Files
sa2/asm/non_matching/game/char_select__sub_805B324.inc
T
Oliver Bell cc2110e85d Move SA1 to root
* name some engine globals (gSpriteTransform*)
* move the whole sa1 directory to the root
2026-05-02 23:39:11 +01:00

263 lines
4.1 KiB
PHP

.include "constants/constants.inc"
.syntax unified
.text
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
ldr r1, _0805B37C @ =gUnknown_08688602
mov r0, sp
movs r2, #6
bl memcpy
ldr r0, _0805B380 @ =gCurTask
ldr r0, [r0]
ldrh r2, [r0, #6]
movs r0, #0xc0
lsls r0, r0, #0x12
adds r5, r2, r0
ldr r1, _0805B384 @ =0x030000C4
adds r0, r2, r1
ldrh r1, [r0]
ldrb r0, [r0]
lsrs r4, r0, #4
movs r0, #0xc0
lsls r0, r0, #2
ands r0, r1
lsrs r0, r0, #8
mov sl, r0
ldr r1, _0805B388 @ =0x030000C6
adds r0, r2, r1
ldrb r1, [r0]
cmp r1, #0
bne _0805B398
ldr r0, _0805B38C @ =0x0000FFF8
strh r0, [r5, #0x16]
ldr r0, _0805B390 @ =0x03000046
adds r1, r2, r0
movs r0, #0x78
strh r0, [r1]
ldr r0, _0805B394 @ =0x03000076
adds r1, r2, r0
movs r0, #0xf8
strh r0, [r1]
movs r6, #0
b _0805B434
.align 2, 0
_0805B37C: .4byte gUnknown_08688602
_0805B380: .4byte gCurTask
_0805B384: .4byte 0x030000C4
_0805B388: .4byte 0x030000C6
_0805B38C: .4byte 0x0000FFF8
_0805B390: .4byte 0x03000046
_0805B394: .4byte 0x03000076
_0805B398:
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0805B3A6
movs r3, #1
movs r2, #0xff
b _0805B3B6
_0805B3A6:
movs r3, #0
movs r2, #1
movs r1, #0x10
lsls r0, r4, #0x10
asrs r0, r0, #0x10
subs r1, r1, r0
lsls r1, r1, #0x10
lsrs r4, r1, #0x10
_0805B3B6:
lsls r0, r4, #0x10
asrs r7, r0, #0x10
lsls r6, r2, #0x18
cmp r7, #4
bne _0805B416
lsls r2, r3, #1
adds r2, r2, r3
mov r1, sp
adds r0, r1, r2
ldrb r0, [r0]
add r0, sl
movs r3, #3
ands r0, r3
lsls r0, r0, #1
adds r1, r5, #0
adds r1, #0x50
strb r0, [r1]
mov r0, sp
adds r0, #1
adds r0, r0, r2
ldrb r0, [r0]
add r0, sl
ands r0, r3
lsls r0, r0, #1
adds r1, #0x30
strb r0, [r1]
mov r0, sp
adds r0, #2
adds r0, r0, r2
ldrb r0, [r0]
add r0, sl
ands r0, r3
lsls r0, r0, #1
subs r1, #0x60
strb r0, [r1]
asrs r1, r6, #0x11
ldrh r0, [r5, #0x16]
subs r0, r0, r1
strh r0, [r5, #0x16]
adds r2, r5, #0
adds r2, #0x46
ldrh r0, [r2]
subs r0, r0, r1
strh r0, [r2]
adds r2, #0x30
ldrh r0, [r2]
subs r0, r0, r1
strh r0, [r2]
_0805B416:
cmp r7, #8
bgt _0805B434
asrs r1, r6, #0x14
ldrh r0, [r5, #0x16]
adds r0, r0, r1
strh r0, [r5, #0x16]
adds r2, r5, #0
adds r2, #0x46
ldrh r0, [r2]
adds r0, r0, r1
strh r0, [r2]
adds r2, #0x30
ldrh r0, [r2]
adds r0, r0, r1
strh r0, [r2]
_0805B434:
asrs r1, r6, #0x18
cmp r1, #1
bne _0805B448
lsls r0, r4, #0x10
asrs r0, r0, #0x10
movs r2, #0
cmp r0, #3
bgt _0805B45C
movs r2, #1
b _0805B45C
_0805B448:
movs r0, #1
rsbs r0, r0, #0
cmp r1, r0
bne _0805B45A
lsls r0, r4, #0x10
asrs r0, r0, #0x10
movs r2, #1
cmp r0, #3
bgt _0805B45C
_0805B45A:
movs r2, #0
_0805B45C:
adds r7, r5, #0
adds r7, #0xc8
ldrb r1, [r7]
adds r6, r2, #0
subs r0, r6, #1
add r0, sl
movs r2, #3
mov sb, r2
ands r0, r2
asrs r1, r0
movs r0, #1
mov r8, r0
ands r1, r0
cmp r1, #0
beq _0805B490
ldrh r0, [r5, #0x16]
adds r1, r5, #0
adds r1, #0xa6
strh r0, [r1]
ldrh r1, [r5, #0x18]
adds r0, r5, #0
adds r0, #0xa8
strh r1, [r0]
subs r0, #0x18
bl DisplaySprite
_0805B490:
adds r0, r5, #0
bl UpdateSpriteAnimation
adds r0, r5, #0
bl DisplaySprite
ldrb r1, [r7]
mov r2, sl
adds r0, r2, r6
mov r2, sb
ands r0, r2
asrs r1, r0
mov r0, r8
ands r1, r0
cmp r1, #0
beq _0805B4CC
adds r0, r5, #0
adds r0, #0x46
ldrh r0, [r0]
adds r1, r5, #0
adds r1, #0xa6
strh r0, [r1]
adds r0, r5, #0
adds r0, #0x48
ldrh r1, [r0]
adds r0, #0x60
strh r1, [r0]
subs r0, #0x18
bl DisplaySprite
_0805B4CC:
adds r4, r5, #0
adds r4, #0x30
adds r0, r4, #0
bl UpdateSpriteAnimation
adds r0, r4, #0
bl DisplaySprite
ldrb r1, [r7]
adds r0, r6, #1
add r0, sl
mov r2, sb
ands r0, r2
asrs r1, r0
mov r0, r8
ands r1, r0
cmp r1, #0
beq _0805B50C
adds r0, r5, #0
adds r0, #0x76
ldrh r0, [r0]
adds r1, r5, #0
adds r1, #0xa6
strh r0, [r1]
adds r0, r5, #0
adds r0, #0x78
ldrh r1, [r0]
adds r0, #0x30
strh r1, [r0]
subs r0, #0x18
bl DisplaySprite
_0805B50C:
adds r4, r5, #0
adds r4, #0x60
adds r0, r4, #0
bl UpdateSpriteAnimation
adds r0, r4, #0
bl DisplaySprite
add sp, #8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.syntax divided