Files
sa2/asm/non_matching/game/char_select__Task_805A060.inc
T
Oliver Bell cc2110e85d Move SA1 to root
* name some engine globals (gSpriteTransform*)
* move the whole sa1 directory to the root
2026-05-02 23:39:11 +01:00

645 lines
11 KiB
PHP

.include "constants/constants.inc"
.syntax unified
.text
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #0x18
ldr r0, _0805A0FC @ =gCurTask
ldr r0, [r0]
ldrh r0, [r0, #6]
movs r1, #0xc0
lsls r1, r1, #0x12
adds r5, r0, r1
ldr r0, [r5, #0x18]
ldrh r0, [r0, #6]
adds r0, r0, r1
str r0, [sp, #8]
ldr r0, [r5, #0x10]
ldrh r0, [r0, #6]
adds r0, r0, r1
str r0, [sp]
ldr r0, [r5, #0xc]
ldrh r0, [r0, #6]
adds r0, r0, r1
mov sl, r0
ldr r0, [r5, #0x14]
ldrh r0, [r0, #6]
adds r0, r0, r1
str r0, [sp, #4]
ldr r0, [r5, #0x20]
ldrh r0, [r0, #6]
adds r0, r0, r1
str r0, [sp, #0xc]
ldr r0, _0805A100 @ =gGameMode
ldrb r1, [r0]
cmp r1, #1
bls _0805A18E
movs r3, #0
ldr r0, _0805A104 @ =gMultiplayerConnections
ldrb r1, [r0]
movs r2, #1
ands r1, r2
adds r7, r0, #0
cmp r1, #0
beq _0805A13E
movs r6, #1
ldr r2, _0805A108 @ =gMultiplayerMissingHeartbeats
_0805A0BC:
ldr r1, _0805A10C @ =gMultiSioStatusFlags
adds r0, r6, #0
lsls r0, r3
ldr r4, [r1]
ands r4, r0
cmp r4, #0
bne _0805A128
ldrb r0, [r2]
adds r1, r0, #1
strb r1, [r2]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xb4
bls _0805A12C
movs r0, #0
ldr r1, _0805A110 @ =0x0000FFFF
bl TasksDestroyInPriorityRange
ldr r1, _0805A114 @ =gBackgroundsCopyQueueCursor
ldr r0, _0805A118 @ =gBackgroundsCopyQueueIndex
ldrb r0, [r0]
strb r0, [r1]
ldr r0, _0805A11C @ =gBgSpritesCount
strb r4, [r0]
ldr r1, _0805A120 @ =gVramGraphicsCopyCursor
ldr r0, _0805A124 @ =gVramGraphicsCopyQueueIndex
ldrb r0, [r0]
strb r0, [r1]
bl LinkCommunicationError
b _0805A52C
.align 2, 0
_0805A0FC: .4byte gCurTask
_0805A100: .4byte gGameMode
_0805A104: .4byte gMultiplayerConnections
_0805A108: .4byte gMultiplayerMissingHeartbeats
_0805A10C: .4byte gMultiSioStatusFlags
_0805A110: .4byte 0x0000FFFF
_0805A114: .4byte gBackgroundsCopyQueueCursor
_0805A118: .4byte gBackgroundsCopyQueueIndex
_0805A11C: .4byte gBgSpritesCount
_0805A120: .4byte gVramGraphicsCopyCursor
_0805A124: .4byte gVramGraphicsCopyQueueIndex
_0805A128:
movs r0, #0
strb r0, [r2]
_0805A12C:
adds r2, #1
adds r3, #1
cmp r3, #3
bhi _0805A13E
ldrb r0, [r7]
asrs r0, r3
ands r0, r6
cmp r0, #0
bne _0805A0BC
_0805A13E:
ldr r1, _0805A1E8 @ =gGameMode
ldrb r0, [r1]
cmp r0, #1
bls _0805A18E
adds r1, r5, #0
adds r1, #0x2f
movs r0, #0
strb r0, [r1]
movs r3, #0
adds r4, r1, #0
ldr r2, _0805A1EC @ =gMultiSioRecv
mov r8, r2
movs r6, #0
_0805A158:
ldr r0, _0805A1F0 @ =0x04000128
ldr r0, [r0]
lsls r0, r0, #0x1a
lsrs r0, r0, #0x1e
cmp r3, r0
beq _0805A186
ldrb r0, [r7]
asrs r0, r3
movs r1, #1
ands r0, r1
cmp r0, #0
beq _0805A186
mov r0, r8
adds r2, r6, r0
ldrh r0, [r2]
cmp r0, #0x20
bls _0805A186
adds r0, r1, #0
ldrb r2, [r2, #2]
lsls r0, r2
ldrb r1, [r4]
orrs r0, r1
strb r0, [r4]
_0805A186:
adds r6, #0x14
adds r3, #1
cmp r3, #3
bls _0805A158
_0805A18E:
adds r4, r5, #0
adds r4, #0x2b
movs r0, #0
ldrsb r0, [r4, r0]
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
mov r8, r0
bl CheckCPUPartnerUnlock
ldr r0, _0805A1F4 @ =gRepeatedKeys
ldrh r1, [r0]
movs r0, #2
ands r0, r1
mov sb, r4
adds r7, r5, #0
adds r7, #0x2a
cmp r0, #0
beq _0805A1F8
ldr r0, [r5, #0x24]
cmp r0, #0x21
bls _0805A1F8
mov r1, r8
lsls r0, r1, #0x10
asrs r0, r0, #0x10
movs r1, #0
ldrsb r1, [r7, r1]
cmp r0, r1
bne _0805A1F8
ldr r0, _0805A1E8 @ =gGameMode
ldrb r0, [r0]
cmp r0, #1
bhi _0805A1F8
movs r0, #0x6b
bl m4aSongNumStart
bl sub_805B858
adds r2, r5, #0
adds r2, #0x2f
str r2, [sp, #0x10]
adds r6, r5, #0
adds r6, #0x2c
adds r4, #2
b _0805A358
.align 2, 0
_0805A1E8: .4byte gGameMode
_0805A1EC: .4byte gMultiSioRecv
_0805A1F0: .4byte 0x04000128
_0805A1F4: .4byte gRepeatedKeys
_0805A1F8:
ldr r2, _0805A244 @ =gRepeatedKeys
ldrh r1, [r2]
movs r4, #1
adds r0, r4, #0
ands r0, r1
adds r3, r5, #0
adds r3, #0x2f
str r3, [sp, #0x10]
mov r1, r8
lsls r6, r1, #0x10
cmp r0, #0
beq _0805A270
asrs r3, r6, #0x10
movs r0, #0
ldrsb r0, [r7, r0]
cmp r3, r0
bne _0805A270
ldr r0, [r5, #0x24]
cmp r0, #0x21
bls _0805A270
ldr r0, [sp, #0x10]
ldrb r1, [r0]
movs r0, #3
ands r0, r3
asrs r1, r0
ands r1, r4
cmp r1, #0
bne _0805A270
movs r0, #0x6a
bl m4aSongNumStart
ldr r0, _0805A248 @ =gGameMode
ldrb r0, [r0]
cmp r0, #1
bhi _0805A24C
bl sub_805A9A4
b _0805A25E
.align 2, 0
_0805A244: .4byte gRepeatedKeys
_0805A248: .4byte gGameMode
_0805A24C:
ldr r2, [r5, #0x1c]
ldrh r0, [r2, #0x12]
movs r1, #1
orrs r0, r1
strh r0, [r2, #0x12]
ldr r0, _0805A268 @ =gCurTask
ldr r1, [r0]
ldr r0, _0805A26C @ =Task_805A54C
str r0, [r1, #8]
_0805A25E:
adds r6, r5, #0
adds r6, #0x2c
adds r4, r5, #0
adds r4, #0x2d
b _0805A358
.align 2, 0
_0805A268: .4byte gCurTask
_0805A26C: .4byte Task_805A54C
_0805A270:
ldrh r1, [r2]
movs r0, #0x20
ands r0, r1
cmp r0, #0
beq _0805A290
ldr r0, [r5, #0x24]
cmp r0, #0x21
bls _0805A290
ldr r1, _0805A28C @ =0xFFFF0000
adds r0, r6, r1
lsrs r0, r0, #0x10
mov r8, r0
b _0805A2E8
.align 2, 0
_0805A28C: .4byte 0xFFFF0000
_0805A290:
ldrh r1, [r2]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _0805A2C6
ldr r0, [r5, #0x24]
cmp r0, #0x21
bls _0805A2C6
movs r2, #0x80
lsls r2, r2, #9
adds r0, r6, r2
lsrs r0, r0, #0x10
mov r8, r0
adds r0, r5, #0
adds r0, #0x2c
ldrb r1, [r0]
adds r6, r0, #0
adds r4, r5, #0
adds r4, #0x2d
cmp r1, #0
bne _0805A358
movs r0, #1
strb r0, [r6]
adds r1, r5, #0
adds r1, #0x2e
movs r0, #0x10
b _0805A302
_0805A2C6:
asrs r2, r6, #0x10
movs r0, #0
ldrsb r0, [r7, r0]
cmp r2, r0
ble _0805A2E4
adds r0, r5, #0
adds r0, #0x2c
ldrb r1, [r0]
adds r6, r0, #0
adds r4, r5, #0
adds r4, #0x2d
cmp r1, #0
bne _0805A358
movs r0, #1
b _0805A2FA
_0805A2E4:
cmp r2, r0
bge _0805A30C
_0805A2E8:
adds r0, r5, #0
adds r0, #0x2c
ldrb r1, [r0]
adds r6, r0, #0
adds r4, r5, #0
adds r4, #0x2d
cmp r1, #0
bne _0805A358
movs r0, #2
_0805A2FA:
strb r0, [r6]
adds r1, r5, #0
adds r1, #0x2e
movs r0, #0x10
_0805A302:
strb r0, [r1]
movs r0, #0x67 @ SE_SHIFT
bl m4aSongNumStart
b _0805A358
_0805A30C:
ldr r3, [sp, #0x10]
ldrb r1, [r3]
movs r0, #3
ands r0, r2
asrs r1, r0
movs r3, #1
ands r1, r3
adds r6, r5, #0
adds r6, #0x2c
adds r4, r5, #0
adds r4, #0x2d
cmp r1, #0
beq _0805A358
ldr r0, [r5, #0x24]
cmp r0, #0x21
bls _0805A358
ldrb r1, [r4]
cmp r1, #0
beq _0805A348
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _0805A33E
adds r0, r2, #1
b _0805A340
_0805A33E:
subs r0, r2, #1
_0805A340:
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
mov r8, r0
b _0805A358
_0805A348:
strb r3, [r6]
adds r1, r5, #0
adds r1, #0x2e
movs r0, #0x10
strb r0, [r1]
movs r0, #0x67 @ SE_SHIFT
bl m4aSongNumStart
_0805A358:
ldrb r0, [r6]
strb r0, [r4]
ldrb r1, [r6]
cmp r1, #0
beq _0805A39A
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0805A37A
adds r1, r5, #0
adds r1, #0x2e
ldrb r0, [r1]
cmp r0, #0
beq _0805A39A
ldrh r0, [r5, #0x28]
adds r0, #0x10
b _0805A388
_0805A37A:
adds r1, r5, #0
adds r1, #0x2e
ldrb r0, [r1]
cmp r0, #0
beq _0805A39A
ldrh r0, [r5, #0x28]
subs r0, #0x10
_0805A388:
strh r0, [r5, #0x28]
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
bne _0805A39A
movs r0, #0
strb r0, [r6]
_0805A39A:
ldrh r1, [r5, #0x28]
ldr r0, _0805A3BC @ =0x00003FFF
ands r0, r1
strh r0, [r5, #0x28]
movs r0, #0x3f
mov r1, r8
ands r0, r1
mov r2, sb
strb r0, [r2]
movs r1, #0
ldrsb r1, [r7, r1]
cmp r1, r0
bgt _0805A3C0
ldrh r0, [r5, #0x28]
lsrs r0, r0, #8
b _0805A3D4
.align 2, 0
_0805A3BC: .4byte 0x00003FFF
_0805A3C0:
ldrh r0, [r5, #0x28]
lsls r0, r0, #0x10
asrs r2, r0, #0x18
strb r2, [r7]
ldrh r1, [r5, #0x28]
movs r0, #0xff
ands r0, r1
cmp r0, #0
beq _0805A3D6
adds r0, r2, #1
_0805A3D4:
strb r0, [r7]
_0805A3D6:
adds r2, r7, #0
ldrb r1, [r7]
movs r0, #0x3f
ands r0, r1
strb r0, [r7]
cmp r0, #0x24
ble _0805A458
mov r3, sb
movs r0, #0
ldrsb r0, [r3, r0]
cmp r0, #0x24
ble _0805A458
movs r0, #0x28
ldrsh r1, [r5, r0]
movs r0, #0x90
lsls r0, r0, #6
movs r3, #0xc4
add r3, sl
mov r8, r3
movs r3, #0xc6
add r3, sl
mov ip, r3
mov r3, sl
adds r3, #0xc8
str r3, [sp, #0x14]
cmp r1, r0
ble _0805A458
_0805A40C:
ldrb r0, [r2]
subs r0, #4
strb r0, [r2]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0x24
bgt _0805A40C
mov r4, sb
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #0x24
ble _0805A432
_0805A424:
ldrb r0, [r4]
subs r0, #4
strb r0, [r4]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0x24
bgt _0805A424
_0805A432:
movs r1, #0x28
ldrsh r0, [r5, r1]
adds r1, r0, #0
movs r2, #0x90
lsls r2, r2, #6
cmp r0, r2
ble _0805A4D0
ldr r0, _0805A454 @ =0xFFFFFC00
adds r3, r0, #0
_0805A444:
adds r0, r1, r3
strh r0, [r5, #0x28]
adds r1, r0, #0
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, r2
bgt _0805A444
b _0805A4D0
.align 2, 0
_0805A454: .4byte 0xFFFFFC00
_0805A458:
adds r2, r7, #0
movs r0, #0
ldrsb r0, [r2, r0]
movs r1, #0xc4
add r1, sl
mov r8, r1
movs r3, #0xc6
add r3, sl
mov ip, r3
mov r1, sl
adds r1, #0xc8
str r1, [sp, #0x14]
cmp r0, #0x1b
bgt _0805A4D0
mov r3, sb
movs r0, #0
ldrsb r0, [r3, r0]
cmp r0, #0x1b
bgt _0805A4D0
movs r0, #0x28
ldrsh r1, [r5, r0]
ldr r0, _0805A53C @ =0x00001BFF
cmp r1, r0
bgt _0805A4D0
_0805A488:
ldrb r0, [r2]
adds r0, #4
strb r0, [r2]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0x1b
ble _0805A488
mov r4, sb
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #0x1b
bgt _0805A4AE
_0805A4A0:
ldrb r0, [r4]
adds r0, #4
strb r0, [r4]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0x1b
ble _0805A4A0
_0805A4AE:
movs r1, #0x28
ldrsh r0, [r5, r1]
adds r2, r0, #0
ldr r1, _0805A53C @ =0x00001BFF
cmp r0, r1
bgt _0805A4D0
movs r3, #0x80
lsls r3, r3, #3
adds r4, r3, #0
adds r3, r1, #0
_0805A4C2:
adds r1, r2, r4
adds r2, r1, #0
lsls r0, r1, #0x10
asrs r0, r0, #0x10
cmp r0, r3
ble _0805A4C2
strh r1, [r5, #0x28]
_0805A4D0:
ldrh r2, [r5, #0x28]
ldr r1, _0805A540 @ =0x000003FF
adds r0, r1, #0
ands r0, r2
ldr r2, [sp, #8]
strh r0, [r2, #0x1c]
ldrh r2, [r5, #0x28]
adds r0, r1, #0
ands r0, r2
ldr r3, [sp]
strh r0, [r3, #0x1c]
ldrh r2, [r5, #0x28]
adds r0, r1, #0
ands r0, r2
mov r2, r8
strh r0, [r2]
ldrb r0, [r6]
mov r3, ip
strb r0, [r3]
ldrh r0, [r5, #0x28]
ands r1, r0
ldr r0, [sp, #0xc]
strh r1, [r0, #0x32]
ldr r1, [sp, #0x10]
ldrb r0, [r1]
ldr r2, [sp, #0x14]
strb r0, [r2]
ldr r0, [r5, #0x24]
adds r0, #1
str r0, [r5, #0x24]
ldr r3, [sp, #4]
str r0, [r3, #0x38]
ldr r1, _0805A544 @ =gGameMode
ldrb r0, [r1]
cmp r0, #1
bls _0805A52C
ldr r2, _0805A548 @ =gMultiSioSend
movs r0, #0x20
strh r0, [r2]
ldr r3, [sp, #8]
ldrh r1, [r3, #0x1c]
movs r0, #0xc0
lsls r0, r0, #2
ands r0, r1
lsrs r0, r0, #8
strb r0, [r2, #2]
_0805A52C:
add sp, #0x18
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_0805A53C: .4byte 0x00001BFF
_0805A540: .4byte 0x000003FF
_0805A544: .4byte gGameMode
_0805A548: .4byte gMultiSioSend
.syntax divided