Files
sa2/include/constants/sa1/enemies.h
T
Oliver Bell d355f290fe more changes for sa1 sa2 merge
- Migrate specific game headers into their own folders
- Remove headers from sa1 codebase which can be referenced from sa2
2026-04-07 23:06:16 +01:00

64 lines
2.2 KiB
C

#ifndef GUARD_CONSTANTS_ENEMIES_H
#define GUARD_CONSTANTS_ENEMIES_H
#if (GAME == GAME_SA1)
#define ENEMY__KIKI 0
#define ENEMY__BUZZER 1
#define ENEMY__GAMIGAMI 2
#define ENEMY__RHINOTANK 3
#define ENEMY__KEROKERO 4
#define ENEMY__SENBON 5
#define ENEMY__TENTOU 6
#define ENEMY__FIREBALL 7
#define ENEMY__HANABII 8
#define ENEMY__SLOT 9
#define ENEMY__PIERROT 10
#define ENEMY__LEON 11
#define ENEMY__MIRROR 12
#define ENEMY__WAMU 13
#define ENEMY__OCT 14
#define ENEMY__MOLE 15
#define ENEMY__YUKIMARU 16
#define ENEMY__YUKIMARU_SIDEWAYS 17
#define ENEMY__DRISAME 18
#define ENEMY__KURAA 19
#define ENEMY__PEN 20
#define ENEMY__BOSS_1_INTRO 21
#define ENEMY__EGG_HAMMER_TANK 22
#define ENEMY__EGG_PRESS 23
#define ENEMY__EGG_BALL 24
#define ENEMY__EGG_SPIDER 25
#define ENEMY__MECHA_KNUCKLES 26
#define ENEMY__EGG_SNAKE 27
#define ENEMY__EGG_WRECKER 28
#define ENEMY__EGG_DRILLSTER 29
#define ENEMY__EGG_X 30
#define ENEMY__SUPER_EGG_ROBOT 31
#elif (GAME == GAME_SA2)
#define ENEMY__MON 0 // Jumping monkey
#define ENEMY__KIKI 1 // Monkey on tree
#define ENEMY__BUZZER 2
#define ENEMY__GOHLA 3
#define ENEMY__KURAKURA 4
#define ENEMY__KUBINAGA 5
#define ENEMY__PIKOPIKO 6 // Hammer Clown
#define ENEMY__BELL 7
#define ENEMY__YADO 8
#define ENEMY__CIRCUS 9 // Monkey with explosive
#define ENEMY__KOURA 10 // Turtle with spring on its back, can have rocket engines.
#define ENEMY__MADILLO 11
#define ENEMY__STRAW 12 // Bird
#define ENEMY__HAMMERHEAD 13 // Shark-shaped platform
#define ENEMY__SPINNER 14
#define ENEMY__MOUSE 15
#define ENEMY__PEN 16 // Penguin
#define ENEMY__GEJIGEJI 17
#define ENEMY__BALLOON 18 // Flying Squid
#define ENEMY__FLICKEY 19
#define ENEMY__KYURA 20
#define ENEMY__STAR 21
#define ENEMY__BULLETBUZZER 22 // A Buzzer with Jet-Engines
#endif
#endif // GUARD_CONSTANTS_ENEMIES_H