Files
sa2/graphics
JaceCearandOliver Bell ea91089217 Boss 8 (#145)
* Unify adding entries to GFX queue

* Match CreateSuperEggRoboZ

* Some screen shake doc

* Move Task_804AB24 into non-matching

* Match sub_804AD68

* Move sub_804AE40 into non-matching

* move sub_804B2EC into non-match

* Match sub_804B43C

* Add SWITCH_ARM_VARIANT macro

* Match sub_804B594

* Match sub_804B734

* Match sub_804B984

* Match sub_804BAC0

* Match sub_804C5B8

* Match sub_804C3AC

* Move sub_804C240 to non-matching

* Match sub_804C080

* Match sub_804BE6C

* Move sub_804BC44 into non-matching. Remove boss_8_2.c

* Match sub_8031138 by making the generated code less efficient. Yay.

* Do a pass on sub_8004E14 and move it into non-matching

* Merge sprite_2.c and sprite_3.c into sprite.c

* Match sub_8023B5C

* Progress on sub_804AE40 by Ollie

Co-authored-by: Oliver Bell <freshollie@gmail.com>

* Merge animation_commands.c into sprite.c

* gUnknown_03002794 -> gRefSpriteTables

* Replace UB_FIX -> BUG_FIX; General cleanup

* sub_8004518 -> Base10DigitsToHexNibbles

* Move animation_commands_bg.c into background.c

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Co-authored-by: Oliver Bell <freshollie@gmail.com>
2024-06-09 11:04:44 +02:00
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