work on hashmap

This commit is contained in:
2025-06-20 03:00:56 +01:00
parent bddfb59886
commit d1f9b8a334
4 changed files with 77 additions and 13 deletions

View File

@@ -4,9 +4,9 @@
#include <stdlib.h> #include <stdlib.h>
#include "../memory.h" #include "../memory.h"
struct table *createTable(int size) struct hashmap *createTable(int size)
{ {
struct table *t = (struct table *)ar_alloc(sizeof(struct table)); struct hashmap *t = (struct hashmap *)ar_alloc(sizeof(struct hashmap));
t->size = size; t->size = size;
t->list = (struct node **)ar_alloc(sizeof(struct node *) * size); t->list = (struct node **)ar_alloc(sizeof(struct node *) * size);
int i; int i;
@@ -15,14 +15,39 @@ struct table *createTable(int size)
return t; return t;
} }
int hashCode(struct table *t, int key) void resize_hashmap(struct hashmap *t)
{
int old_size = t->size;
int new_size = old_size * 2;
struct node **old_list = t->list;
// Create new list
t->list = (struct node **)ar_alloc(sizeof(struct node *) * new_size);
for (int i = 0; i < new_size; i++)
t->list[i] = NULL;
t->size = new_size;
t->count = 0;
// Rehash old entries into new list
for (int i = 0; i < old_size; i++) {
struct node *temp = old_list[i];
while (temp) {
insert(t, temp->key, temp->val); // Will increment count
temp = temp->next;
}
}
}
int hashCode(struct hashmap *t, int key)
{ {
if (key < 0) if (key < 0)
return -(key % t->size); return -(key % t->size);
return key % t->size; return key % t->size;
} }
int remove(struct table *t, int key) int remove(struct hashmap *t, int key)
{ {
int pos = hashCode(t, key); int pos = hashCode(t, key);
struct node *list = t->list[pos]; struct node *list = t->list[pos];
@@ -46,12 +71,42 @@ int remove(struct table *t, int key)
return 0; return 0;
} }
void insert(struct table *t, int key, void* val) void resize(struct hashmap *t)
{ {
int old_size = t->size;
int new_size = old_size * 2;
struct node **old_list = t->list;
// Create new list
t->list = (struct node **)ar_alloc(sizeof(struct node *) * new_size);
for (int i = 0; i < new_size; i++)
t->list[i] = NULL;
t->size = new_size;
t->count = 0;
// Rehash old entries into new list
for (int i = 0; i < old_size; i++) {
struct node *temp = old_list[i];
while (temp) {
insert(t, temp->key, temp->val); // Will increment count
temp = temp->next;
}
}
}
void insert(struct hashmap *t, int key, void* val)
{
if ((t->count + 1) > t->size * 0.75) {
resize(t);
}
int pos = hashCode(t, key); int pos = hashCode(t, key);
struct node *list = t->list[pos]; struct node *list = t->list[pos];
struct node *newNode = (struct node *)ar_alloc(sizeof(struct node));
struct node *temp = list; struct node *temp = list;
// Check if key exists → overwrite
while (temp) while (temp)
{ {
if (temp->key == key) if (temp->key == key)
@@ -61,13 +116,17 @@ void insert(struct table *t, int key, void* val)
} }
temp = temp->next; temp = temp->next;
} }
// Insert new node
struct node *newNode = (struct node *)ar_alloc(sizeof(struct node));
newNode->key = key; newNode->key = key;
newNode->val = val; newNode->val = val;
newNode->next = list; newNode->next = list;
t->list[pos] = newNode; t->list[pos] = newNode;
t->count++;
} }
void *lookup(struct table *t, int key) void *lookup(struct hashmap *t, int key)
{ {
int pos = hashCode(t, key); int pos = hashCode(t, key);
struct node *list = t->list[pos]; struct node *list = t->list[pos];

View File

@@ -8,19 +8,19 @@ struct node
void *val; void *val;
struct node *next; struct node *next;
}; };
struct table struct hashmap
{ {
size_t size; size_t size;
size_t count; size_t count;
struct node **list; struct node **list;
}; };
struct table *createTable(int size); struct hashmap *createTable(int size);
int hashCode(struct table *t, int key); int hashCode(struct hashmap *t, int key);
int remove(struct table *t, int key); int remove(struct hashmap *t, int key);
void insert(struct table *t, int key, void* val); void insert(struct hashmap *t, int key, void* val);
#endif // HASHMAP_H #endif // HASHMAP_H

5
src/runtime/null/null.c Normal file
View File

@@ -0,0 +1,5 @@
#include "../runtime.h"
void run_null(Translated *translated, RuntimeState *state) {
}