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sa2/graphics/sa1/tilemaps/tilemap_unused_mp_2/header.c
T
JaceCear 82dabc2f35 Extend INCPAL use in SA1. (#265)
* Align water_effects.h with SA3
2026-05-07 21:13:25 +01:00

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C

#include "global.h"
#include "core.h"
const ColorRaw Palette_tilemap_unused_mp_2[] = INCPAL("graphics/sa1/tilemaps/tilemap_unused_mp_2/palette.pal");
const u8 Tiles_tilemap_unused_mp_2[] = INCBIN_U8("graphics/sa1/tilemaps/tilemap_unused_mp_2/tiles.4bpp");
const u8 Tilemap_tilemap_unused_mp_2[] = INCBIN_U8("graphics/sa1/tilemaps/tilemap_unused_mp_2/tilemap.tilemap2");
// 0x080D648C
const Tilemap tilemap_unused_mp_2 = {
.xTiles = 30,
.yTiles = 20,
.animTileSize = 0,
.animFrameCount = 0,
.animDelay = 0,
.tiles = Tiles_tilemap_unused_mp_2,
.tilesSize = sizeof(Tiles_tilemap_unused_mp_2),
.palette = Palette_tilemap_unused_mp_2,
.palOffset = 0,
.palLength = sizeof(Palette_tilemap_unused_mp_2) / sizeof(u16),
.map = (const u16 *)Tilemap_tilemap_unused_mp_2,
};