Rename ZONE_TIME_TO_INT() -> TIME() (#14)

* Rename ZONE_TIME_TO_INT() -> TIME()
This commit is contained in:
JaceCear authored and GitHub committed 2026-03-25 22:51:13 +01:00
1 parent c3b39a4087
commit 097080ec6c
25 files changed
+73 -73

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+3 -3
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@@ -89,9 +89,9 @@
#define IS_EXTRA_STAGE(lvl) ((lvl) == LEVEL_INDEX(ZONE_FINAL, ACT_THE_MOON))
#define IS_FINAL_OR_EXTRA_STAGE(lvl) ((IS_FINAL_STAGE(lvl)) || (IS_EXTRA_STAGE(lvl)))
#define ZONE_TIME_TO_INT(minutes, seconds) (int)(((minutes * 60.) + seconds) * GBA_FRAMES_PER_SECOND)
#define TIMER_WARNING_BEGIN (ZONE_TIME_TO_INT(0, 20))
#define MAX_COURSE_TIME (ZONE_TIME_TO_INT(10, 0))
#define TIME(minutes, seconds) (int)(((minutes * 60.) + seconds) * GBA_FRAMES_PER_SECOND)
#define TIMER_WARNING_BEGIN (TIME(0, 20))
#define MAX_COURSE_TIME (TIME(10, 0))
#define SPECIAL_STAGE_REQUIRED_SP_RING_COUNT 7
+5 -5
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@@ -28,9 +28,9 @@
#define PLAYER_MAX_FLOATING_SPEED (2.25)
// NOTE: Equal in SA1 and SA2!
#define PLAYER_INVULNERABLE_DURATION ZONE_TIME_TO_INT(0, 2)
#define PLAYER_INVINCIBLE_DURATION ZONE_TIME_TO_INT(0, 20)
#define PLAYER_SPEED_UP_DURATION ZONE_TIME_TO_INT(0, 20)
#define PLAYER_INVULNERABLE_DURATION TIME(0, 2)
#define PLAYER_INVINCIBLE_DURATION TIME(0, 20)
#define PLAYER_SPEED_UP_DURATION TIME(0, 20)
#define PLAYER_SPEED_UP_MUSIC_TEMPO Q(2.0)
#define PLAYER_AIR_SPEED_MAX 15.0
@@ -39,13 +39,13 @@
#define TRICK__STOP_N_SLAM__DROP_SPEED Q(0.21875)
/*** Cream ***/
#define CREAM_FLYING_DURATION ZONE_TIME_TO_INT(0, 4)
#define CREAM_FLYING_DURATION TIME(0, 4)
/*** Tails ***/
// NOTE: Unlike Cream, Tails does fly for 8 seconds, but his initial value gets set to 4.
// For some reason they lower his timer only every 2nd frame (in PlayerCB_8012C2C),
// instead of using a bigger value from the get-go, even though they gave him a
// 4-byte timer.
#define TAILS_FLYING_DURATION (ZONE_TIME_TO_INT(0, 8) / 2)
#define TAILS_FLYING_DURATION (TIME(0, 8) / 2)
#endif // GUARD_PARAMETERS_CHARACTERS_H
+5 -5
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@@ -357,7 +357,7 @@ NONMATCH("asm/non_matching/game/egg_rocket_trans__Task_80294A8.inc", void Task_8
if (gGameMode == GAME_MODE_SINGLE_PLAYER) {
gStageFlags |= FLAGS_EXECUTE_HBLANK_COPY;
gCourseTime = ZONE_TIME_TO_INT(5, 0);
gCourseTime = TIME(5, 0);
}
}
@@ -368,7 +368,7 @@ NONMATCH("asm/non_matching/game/egg_rocket_trans__Task_80294A8.inc", void Task_8
if (gGameMode == GAME_MODE_SINGLE_PLAYER) {
gStageFlags |= FLAGS_EXECUTE_HBLANK_COPY;
gCourseTime = ZONE_TIME_TO_INT(5, 0);
gCourseTime = TIME(5, 0);
}
}
@@ -399,7 +399,7 @@ void Task_80297E8(void)
if (--shake->unkC == 0) {
if (gGameMode == GAME_MODE_SINGLE_PLAYER) {
gStageFlags |= STAGE_FLAG__TIMER_REVERSED;
gCourseTime = ZONE_TIME_TO_INT(5, 0);
gCourseTime = TIME(5, 0);
}
gPlayer.moveState &= ~MOVESTATE_IGNORE_INPUT;
@@ -415,7 +415,7 @@ void CreateEggRocketLaunchScreenShakeEffect()
struct Task *t = TaskCreate(Task_80298C0, sizeof(EggRocketScreenShake), 0x4000, 0, NULL);
EggRocketScreenShake *shake = TASK_DATA(t);
shake->unkC = ZONE_TIME_TO_INT(0, 1);
shake->unkC = TIME(0, 1);
CreateScreenShake(0x800, 8, 16, 10, SCREENSHAKE_VERTICAL);
@@ -429,7 +429,7 @@ void Task_80298C0()
EggRocketScreenShake *shake = TASK_DATA(gCurTask);
if (--shake->unkC == 0) {
shake->unkC = ZONE_TIME_TO_INT(0, 5);
shake->unkC = TIME(0, 5);
CreateScreenShake(0x800, 8, 16, 300, (SCREENSHAKE_VERTICAL | SCREENSHAKE_RANDOM_VALUE));
gCurTask->main = Task_80297E8;
}
+1 -1
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@@ -287,7 +287,7 @@ void CreateEntity_EggBall(MapEntity *me, u16 regionX, u16 regionY, u8 id)
t = TaskCreate(Task_PipeInitialDelay, sizeof(EggBall_Pipe), 0x2200U, 0U, TaskDestructor_8030754);
strc = TASK_DATA(t);
strc->unk44 = i;
strc->delay = ZONE_TIME_TO_INT(0, 1.5);
strc->delay = TIME(0, 1.5);
strc->unk3C = unk3C = gUnknown_084ACDD2[i][0][0];
strc->unk3E = unk3E = gUnknown_084ACDD2[i][0][1];
strc->base.regionX = boss->base.regionX;
+1 -1
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@@ -102,7 +102,7 @@ void Task_EggMobileAscent()
UpdateSpriteAnimation(s2);
DisplaySprite(s2);
if (eggMobile->stunDelay > ZONE_TIME_TO_INT(0, 0.75)) {
if (eggMobile->stunDelay > TIME(0, 0.75)) {
eggMobile->offsetY -= Q(1);
if (eggMobile->offsetY <= -Q(80)) {
+1 -1
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@@ -234,7 +234,7 @@ void Task_801623C()
if ((Coll_Player_Entity_Intersection(s, capsule->worldX, capsule->worldY, p) & 0x80000)
|| (Coll_Player_Entity_Intersection(s2, capsule->worldX, capsule->worldY, p) & 0x80000)) {
p->timerInvulnerability = ZONE_TIME_TO_INT(0, 2);
p->timerInvulnerability = TIME(0, 2);
if (I(p->qWorldX) < gCamera.x + (DISPLAY_WIDTH / 2)) {
p->qSpeedAirX = -Q(2);
sideX = (capsule->worldX + s->hitboxes[0].b.left) - p->spriteOffsetX;
+1 -1
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@@ -9,7 +9,7 @@
#include "constants/zones.h"
#define NUM_SPARKS 2
#define FIREBALL_SPAWN_RATE ZONE_TIME_TO_INT(0, 4)
#define FIREBALL_SPAWN_RATE TIME(0, 4)
typedef struct {
/* 0x00 */ MapEntity *me;
+1 -1
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@@ -178,7 +178,7 @@ void Task_MirrorShoot(void)
}
}
if (mirror->frames == ZONE_TIME_TO_INT(0, 1)) {
if (mirror->frames == TIME(0, 1)) {
s->variant = 0;
gCurTask->main = Task_Mirror;
}
+2 -2
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@@ -82,7 +82,7 @@ void Task_Mole(void)
return;
}
if (++mole->frames >= ZONE_TIME_TO_INT(0, 1)) {
if (++mole->frames >= TIME(0, 1)) {
mole->frames = 0;
s->variant = 1;
@@ -118,7 +118,7 @@ void Task_Mole_8071640(void)
return;
}
if (++mole->frames >= ZONE_TIME_TO_INT(0, 1)) {
if (++mole->frames >= TIME(0, 1)) {
mole->frames = 0;
s->variant = 0;
gCurTask->main = Task_Mole;
+4 -4
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@@ -253,7 +253,7 @@ void Task_GameOverScreenInit(void)
screen->frames = ++frames;
if (frames >= ZONE_TIME_TO_INT(0, 1)) {
if (frames >= TIME(0, 1)) {
screen->s.frameFlags = 0;
screen->s2.frameFlags = 0;
gCurTask->main = Task_8056100;
@@ -297,7 +297,7 @@ void Task_8056100(void)
screen->frames = ++frames;
if (frames >= ZONE_TIME_TO_INT(0, 1.5)) {
if (frames >= TIME(0, 1.5)) {
gCurTask->main = Task_805618C;
}
@@ -324,7 +324,7 @@ void Task_805618C(void)
screen->frames = ++frames;
if (frames >= ZONE_TIME_TO_INT(0, 2)) {
if (frames >= TIME(0, 2)) {
s->frameFlags = SPRITE_OAM_ORDER(2);
s2->frameFlags = SPRITE_OAM_ORDER(2);
@@ -678,7 +678,7 @@ NONMATCH("asm/non_matching/game/game_over__Task_805676C.inc", void Task_805676C(
}
}
if (unk24 >= ZONE_TIME_TO_INT(0, 20)) {
if (unk24 >= TIME(0, 20)) {
gCurTask->main = Task_DestroyGameOverD;
}
+1 -1
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@@ -17,7 +17,7 @@
#include "constants/vram_hardcoded.h"
#include "constants/zones.h"
#define BOULDER_SPAWN_RATE ZONE_TIME_TO_INT(0, 2)
#define BOULDER_SPAWN_RATE TIME(0, 2)
typedef struct {
/* 0x00 */ SpriteBase base;
+2 -2
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@@ -311,7 +311,7 @@ void Task_StageGoal2(void)
if (count == 0) {
gStageFlags |= STAGE_FLAG__TIMER_REVERSED;
gCourseTime = ZONE_TIME_TO_INT(1, 0);
gCourseTime = TIME(1, 0);
}
gPlayer.moveState |= MOVESTATE_IGNORE_INPUT;
@@ -371,7 +371,7 @@ void Task_StageGoal2(void)
}
gStageFlags |= STAGE_FLAG__TIMER_REVERSED;
gCourseTime = ZONE_TIME_TO_INT(1, 0);
gCourseTime = TIME(1, 0);
gPlayer.moveState |= MOVESTATE_IGNORE_INPUT;
gPlayer.heldInput = DPAD_RIGHT;
@@ -16,7 +16,7 @@
#include "constants/songs.h"
#include "constants/zones.h"
#define LAVA_SPURT_RATE ZONE_TIME_TO_INT(0, 1.7)
#define LAVA_SPURT_RATE TIME(0, 1.7)
typedef struct {
/* 0x00 */ SpriteBase base;
+2 -2
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@@ -115,12 +115,12 @@ NONMATCH("asm/non_matching/game/multiplayer/results_2__Task_ChaoHuntHUD.inc", vo
hud = TASK_DATA(gCurTask);
// Show the red timer every 2 frames, lasting 2 frames
if (((u32)gCourseTime < ZONE_TIME_TO_INT(1, 0)) && (gCourseTime & 2)) {
if (((u32)gCourseTime < TIME(1, 0)) && (gCourseTime & 2)) {
timerSprites = hud->spritesB;
} else {
timerSprites = hud->spritesA;
}
if (!(1 & gStageFlags) && (gCourseTime < ZONE_TIME_TO_INT(1, 0)) && (Mod(gCourseTime, 60) == 0)) {
if (!(1 & gStageFlags) && (gCourseTime < TIME(1, 0)) && (Mod(gCourseTime, 60) == 0)) {
m4aSongNumStart(SE_TIMER);
}
s = &timerSprites[10];
+1 -1
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@@ -1948,7 +1948,7 @@ bool32 SA2_LABEL(sub_8018300)(void)
if (gMultiplayerCharacters[mpp->unk56] == 3) {
if (s->graphics.anim == SA1_ANIM_CHAR(AMY, BOOSTLESS_ATTACK) || s->graphics.anim == SA1_ANIM_CHAR(AMY, 56)) {
gPlayer.itemEffect |= PLAYER_ITEM_EFFECT__MP_SLOW_DOWN;
gPlayer.timerSpeedup = ZONE_TIME_TO_INT(0, 10);
gPlayer.timerSpeedup = TIME(0, 10);
gPlayer.itemEffect &= ~PLAYER_ITEM_EFFECT__SPEED_UP;
CreateItemTask_Confusion(gPlayer.character);
m4aMPlayTempoControl(&gMPlayInfo_BGM, Q(0.5));
+4 -4
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@@ -123,7 +123,7 @@ void ReceiveRoomEvent_ItemEffect(union MultiSioData *recv, u8 i)
|| ((gMultiplayerConnections & (0x10 << (i))) >> ((i + 4))
!= (gMultiplayerConnections & (0x10 << (SIO_MULTI_CNT->id))) >> (SIO_MULTI_CNT->id + 4))) {
gPlayer.itemEffect |= PLAYER_ITEM_EFFECT__CONFUSION;
gPlayer.timerConfusion = ZONE_TIME_TO_INT(0, 10);
gPlayer.timerConfusion = TIME(0, 10);
CreateItemTask_Confusion(gPlayer.character);
#if (GAME == GAME_SA2)
m4aSongNumStart(SE_ITEM_CONFUSION);
@@ -177,7 +177,7 @@ void ReceiveRoomEvent_ItemEffect(union MultiSioData *recv, u8 i)
gPlayer.layer = (mpp->unk54 >> 7) & 1;
gPlayer.moveState |= MOVESTATE_IN_AIR;
mpp->unk60 = 30;
gPlayer.timerInvulnerability = ZONE_TIME_TO_INT(0, 2);
gPlayer.timerInvulnerability = TIME(0, 2);
gCamera.x = (I(gPlayer.qWorldX) + gCamera.shiftX) - (DISPLAY_WIDTH / 2);
gCamera.y = (I(gPlayer.qWorldY) + gCamera.shiftY) - (DISPLAY_HEIGHT / 2);
#if (GAME == GAME_SA2)
@@ -192,7 +192,7 @@ void ReceiveRoomEvent_ItemEffect(union MultiSioData *recv, u8 i)
|| ((gMultiplayerConnections & (0x10 << (i))) >> ((i + 4))
!= (gMultiplayerConnections & (0x10 << (SIO_MULTI_CNT->id))) >> (SIO_MULTI_CNT->id + 4))) {
gPlayer.itemEffect |= PLAYER_ITEM_EFFECT__MP_SLOW_DOWN;
gPlayer.timerSpeedup = ZONE_TIME_TO_INT(0, 10);
gPlayer.timerSpeedup = TIME(0, 10);
gPlayer.itemEffect &= ~PLAYER_ITEM_EFFECT__SPEED_UP;
CreateItemTask_Confusion(gPlayer.character);
m4aMPlayTempoControl(&gMPlayInfo_BGM, Q(0.5));
@@ -304,7 +304,7 @@ NONMATCH("asm/non_matching/game/multiplayer/evt_mgr__ReceiveRoomEvent_ReachedSta
if (count2 == 0 && !(gStageFlags & 1)) {
gStageFlags |= 4;
gCourseTime = ZONE_TIME_TO_INT(1, 0);
gCourseTime = TIME(1, 0);
};
if ((count3 + 1) >= (u32)(count - 1) || gGameMode == GAME_MODE_MULTI_PLAYER || gGameMode == GAME_MODE_TEAM_PLAY) {
+2 -2
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@@ -21,11 +21,11 @@
#if (GAME == GAME_SA1)
#define DEMO_SPRITE_PRIO 1
#define DEMO_OAM_ORDER 15
#define DEMO_PLAYBACK_TIME ZONE_TIME_TO_INT(0, 30)
#define DEMO_PLAYBACK_TIME TIME(0, 30)
#elif (GAME == GAME_SA2)
#define DEMO_SPRITE_PRIO 0
#define DEMO_OAM_ORDER 1
#define DEMO_PLAYBACK_TIME ZONE_TIME_TO_INT(0, 24.5)
#define DEMO_PLAYBACK_TIME TIME(0, 24.5)
#endif
typedef struct {
+2 -2
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@@ -26,8 +26,8 @@
#include "constants/songs.h"
#include "constants/zones.h"
#define ITEM_DURATION_INVINCIBILITY ZONE_TIME_TO_INT(0, 20)
#define ITEM_DURATION_SPEED_UP ZONE_TIME_TO_INT(0, 20)
#define ITEM_DURATION_INVINCIBILITY TIME(0, 20)
#define ITEM_DURATION_SPEED_UP TIME(0, 20)
typedef struct {
/* 0x00|0x00 */ SpriteBase base;
+6 -6
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@@ -503,7 +503,7 @@ void InitializePlayer(Player *p)
p->stoodObj = NULL;
p->itemEffect = PLAYER_ITEM_EFFECT__NONE;
p->SA2_LABEL(unk2A) = 0;
p->SA2_LABEL(unk72) = ZONE_TIME_TO_INT(0, 6);
p->SA2_LABEL(unk72) = TIME(0, 6);
p->SA2_LABEL(unk7E) = 0;
p->SA2_LABEL(unk7C) = 0;
p->SA2_LABEL(unk82) = Q(1);
@@ -3897,7 +3897,7 @@ void Task_PlayerDied(void)
if (DeadPlayerLeftScreen(&gPlayer, &gCamera, gPlayer.qWorldY)) {
player_0_Task *gt = TASK_DATA(gCurTask);
gt->unk4 = ZONE_TIME_TO_INT(0, 1);
gt->unk4 = TIME(0, 1);
#if (GAME == GAME_SA2)
gPlayer.moveState |= MOVESTATE_100000;
if (IS_MULTI_PLAYER) {
@@ -4244,7 +4244,7 @@ NONMATCH("asm/non_matching/game/stage/Player__Task_804597C.inc", void Task_80459
}
// Inline of Player_InitializeDrowning?
gPartner.framesUntilDrownCountDecrement = ZONE_TIME_TO_INT(0, 1);
gPartner.framesUntilDrownCountDecrement = TIME(0, 1);
gPartner.secondsUntilDrown = 30;
if (gPartner.playerID == 0) {
@@ -4355,7 +4355,7 @@ void Task_8045B38(void)
partner->moveState &= ~MOVESTATE_20;
// Inline of Player_InitializeDrowning?
partner->framesUntilDrownCountDecrement = ZONE_TIME_TO_INT(0, 1);
partner->framesUntilDrownCountDecrement = TIME(0, 1);
partner->secondsUntilDrown = 30;
if (partner->playerID == PLAYER_1) {
@@ -4591,7 +4591,7 @@ NONMATCH("asm/non_matching/game/stage/Player__sa2__sub_802486C.inc", void SA2_LA
#if (GAME == GAME_SA1)
if ((p->qSpeedGround != Q(0)) || (p->heldInput & (DPAD_ANY | A_BUTTON | B_BUTTON))) {
p->SA2_LABEL(unk72) = ZONE_TIME_TO_INT(0, 6);
p->SA2_LABEL(unk72) = TIME(0, 6);
}
#endif
@@ -5745,7 +5745,7 @@ void Player_8047280(Player *p)
}
}
void sub_80472AC(Player *p) { p->SA2_LABEL(unk72) = ZONE_TIME_TO_INT(0, 6); }
void sub_80472AC(Player *p) { p->SA2_LABEL(unk72) = TIME(0, 6); }
void sub_80472B8(Player *p)
{
+1 -1
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@@ -332,7 +332,7 @@ void Player_Tails_InitFlying(Player *p)
PLAYERFN_CHANGE_SHIFT_OFFSETS(p, 6, 14);
}
p->w.tf.flyingDuration = ZONE_TIME_TO_INT(0, 4);
p->w.tf.flyingDuration = TIME(0, 4);
Player_Tails_8047990(p);
}
+10 -10
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@@ -235,7 +235,7 @@ NONMATCH("asm/non_matching/game/stage/results__CreateStageResults.inc", u32 Crea
}
if (gCurrentLevel == LEVEL_INDEX(ZONE_6, ACT_1)) {
const s32 countDown = ZONE_TIME_TO_INT(3, 0);
const s32 countDown = TIME(3, 0);
if (gCheckpointTime <= +countDown) {
courseTime = 1;
} else {
@@ -254,23 +254,23 @@ NONMATCH("asm/non_matching/game/stage/results__CreateStageResults.inc", u32 Crea
gMusicManagerState.unk0 = 0xFF;
if (courseTime >= ZONE_TIME_TO_INT(6, 0)) {
if (courseTime >= TIME(6, 0)) {
timeScore = 0;
} else if (courseTime >= ZONE_TIME_TO_INT(5, 0)) {
} else if (courseTime >= TIME(5, 0)) {
timeScore = 500;
} else if (courseTime >= ZONE_TIME_TO_INT(4, 0)) {
} else if (courseTime >= TIME(4, 0)) {
timeScore = 1000;
} else if (courseTime >= ZONE_TIME_TO_INT(3, 0)) {
} else if (courseTime >= TIME(3, 0)) {
timeScore = 2000;
} else if (courseTime >= ZONE_TIME_TO_INT(2, 0)) {
} else if (courseTime >= TIME(2, 0)) {
timeScore = 3000;
} else if (courseTime >= ZONE_TIME_TO_INT(1, 30)) {
} else if (courseTime >= TIME(1, 30)) {
timeScore = 4000;
} else if (courseTime >= ZONE_TIME_TO_INT(1, 0)) {
} else if (courseTime >= TIME(1, 0)) {
timeScore = 5000;
} else if (courseTime >= ZONE_TIME_TO_INT(0, 50)) {
} else if (courseTime >= TIME(0, 50)) {
timeScore = 10000;
} else if (courseTime >= ZONE_TIME_TO_INT(0, 30)) {
} else if (courseTime >= TIME(0, 30)) {
timeScore = 50000;
} else {
timeScore = 80000;
+9 -9
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@@ -122,21 +122,21 @@ void GameStageStart(void)
gMPStageStartFrameCount = gFrameCount;
}
gCheckpointTime = ZONE_TIME_TO_INT(0, 0);
gCheckpointTime = TIME(0, 0);
#if (GAME == GAME_SA1)
if ((gGameMode == GAME_MODE_MULTI_PLAYER_COLLECT_RINGS) || (gGameMode == GAME_MODE_CHAO_HUNT)) {
gCourseTime = ZONE_TIME_TO_INT(3, 0);
gCourseTime = TIME(3, 0);
} else if (gGameMode == GAME_MODE_TEAM_PLAY) {
gCourseTime = ZONE_TIME_TO_INT(5, 0);
gCourseTime = TIME(5, 0);
} else {
gCourseTime = ZONE_TIME_TO_INT(0, 0);
gCourseTime = TIME(0, 0);
}
#elif (GAME == GAME_SA2)
if (gGameMode != GAME_MODE_MULTI_PLAYER_COLLECT_RINGS) {
gCourseTime = ZONE_TIME_TO_INT(0, 0);
gCourseTime = TIME(0, 0);
} else {
gCourseTime = ZONE_TIME_TO_INT(3, 0);
gCourseTime = TIME(3, 0);
}
#endif
@@ -710,7 +710,7 @@ void StageInit_Zone6Act1(void)
if (gGameMode == GAME_MODE_SINGLE_PLAYER) {
gStageFlags |= STAGE_FLAG__TIMER_REVERSED;
gCourseTime = ZONE_TIME_TO_INT(5, 0);
gCourseTime = TIME(5, 0);
}
}
@@ -724,7 +724,7 @@ void StageInit_Zone6Act1(void)
if (gGameMode == GAME_MODE_SINGLE_PLAYER) {
gStageFlags |= STAGE_FLAG__TIMER_REVERSED;
gCourseTime = ZONE_TIME_TO_INT(5, 0);
gCourseTime = TIME(5, 0);
}
}
@@ -736,7 +736,7 @@ void StageInit_Zone6Act1(void)
if (gGameMode == GAME_MODE_SINGLE_PLAYER) {
gStageFlags |= STAGE_FLAG__TIMER_REVERSED;
gCourseTime = ZONE_TIME_TO_INT(5, 0);
gCourseTime = TIME(5, 0);
}
}
}
+2 -2
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@@ -245,13 +245,13 @@ void StageUI_DrawTimer(u32 courseTime)
s16 redOffset;
if (gStageFlags & STAGE_FLAG__TIMER_REVERSED) {
if ((gCourseTime < ZONE_TIME_TO_INT(1, 0)) && (gStageTime & 0x10)) {
if ((gCourseTime < TIME(1, 0)) && (gStageTime & 0x10)) {
redOffset = 11;
} else {
redOffset = 0;
}
} else {
if ((gCourseTime > ZONE_TIME_TO_INT(9, 0)) && (gStageTime & 0x10)) {
if ((gCourseTime > TIME(9, 0)) && (gStageTime & 0x10)) {
redOffset = 11;
} else {
redOffset = 0;
+1 -1
View File
@@ -522,7 +522,7 @@ NONMATCH("asm/non_matching/game/stage/ui__Task_8055458.inc", void Task_8055458(v
mpp->unk5C &= ~0x2;
}
gPlayer.timerInvulnerability = ZONE_TIME_TO_INT(0, 2);
gPlayer.timerInvulnerability = TIME(0, 2);
}
// _08055622
+5 -5
View File
@@ -90,14 +90,14 @@ void Task_TimeOverTimerUpdate()
TimeOverState *state = TASK_DATA(overTimer->t);
state->timer = overTimer->timer;
if (overTimer->timer > ZONE_TIME_TO_INT(0, 3.5)) {
if (overTimer->timer > TIME(0, 3.5)) {
if (gCurrentLevel == LEVEL_INDEX(ZONE_6, ACT_1)) {
gCamera.SA2_LABEL(unk50) |= 0x2000;
}
sub_805423C(&state->strc0);
}
if (++overTimer->timer > ZONE_TIME_TO_INT(0, 5.5)) {
if (++overTimer->timer > TIME(0, 5.5)) {
TaskDestroy(overTimer->t);
TaskDestroy(gCurTask);
@@ -120,10 +120,10 @@ void Task_TimeOverStateUpdate()
TimeOverState *state = TASK_DATA(gCurTask);
timer = state->timer;
if (timer > ZONE_TIME_TO_INT(0, 2.0)) {
if (timer > TIME(0, 2.0)) {
state->s2.x = state->s.x = (DISPLAY_WIDTH / 2);
} else if (timer > ZONE_TIME_TO_INT(0, 0.5)) {
state->s2.x = state->s.x = (DISPLAY_WIDTH + 60) - ((timer - ZONE_TIME_TO_INT(0, 0.5)) * 2);
} else if (timer > TIME(0, 0.5)) {
state->s2.x = state->s.x = (DISPLAY_WIDTH + 60) - ((timer - TIME(0, 0.5)) * 2);
}
s = &state->s;