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- Migrate specific game headers into their own folders - Remove headers from sa1 codebase which can be referenced from sa2
6 lines
177 B
C
6 lines
177 B
C
#ifndef GUARD_SA1_COLLECT_CHAOS_EMERALDS_H
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#define GUARD_SA1_COLLECT_CHAOS_EMERALDS_H
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void CreateGetAllChaosEmeraldsMessage(void);
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#endif // GUARD_SA1_COLLECT_CHAOS_EMERALDS_H
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