mirror of
https://github.com/vanilla-wiiu/vanilla.git
synced 2026-10-28 09:43:51 +00:00
* feat: add iOS support * ios: clean up icon * ci: add ios build * fix(gui): revert asset lookups to use "%s/assets/%s/%s" for macOS * refactor(gui): remove extra `iconv` linkage for iOS * chore(gitignore): remove unused `xcuserdata` and `DerivedData` entries * fix(gui): use provided `LibXML2` in non-vendored builds * fix(ci): add Xcode setup step for iOS build * fix(pipe): prevent relay threads from using freed stack memory * fix(input): replace bitfields with explicit wire packing for touch and gyro data * fix merge issues * fix cmake merge bug * cmake: attempt iOS SDL fix * older ios * feat: add iOS support * ios: clean up icon * ci: add ios build * refactor(gui): remove extra `iconv` linkage for iOS * chore(gitignore): remove unused `xcuserdata` and `DerivedData` entries * fix(ci): add Xcode setup step for iOS build * cmake: attempt iOS SDL fix * older ios * cleanup * build signed macOS app alongside iOS app * cmake: detect ios version and include liquid glass icon if available * ci: upload continuous release * cmake: move more ios code to toolchain * remove ios simulator target * improvements * remove CMakePresets.json * Update ios-toolchain.cmake * move ios folder to gui folder * converge Info.plist templates * update comments and readme * cmake: remove redundant code * remove redundant ios folder * cmake: add comments to cache strings * cmake/ci: maybe fix new apple builds * cmake: fix new ios build * cmake: fix macOS build? --------- Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
#include "platform.h"
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#include <SDL_filesystem.h>
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#include <SDL_log.h>
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#include <stdio.h>
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#include "ui/ui_util.h"
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static char pref_path[4096] = {0};
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void vpi_config_filename(char *out, size_t out_size)
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{
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vpi_get_data_filename(out, out_size, "config.xml", NULL);
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}
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void vpi_get_data_filename(char *out, size_t out_size, const char *filename, const char *preferred_dir)
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{
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if (preferred_dir && preferred_dir[0]) {
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snprintf(out, out_size, "%s/%s", preferred_dir, filename);
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} else {
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if (!pref_path[0]) {
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char *s = SDL_GetPrefPath("", "Vanilla");
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vui_strncpy(pref_path, s, sizeof(pref_path));
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SDL_free(s);
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}
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snprintf(out, out_size, "%s%s", pref_path, filename);
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}
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}
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void vpilog_va(const char *fmt, va_list va)
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{
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SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, fmt, va);
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}
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void vpilog(const char *fmt, ...)
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{
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va_list va;
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va_start(va, fmt);
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vpilog_va(fmt, va);
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va_end(va);
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}
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void vpi_asset_filename(char *buf, size_t size, const char *type, const char *filename)
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{
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#if defined(ANDROID)
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snprintf(buf, size, "%s/%s", type, filename);
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#elif defined(_WIN32) || defined(__APPLE__)
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char *base_path = SDL_GetBasePath();
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snprintf(buf, size, "%s/assets/%s/%s", base_path, type, filename);
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SDL_free(base_path);
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#else
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char *base_path = SDL_GetBasePath();
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snprintf(buf, size, "%s/../share/vanilla/assets/%s/%s", base_path, type, filename);
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SDL_free(base_path);
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#endif
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}
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