Files
sa2/include/game/player_unknown_0.h
T
JaceCearandOliver Bell f62f1941bc Various var- and procedure names, plus some game_6 procs. (#112)
* sprite.h: Background.unk14/.unk16 -> .xTiles/.yTiles

* Background.unk2A -> .paletteOffset

* Background.unk26/.unk28 ->targetTilesX/Y

* Remove seemingly unused Background.unk2D

* Background.unk10 -> .layout

* Background.tilesVram -> .layoutVram

* Some value documentation in camera.c

* gUnknown_080D5864 -> gStageCameraBgTemplates

* Various variable and function names

* Various var and func renames

* Document stage goal bonus points vars and a proc

* Match sub_80213C0 and sub_8021490

* Document a few game_6 procedures and vars

* (Basically) match InitializePlayer

* Progress on sub_802195C. Remove 'move' var in sub_80213C0

* Match sub_802195C using sub_8029BB8 as base

* Match sub_8021A34 and sub_8021B08

* Match sub_8021BE0

* Progress on sub_8021C4C

* Match sub_8021C4C

* Some cleanup

* Match sub_8021DB8

* Match sub_8021EE4 and sub_802203C

* Match sub_8022190

* Match sub_8022218, sub_8022284 and sub_8022318

* Match sub_80223BC, sub_80224DC, sub_80225E8, sub_8022710, sub_8022838

* Rename game_6_2 -> game_6_3

* Split game_6.s

* Start sub_80228C0

* Progress on sub_80228C0

* Match sub_80228C0, sub_80229EC, sub_8022B18 and sub_8022C44

* Almost match sub_8022D6C

* Add player_unknown_0.h

* More progress on sub_8022D6C

* Progress on sub_8022D6C

* Move sub_8022D6C into non-matching

* Cleanup by Ollie

Co-authored-by: Oliver Bell <freshollie@gmail.com>

* Document some gWater names

* Make ifs more readable

---------

Co-authored-by: Oliver Bell <freshollie@gmail.com>
2023-09-23 16:29:41 +02:00

6 lines
127 B
C

#ifndef GUARD_PLAYER_UNKNOWN_1
#define GUARD_PLAYER_UNKNOWN_1
extern void sub_80117F0(void);
#endif // GUARD_PLAYER_UNKNOWN_1