_play_screen,
.palOffset = 0,
.palLength = sizeof(Palette_mp_team_play_screen) / sizeof(u16),
.map = (const u16 *)Tilemap_mp_team_play_screen,
};