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* attempt to set up polkit listener * implement polkit agent functionality * finalized polkit implementation * add warning for installing polkit rule * docker: install libpolkit-agent-1-dev * add uninstall polkit option --------- Co-authored-by: MattKC <mattkc@noreply.git.mattkc.com>
148 lines
4.1 KiB
C
148 lines
4.1 KiB
C
#include "menu_settings.h"
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#include <vanilla.h>
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#include <unistd.h>
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#include "config.h"
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#include "lang.h"
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#include "menu_common.h"
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#include "menu_connection.h"
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#include "menu_gamepad.h"
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#include "menu_main.h"
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#include "menu_region.h"
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#include "menu_sudo_warning.h"
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#include "pipe/def.h"
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#include "ui/ui_anim.h"
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static void return_to_main(vui_context_t *vui, int btn, void *v)
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{
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int layer = (intptr_t) v;
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vui_transition_fade_layer_out(vui, layer, vpi_menu_main, (void *) (intptr_t) 1);
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}
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static void transition_to_gamepad(vui_context_t *vui, int button, void *v)
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{
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int layer = (intptr_t) v;
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vui_transition_fade_layer_out(vui, layer, vpi_menu_gamepad, 0);
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}
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static void transition_to_connection(vui_context_t *vui, int button, void *v)
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{
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int layer = (intptr_t) v;
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vui_transition_fade_layer_out(vui, layer, vpi_menu_connection, 0);
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}
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static void transition_to_region(vui_context_t *vui, int button, void *v)
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{
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int layer = (intptr_t) v;
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vui_transition_fade_layer_out(vui, layer, vpi_menu_region, 0);
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}
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static void thunk_to_quit(vui_context_t *vui, int button, void *v)
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{
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vpi_menu_quit_vanilla(vui);
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}
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static void do_polkit_install(vui_context_t *vui, void *v)
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{
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int install = (intptr_t) v;
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if (install) {
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vanilla_install_polkit(vpi_config.server_address);
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} else {
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vanilla_uninstall_polkit(vpi_config.server_address);
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}
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vpi_menu_settings(vui, 0);
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}
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static void thunk_to_start_pipe_for_polkit_rule_install(vui_context_t *vui, void *v)
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{
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vpi_menu_start_pipe(vui, 0, do_polkit_install, v, 0, 0);
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}
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int tmp_fglayer;
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static void install_polkit_rule_ack(vui_context_t *vui, int button, void *v)
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{
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vui_transition_fade_layer_out(vui, tmp_fglayer, thunk_to_start_pipe_for_polkit_rule_install, v);
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}
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static void install_polkit_rule_cancel(vui_context_t *vui, int button, void *v)
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{
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vui_transition_fade_layer_out(vui, tmp_fglayer, vpi_menu_settings, 0);
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}
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static void install_polkit_rule(vui_context_t *vui, void *v)
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{
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vui_reset(vui);
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tmp_fglayer = vui_layer_create(vui);
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vpi_menu_create_sudo_warning(vui, tmp_fglayer, install_polkit_rule_ack, v, install_polkit_rule_cancel, 0);
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vui_transition_fade_layer_in(vui, tmp_fglayer, 0, 0);
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}
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static void transition_to_install_polkit_rule(vui_context_t *vui, int button, void *v)
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{
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int layer = (intptr_t) v;
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vui_transition_fade_layer_out(vui, layer, install_polkit_rule, (void *) (intptr_t) 1);
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}
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static void transition_to_uninstall_polkit_rule(vui_context_t *vui, int button, void *v)
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{
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int layer = (intptr_t) v;
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vui_transition_fade_layer_out(vui, layer, thunk_to_start_pipe_for_polkit_rule_install, 0);
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}
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void vpi_menu_settings(vui_context_t *vui, void *v)
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{
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vui_reset(vui);
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int fglayer = vui_layer_create(vui);
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int scrw, scrh;
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vui_get_screen_size(vui, &scrw, &scrh);
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const int PW_SKIP_SETTING = 3;
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static int SETTINGS_NAMES[] = {
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VPI_LANG_CONNECTION,
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VPI_LANG_GAMEPAD,
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VPI_LANG_REGION,
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-1,
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};
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// Highlight currently implemented functionality
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static vui_button_callback_t SETTINGS_ACTION[] = {
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transition_to_connection,
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transition_to_gamepad,
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transition_to_region,
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0,
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};
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#ifdef VANILLA_PIPE_AVAILABLE
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int pw_skip_str;
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vui_button_callback_t pw_skip_action;
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if (access(POLKIT_ACTION_DST, F_OK) == 0) {
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SETTINGS_NAMES[PW_SKIP_SETTING] = VPI_LANG_DISABLE_PASSWORD_SKIP;
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SETTINGS_ACTION[PW_SKIP_SETTING] = transition_to_uninstall_polkit_rule;
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} else {
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SETTINGS_NAMES[PW_SKIP_SETTING] = VPI_LANG_ENABLE_PASSWORD_SKIP;
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SETTINGS_ACTION[PW_SKIP_SETTING] = transition_to_install_polkit_rule;
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}
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#endif
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int btnw = scrw*3/4;
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int btnx = scrw/2 - btnw/2;
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int btny = scrh/10;
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for (int index = 0; index < sizeof(SETTINGS_NAMES)/sizeof(int); index++) {
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if (SETTINGS_ACTION[index]) {
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vui_button_create(vui, btnx, btny + BTN_SZ * index, btnw, BTN_SZ, lang(SETTINGS_NAMES[index]), 0, VUI_BUTTON_STYLE_BUTTON, fglayer, SETTINGS_ACTION[index], (void *) (intptr_t) fglayer);
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}
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}
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// Back button
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vpi_menu_create_back_button(vui, fglayer, return_to_main, (void *) (intptr_t) fglayer);
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vui_transition_fade_layer_in(vui, fglayer, 0, 0);
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}
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