Files
vanilla/gui/menu/menu_settings.c
T

233 lines
6.9 KiB
C

#include "menu_settings.h"
#include <vanilla.h>
#include <unistd.h>
#include "config.h"
#include "lang.h"
#include "menu_common.h"
#include "menu_connection.h"
#include "menu_gamepad.h"
#include "menu_main.h"
#include "menu_region.h"
#include "menu_sudo_warning.h"
#include "pipe/def.h"
#include "ui/ui_anim.h"
static void return_to_main(vui_context_t *vui, int btn, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, vpi_menu_main, (void *) (intptr_t) 1);
}
static void transition_to_gamepad(vui_context_t *vui, int button, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, vpi_menu_gamepad, 0);
}
static void transition_to_connection(vui_context_t *vui, int button, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, vpi_menu_connection, 0);
}
static void transition_to_region(vui_context_t *vui, int button, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, vpi_menu_region, 0);
}
static void thunk_to_quit(vui_context_t *vui, int button, void *v)
{
vpi_menu_quit_vanilla(vui);
}
#ifdef VANILLA_POLKIT_AVAILABLE
static void do_polkit_install(vui_context_t *vui, void *v)
{
int install = (intptr_t) v;
if (install) {
vanilla_install_polkit(vpi_config.server_address);
} else {
vanilla_uninstall_polkit(vpi_config.server_address);
}
vpi_menu_settings(vui, 0);
}
static void thunk_to_start_pipe_for_polkit_rule_install(vui_context_t *vui, void *v)
{
vpi_menu_start_pipe(vui, 0, do_polkit_install, v, 0, 0);
}
int tmp_fglayer;
static void install_polkit_rule_ack(vui_context_t *vui, int button, void *v)
{
vui_transition_fade_layer_out(vui, tmp_fglayer, thunk_to_start_pipe_for_polkit_rule_install, v);
}
static void install_polkit_rule_cancel(vui_context_t *vui, int button, void *v)
{
vui_transition_fade_layer_out(vui, tmp_fglayer, vpi_menu_settings, 0);
}
static void install_polkit_rule(vui_context_t *vui, void *v)
{
vui_reset(vui);
tmp_fglayer = vui_layer_create(vui);
vpi_menu_create_sudo_warning(vui, tmp_fglayer, install_polkit_rule_ack, v, install_polkit_rule_cancel, 0);
vui_transition_fade_layer_in(vui, tmp_fglayer, 0, 0);
}
static void transition_to_install_polkit_rule(vui_context_t *vui, int button, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, install_polkit_rule, (void *) (intptr_t) 1);
}
static void transition_to_uninstall_polkit_rule(vui_context_t *vui, int button, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, thunk_to_start_pipe_for_polkit_rule_install, 0);
}
#endif
static void toggle_fullscreen(vui_context_t *vui, int button, void *v)
{
vpi_config.fullscreen = !vpi_config.fullscreen;
vpi_config_save();
vui_set_fullscreen(vui, vpi_config.fullscreen);
vui_button_update_checked(vui, button, vpi_config.fullscreen);
}
static void toggle_cursor_in_fullscreen(vui_context_t *vui, int button, void *v)
{
vpi_config.cursor_in_fullscreen = !vpi_config.cursor_in_fullscreen;
vpi_config_save();
vui_set_fullscreen(vui, vpi_config.fullscreen);
vui_button_update_checked(vui, button, vpi_config.cursor_in_fullscreen);
}
static void toggle_hwdec(vui_context_t *vui, int button, void *v)
{
vpi_config.force_software_decode = !vpi_config.force_software_decode;
vpi_config_save();
vui_button_update_checked(vui, button, !vpi_config.force_software_decode);
}
void vpi_menu_settings(vui_context_t *vui, void *v)
{
vui_reset(vui);
int fglayer = vui_layer_create(vui);
int scrw, scrh;
vui_get_screen_size(vui, &scrw, &scrh);
// Set up settings menu
#define SETTINGS_COUNT 10
int SETTINGS_NAMES[SETTINGS_COUNT];
vui_button_callback_t SETTINGS_ACTION[SETTINGS_COUNT];
int buttons[SETTINGS_COUNT];
size_t sc = 0;
// Connection menu
SETTINGS_NAMES[sc] = VPI_LANG_CONNECTION;
SETTINGS_ACTION[sc] = transition_to_connection;
sc++;
// Controls menu
SETTINGS_NAMES[sc] = VPI_LANG_CONTROLS;
SETTINGS_ACTION[sc] = transition_to_gamepad;
sc++;
// Controls menu
SETTINGS_NAMES[sc] = VPI_LANG_REGION;
SETTINGS_ACTION[sc] = transition_to_region;
sc++;
// Full screen option (if on a platform that supports windowed mode)
// Else, add a quit button
#ifdef VANILLA_GUI_ENABLE_WINDOWED
int FS_SETTING = sc;
SETTINGS_NAMES[sc] = VPI_LANG_FULLSCREEN;
SETTINGS_ACTION[sc] = toggle_fullscreen;
sc++;
int SHOW_CURSOR_IN_FS_BTN = sc;
SETTINGS_NAMES[sc] = VPI_LANG_CURSOR_IN_FS;
SETTINGS_ACTION[sc] = toggle_cursor_in_fullscreen;
sc++;
#else
SETTINGS_NAMES[sc] = VPI_LANG_QUIT;
SETTINGS_ACTION[sc] = thunk_to_quit;
sc++;
#endif
// Polkit option (if on a platform that supports polkit)
#ifdef VANILLA_POLKIT_AVAILABLE
int PW_SKIP_SETTING = sc;
const int PW_SKIP_ENABLED = access(POLKIT_ACTION_DST, F_OK) == 0;
if (PW_SKIP_ENABLED) {
SETTINGS_NAMES[sc] = VPI_LANG_DISABLE_PASSWORD_SKIP;
SETTINGS_ACTION[sc] = transition_to_uninstall_polkit_rule;
} else {
SETTINGS_NAMES[sc] = VPI_LANG_ENABLE_PASSWORD_SKIP;
SETTINGS_ACTION[sc] = transition_to_install_polkit_rule;
}
sc++;
#endif
#if defined(VANILLA_CUDA_AVAILABLE) || defined(VANILLA_DRM_AVAILABLE) || defined(VANILLA_VAAPI_AVAILABLE) || defined(ANDROID)
#define VANILLA_HAS_HWDEC
#endif
#ifdef VANILLA_HAS_HWDEC
int HWDEC_SETTING = sc;
SETTINGS_NAMES[sc] = VPI_LANG_HWDEC;
SETTINGS_ACTION[sc] = toggle_hwdec;
sc++;
#endif
// Back button
vpi_menu_create_back_button(vui, fglayer, return_to_main, (void *) (intptr_t) fglayer);
const int COLS = 2;
int btnfw = scrw;
int btnw = btnfw / 2;
int btnx = scrw/2 - btnfw/2;
int btny = BTN_SZ;
for (int index = 0; index < sc; index++) {
int row = index / COLS;
int col = index % COLS;
buttons[index] = vui_button_create(vui, btnx + btnw * col, btny + BTN_SZ * row, btnw, BTN_SZ, lang(SETTINGS_NAMES[index]), 0, VUI_BUTTON_STYLE_BUTTON, fglayer, SETTINGS_ACTION[index], (void *) (intptr_t) fglayer);
}
#ifdef VANILLA_POLKIT_AVAILABLE
// Make root password skip button checkable
vui_button_update_checkable(vui, buttons[PW_SKIP_SETTING], 1);
vui_button_update_checked(vui, buttons[PW_SKIP_SETTING], PW_SKIP_ENABLED);
#endif // VANILLA_POLKIT_AVAILABLE
#ifdef VANILLA_GUI_ENABLE_WINDOWED
// Make full screen button checkable
vui_button_update_checkable(vui, buttons[FS_SETTING], 1);
vui_button_update_checked(vui, buttons[FS_SETTING], vpi_config.fullscreen);
vui_button_update_checkable(vui, buttons[SHOW_CURSOR_IN_FS_BTN], 1);
vui_button_update_checked(vui, buttons[SHOW_CURSOR_IN_FS_BTN], vpi_config.cursor_in_fullscreen);
#endif // VANILLA_GUI_ENABLE_WINDOWED
#ifdef VANILLA_HAS_HWDEC
vui_button_update_checkable(vui, buttons[HWDEC_SETTING], 1);
vui_button_update_checked(vui, buttons[HWDEC_SETTING], !vpi_config.force_software_decode);
#endif // VANILLA_HAS_HWDEC
vui_transition_fade_layer_in(vui, fglayer, 0, 0);
}