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https://github.com/SAT-R/sa2.git
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sa1: move data into sa1 sub directory
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5515 files changed
+5872
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@@ -16,3 +16,9 @@ graphics/obj_tiles/4bpp/%.4bpp: graphics/obj_tiles/4bpp/%.png
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graphics/obj_tiles/8bpp/%.8bpp: graphics/obj_tiles/8bpp/%.png
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$(GFX) $< $@ $(GFX_CVT_FLAGS)
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graphics/sa1/obj_tiles/4bpp/%.4bpp: graphics/sa1/obj_tiles/4bpp/%.png
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$(GFX) $< $@ $(GFX_CVT_FLAGS)
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graphics/sa1/obj_tiles/8bpp/%.8bpp: graphics/sa1/obj_tiles/8bpp/%.png
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$(GFX) $< $@ $(GFX_CVT_FLAGS)
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+2
-2
@@ -68,7 +68,7 @@ Temporary Items
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*.dump
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build
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tools/agbcc
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**/sound/songs/midi/*.s
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**/sound/*/songs/midi/*.s
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/ctx.c
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reports
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.vscode/*.log
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@@ -81,7 +81,7 @@ reports
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*.8bpp
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libagbsyscall/*.s
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!data/maps/*/*/tilemaps/*/*.bin
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!data/*/maps/*/*/tilemaps/*/*.bin
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*.exe
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*.dll
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*.lib
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+7
-7
@@ -139,22 +139,22 @@ ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
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C_SUBDIR = src
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C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
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DATA_ASM_SUBDIR = data
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DATA_ASM_SUBDIR = data/sa1
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DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
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SONG_SUBDIR = sound/songs
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SONG_SUBDIR = sound/sa1/songs
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SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
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SOUND_ASM_SUBDIR = sound
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SOUND_ASM_BUILDDIR = $(OBJ_DIR)/$(SOUND_ASM_SUBDIR)
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MID_SUBDIR = sound/songs/midi
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MID_SUBDIR = sound/sa1/songs/midi
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MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
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SAMPLE_SUBDIR = sound/direct_sound_samples
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SAMPLE_SUBDIR = sound/sa1/direct_sound_samples
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OBJ_TILES_4BPP_SUBDIR = graphics/obj_tiles/4bpp
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TILESETS_SUBDIR = graphics/tilesets/
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OBJ_TILES_4BPP_SUBDIR = graphics/sa1/obj_tiles/4bpp
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TILESETS_SUBDIR = graphics/sa1/tilesets/
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ifeq ($(PLATFORM),gba)
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C_SRCS := $(shell find $(C_SUBDIR) -name "*.c" -not -path "*/platform/*")
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@@ -466,7 +466,7 @@ include ../graphics.mk
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chao_garden/mb_chao_garden.gba.lz: chao_garden/mb_chao_garden.gba
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$(GFX) $< $@ -search 1
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data/mb_chao_garden_japan.gba.lz: data/mb_chao_garden_japan.gba
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data/sa1/mb_chao_garden_japan.gba.lz: data/sa1/mb_chao_garden_japan.gba
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$(GFX) $< $@ -search 1
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%interactables.bin: %interactables.csv
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@@ -29,23 +29,23 @@ C_DECL(gUnknown_087BF8DC):
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@@@
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@@@ Compressed Input-recordings for Demo playback
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@@@
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@ src/data/recordings.c:static const u8 demo1[]
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@ src/data/sa1/recordings.c:static const u8 demo1[]
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.global demo1
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demo1:
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.incbin "baserom_sa1.gba", 0x007BF918, 0x1F8
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@ src/data/recordings.c:static const u8 demo2[]
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@ src/data/sa1/recordings.c:static const u8 demo2[]
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.global demo2
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demo2:
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.incbin "baserom_sa1.gba", 0x007BFB10, 0x200
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@ src/data/recordings.c:static const u8 demo4[]
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@ src/data/sa1/recordings.c:static const u8 demo4[]
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@ NOTE: Ice Mountain data comes before Casino Paradise!
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.global demo4
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demo4:
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.incbin "baserom_sa1.gba", 0x007BFD10, 0x208
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@ src/data/recordings.c:static const u8 demo3[]
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@ src/data/sa1/recordings.c:static const u8 demo3[]
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.global demo3
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demo3:
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.incbin "baserom_sa1.gba", 0x007BFF18, 0x200
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@@ -3,7 +3,7 @@
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mSectionRodata
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@ "graphics/tilemaps/mp_multipak_player_overview/header.c"
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@ "graphics/sa1/tilemaps/mp_multipak_player_overview/header.c"
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.global C_DECL(gUnknown_084ADA08)
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C_DECL(gUnknown_084ADA08):
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