Files
sa2/include/data/sa1/sprite_data.h
T
Oliver Bell d355f290fe more changes for sa1 sa2 merge
- Migrate specific game headers into their own folders
- Remove headers from sa1 codebase which can be referenced from sa2
2026-04-07 23:06:16 +01:00

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421 B
C

#ifndef GUARD_DATA_ANIMATIONS_H
#define GUARD_DATA_ANIMATIONS_H
#include "gba/types.h"
#include "animation_commands.h"
#include "sprite.h"
#define NUM_SPRITE_ANIMATIONS 908
extern s32 **const gAnimations[NUM_SPRITE_ANIMATIONS];
extern const SpriteOffset *const gSpriteDimensions[NUM_SPRITE_ANIMATIONS];
extern const OamDataShort *const gSpriteOamData[NUM_SPRITE_ANIMATIONS];
extern const u16 gSpritePalettes[];
#endif