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* Unify adding entries to GFX queue * Match CreateSuperEggRoboZ * Some screen shake doc * Move Task_804AB24 into non-matching * Match sub_804AD68 * Move sub_804AE40 into non-matching * move sub_804B2EC into non-match * Match sub_804B43C * Add SWITCH_ARM_VARIANT macro * Match sub_804B594 * Match sub_804B734 * Match sub_804B984 * Match sub_804BAC0 * Match sub_804C5B8 * Match sub_804C3AC * Move sub_804C240 to non-matching * Match sub_804C080 * Match sub_804BE6C * Move sub_804BC44 into non-matching. Remove boss_8_2.c * Match sub_8031138 by making the generated code less efficient. Yay. * Do a pass on sub_8004E14 and move it into non-matching * Merge sprite_2.c and sprite_3.c into sprite.c * Match sub_8023B5C * Progress on sub_804AE40 by Ollie Co-authored-by: Oliver Bell <freshollie@gmail.com> * Merge animation_commands.c into sprite.c * gUnknown_03002794 -> gRefSpriteTables * Replace UB_FIX -> BUG_FIX; General cleanup * sub_8004518 -> Base10DigitsToHexNibbles * Move animation_commands_bg.c into background.c --------- Co-authored-by: Oliver Bell <freshollie@gmail.com>