Files
vanilla/gui/menu/menu_settings.c
T
MattKCandMattKC 61e2a91028 Implement Polkit agent for platforms that lack them (#244)
* attempt to set up polkit listener

* implement polkit agent functionality

* finalized polkit implementation

* add warning for installing polkit rule

* docker: install libpolkit-agent-1-dev

* add uninstall polkit option

---------

Co-authored-by: MattKC <mattkc@noreply.git.mattkc.com>
2025-10-03 16:25:00 -07:00

148 lines
4.1 KiB
C

#include "menu_settings.h"
#include <vanilla.h>
#include <unistd.h>
#include "config.h"
#include "lang.h"
#include "menu_common.h"
#include "menu_connection.h"
#include "menu_gamepad.h"
#include "menu_main.h"
#include "menu_region.h"
#include "menu_sudo_warning.h"
#include "pipe/def.h"
#include "ui/ui_anim.h"
static void return_to_main(vui_context_t *vui, int btn, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, vpi_menu_main, (void *) (intptr_t) 1);
}
static void transition_to_gamepad(vui_context_t *vui, int button, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, vpi_menu_gamepad, 0);
}
static void transition_to_connection(vui_context_t *vui, int button, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, vpi_menu_connection, 0);
}
static void transition_to_region(vui_context_t *vui, int button, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, vpi_menu_region, 0);
}
static void thunk_to_quit(vui_context_t *vui, int button, void *v)
{
vpi_menu_quit_vanilla(vui);
}
static void do_polkit_install(vui_context_t *vui, void *v)
{
int install = (intptr_t) v;
if (install) {
vanilla_install_polkit(vpi_config.server_address);
} else {
vanilla_uninstall_polkit(vpi_config.server_address);
}
vpi_menu_settings(vui, 0);
}
static void thunk_to_start_pipe_for_polkit_rule_install(vui_context_t *vui, void *v)
{
vpi_menu_start_pipe(vui, 0, do_polkit_install, v, 0, 0);
}
int tmp_fglayer;
static void install_polkit_rule_ack(vui_context_t *vui, int button, void *v)
{
vui_transition_fade_layer_out(vui, tmp_fglayer, thunk_to_start_pipe_for_polkit_rule_install, v);
}
static void install_polkit_rule_cancel(vui_context_t *vui, int button, void *v)
{
vui_transition_fade_layer_out(vui, tmp_fglayer, vpi_menu_settings, 0);
}
static void install_polkit_rule(vui_context_t *vui, void *v)
{
vui_reset(vui);
tmp_fglayer = vui_layer_create(vui);
vpi_menu_create_sudo_warning(vui, tmp_fglayer, install_polkit_rule_ack, v, install_polkit_rule_cancel, 0);
vui_transition_fade_layer_in(vui, tmp_fglayer, 0, 0);
}
static void transition_to_install_polkit_rule(vui_context_t *vui, int button, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, install_polkit_rule, (void *) (intptr_t) 1);
}
static void transition_to_uninstall_polkit_rule(vui_context_t *vui, int button, void *v)
{
int layer = (intptr_t) v;
vui_transition_fade_layer_out(vui, layer, thunk_to_start_pipe_for_polkit_rule_install, 0);
}
void vpi_menu_settings(vui_context_t *vui, void *v)
{
vui_reset(vui);
int fglayer = vui_layer_create(vui);
int scrw, scrh;
vui_get_screen_size(vui, &scrw, &scrh);
const int PW_SKIP_SETTING = 3;
static int SETTINGS_NAMES[] = {
VPI_LANG_CONNECTION,
VPI_LANG_GAMEPAD,
VPI_LANG_REGION,
-1,
};
// Highlight currently implemented functionality
static vui_button_callback_t SETTINGS_ACTION[] = {
transition_to_connection,
transition_to_gamepad,
transition_to_region,
0,
};
#ifdef VANILLA_PIPE_AVAILABLE
int pw_skip_str;
vui_button_callback_t pw_skip_action;
if (access(POLKIT_ACTION_DST, F_OK) == 0) {
SETTINGS_NAMES[PW_SKIP_SETTING] = VPI_LANG_DISABLE_PASSWORD_SKIP;
SETTINGS_ACTION[PW_SKIP_SETTING] = transition_to_uninstall_polkit_rule;
} else {
SETTINGS_NAMES[PW_SKIP_SETTING] = VPI_LANG_ENABLE_PASSWORD_SKIP;
SETTINGS_ACTION[PW_SKIP_SETTING] = transition_to_install_polkit_rule;
}
#endif
int btnw = scrw*3/4;
int btnx = scrw/2 - btnw/2;
int btny = scrh/10;
for (int index = 0; index < sizeof(SETTINGS_NAMES)/sizeof(int); index++) {
if (SETTINGS_ACTION[index]) {
vui_button_create(vui, btnx, btny + BTN_SZ * index, btnw, BTN_SZ, lang(SETTINGS_NAMES[index]), 0, VUI_BUTTON_STYLE_BUTTON, fglayer, SETTINGS_ACTION[index], (void *) (intptr_t) fglayer);
}
}
// Back button
vpi_menu_create_back_button(vui, fglayer, return_to_main, (void *) (intptr_t) fglayer);
vui_transition_fade_layer_in(vui, fglayer, 0, 0);
}