move engine related files to root

This commit is contained in:
Oliver Bell committed 2023-02-27 14:24:40 +00:00
1 parent e4b8c6accd
commit 24b8a8ac4d
131 files changed
+312 -302

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+9 -9
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@@ -5,12 +5,12 @@
"global.h": "c",
"m4a_internal.h": "c",
"lib/m4a.h": "c",
"engine/task.h": "c",
"task.h": "c",
"flash_internal.h": "c",
"agb_flash.h": "c",
"engine/malloc_ewram.h": "c",
"malloc_ewram.h": "c",
"data.h": "c",
"engine/sprite.h": "c",
"sprite.h": "c",
"game/math.h": "c",
"game/save.h": "c",
"flags.h": "c",
@@ -28,9 +28,9 @@
"zones.h": "c",
"player.h": "c",
"input.h": "c",
"engine/input_recorder.h": "c",
"recordings.h": "c",
"engine/trig.h": "c",
"input_recorder.h": "c",
"data/recordings.h": "c",
"trig.h": "c",
"game/options_screen.h": "c",
"songs.h": "c",
"text.h": "c",
@@ -39,13 +39,13 @@
"game/time.h": "c",
"random": "c",
"multiplayer.h": "c",
"engine/malloc_vram.h": "c",
"malloc_vram.h": "c",
"game/multiplayer/multipak_connection.h": "c",
"game/multiplayer/team_play.h": "c",
"multi_boot.h": "c",
"game/character_select.h": "c",
"transition.h": "c",
"palettes.h": "c",
"data/palettes.h": "c",
"game/multiplayer/mode_select.h": "c",
"game/time_attack/lobby.h": "c",
"game/course_select.h": "c",
@@ -163,7 +163,7 @@
"game/interactables_2/094.h": "c",
"game/interactables_2/080.h": "c",
"game/interactables_2/music_plant/pipe_horn.h": "c",
"engine/animation_commands.h": "c",
"animation_commands.h": "c",
"game/interactables_2/074.h": "c",
"game/interactables_2/tec_base/light_bridge.h": "c",
"game/interactables_2/wind_up_stick.h": "c",
@@ -2,7 +2,7 @@
#define GUARD_ANIMATION_COMMANDS_H
#include "global.h"
#include "engine/sprite.h"
#include "sprite.h"
#define AnimCommandSizeInWords(_structType) ((sizeof(_structType)) / sizeof(s32))
+3 -3
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@@ -3,9 +3,9 @@
#include "global.h"
#include "data.h"
#include "engine/task.h"
#include "engine/sprite.h"
#include "engine/input_recorder.h"
#include "task.h"
#include "sprite.h"
#include "input_recorder.h"
struct MultiSioData_0_0 {
// id
+1 -1
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@@ -6,7 +6,7 @@
#define GUARD_DATA_H
#include "global.h"
#include "engine/animation_commands.h"
#include "animation_commands.h"
// TODO: extract this data
extern union Unk_03002E60 gMapHeaders[];
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+1 -1
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@@ -2,7 +2,7 @@
#define GUARD_BACKGROUNDS_H
#include "global.h"
#include "engine/sprite.h"
#include "sprite.h"
struct UNK_3005B80_UNK4 {
u8 unk0;
+3 -3
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@@ -14,10 +14,10 @@
#define GAME_MODE_MULTI_PLAYER_COLLECT_RINGS 5
#include "global.h"
#include "engine/sprite.h"
#include "lib/multi_sio.h"
#include "sprite.h"
#include "multi_sio.h"
#include "game/save.h"
#include "engine/task.h"
#include "task.h"
#include "constants/move_states.h"
+1 -1
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@@ -3,7 +3,7 @@
#include "gba/defines.h"
#include "gba/types.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "game/game.h"
#define INTERACTABLE_DATA_SIZE_SA1 4
+1 -1
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@@ -2,7 +2,7 @@
#define GUARD_IA_DASH_RING_H
#include "global.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "game/interactable.h"
#define DASH_RING__NUM_ORIENTATIONS 8
@@ -3,7 +3,7 @@
#include "global.h"
#include "game/game.h"
#include "lib/multi_sio.h"
#include "multi_sio.h"
extern u8 gMultiplayerUnlockedCharacters;
extern u8 gMultiplayerConnections;
+1 -1
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@@ -3,7 +3,7 @@
#include "global.h"
#include "game/save.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "constants/text.h"
+1 -1
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@@ -2,7 +2,7 @@
#define GUARD_SPECIAL_COLLECTABLES_H
#include "global.h"
#include "engine/task.h"
#include "task.h"
#include "game/special_stage/main.h"
#define MAX_RING_PARTICLES 8
+1 -1
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@@ -2,7 +2,7 @@
#define GUARD_SPECIAL_STAGE_DATA_H
#include "global.h"
#include "engine/sprite.h" // for the 'AnimId' type
#include "sprite.h" // for the 'AnimId' type
#include "zones.h"
#define SPRITE_ARRAY_END \
+1 -1
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@@ -3,7 +3,7 @@
#define GUARD_SPECIAL_GUARD_ROBO_H
#include "global.h"
#include "engine/task.h"
#include "task.h"
#include "game/special_stage/main.h"
#include "game/special_stage/data.h"
+1 -1
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@@ -2,7 +2,7 @@
#define GUARD_SPECIAL_STAGE_H
#include "global.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#define SPECIAL_STAGE_ZONE_SIZE 8
+1 -1
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@@ -2,7 +2,7 @@
#define GUARD_SPECIAL_STAGE_UI_H
#include "global.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "game/special_stage/main.h"
struct SpecialStageUI {
+1 -1
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@@ -4,7 +4,7 @@
#include "global.h"
#include "game/special_stage/main.h"
#include "game/special_stage/data.h"
#include "engine/sprite.h"
#include "sprite.h"
extern void *gUnknown_03005B58;
extern void *gUnknown_03005B5C;
+1 -1
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@@ -2,7 +2,7 @@
#define GUARD_INTRO_H
#include "global.h"
#include "engine/sprite.h"
#include "sprite.h"
// TODO: not sure why these were shared from here, may
// not be
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+3 -3
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@@ -3,9 +3,9 @@
#include "global.h"
#include "data.h"
#include "engine/task.h"
#include "engine/sprite.h"
#include "engine/input_recorder.h"
#include "task.h"
#include "sprite.h"
#include "input_recorder.h"
struct MultiSioData_0_0 {
// id
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@@ -1,7 +1,7 @@
#ifndef GUARD_SIO32_MULTI_LOAD_H
#define GUARD_SIO32_MULTI_LOAD_H
#include "lib/multi_sio.h"
#include "multi_sio.h"
// Optimize the following settings based on the software
// specifications
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+30 -20
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@@ -25,26 +25,31 @@ SECTIONS
ROM :
ALIGN(4)
{
/* bootstrap */
build/sa2/asm/rom_header.o(.text);
build/sa2/asm/crt0.o(.text);
/* engine */
build/sa2/asm/multi_sio_asm.o(.text);
build/sa2/src/lib/multi_sio.o(.text);
build/sa2/src/lib/multi_boot.o(.text);
build/sa2/src/lib/sio32_multi_load.o(.text);
build/sa2/src/multi_sio.o(.text);
build/sa2/src/multi_boot.o(.text);
build/sa2/src/sio32_multi_load.o(.text);
build/sa2/src/core.o(.text);
build/sa2/src/main.o(.text);
build/sa2/src/engine/task.o(.text);
build/sa2/src/engine/sprite_1.o(.text);
build/sa2/src/engine/bg_update.o(.text);
build/sa2/src/engine/animation_commands_extra.o(.text);
build/sa2/src/task.o(.text);
build/sa2/src/sprite_1.o(.text);
build/sa2/src/bg_update.o(.text);
build/sa2/src/animation_commands_extra.o(.text);
build/sa2/asm/sprite_2.o(.text);
build/sa2/src/engine/sprite_3.o(.text);
build/sa2/src/sprite_3.o(.text);
build/sa2/asm/sprite_3.o(.text);
build/sa2/src/engine/animation_commands.o(.text);
build/sa2/src/animation_commands.o(.text);
build/sa2/asm/sprite_4.o(.text);
build/sa2/src/engine/malloc_ewram.o(.text);
build/sa2/src/engine/malloc_vram.o(.text);
build/sa2/src/engine/input_recorder.o(.text);
build/sa2/src/malloc_ewram.o(.text);
build/sa2/src/malloc_vram.o(.text);
build/sa2/src/input_recorder.o(.text);
/* game */
build/sa2/asm/entities_0.o(.text);
build/sa2/src/game/interactables_0/spring.o(.text);
build/sa2/asm/interactable_platform.o(.text);
@@ -164,6 +169,8 @@ SECTIONS
build/sa2/src/game/cutscenes/final_ending_fall.o(.text);
build/sa2/src/game/cutscenes/final_ending_land.o(.text);
build/sa2/src/game/cutscenes/missing_emeralds.o(.text);
/* libs */
build/sa2/asm/m4a0.o(.text);
build/sa2/src/lib/m4a.o(.text);
build/sa2/src/lib/agb_flash.o(.text);
@@ -185,15 +192,18 @@ SECTIONS
*libc.a:memset.o(.text);
/* Data */
build/sa2/src/lib/multi_sio.o(.rodata);
build/sa2/src/lib/sio32_multi_load.o(.rodata);
/* engine Data */
build/sa2/src/multi_sio.o(.rodata);
build/sa2/src/sio32_multi_load.o(.rodata);
build/sa2/src/core.o(.rodata);
build/sa2/src/engine/sprite_1.o(.rodata);
build/sa2/src/engine/trig.o(.rodata);
build/sa2/src/sprite_1.o(.rodata);
build/sa2/src/trig.o(.rodata);
build/sa2/asm/sprite_3.o(.rodata);
build/sa2/src/engine/animation_commands_extra.o(.rodata);
build/sa2/src/engine/animation_commands.o(.rodata);
build/sa2/src/animation_commands_extra.o(.rodata);
build/sa2/src/animation_commands.o(.rodata);
build/sa2/asm/sprite_4.o(.rodata);
/* game Data */
build/sa2/data/multiboot_chao_garden.o(.rodata);
build/sa2/asm/entities_0.o(.rodata);
build/sa2/src/game/interactables_0/spring.o(.rodata);
@@ -546,8 +556,8 @@ SECTIONS
build/sa2/data/data3.o(.rodata);
build/sa2/data/special_stage_levels.o(.rodata);
build/sa2/data/handlers_ia_pipe_horn_sequences.o(.rodata);
build/sa2/src/palettes.o(.rodata);
build/sa2/src/recordings.o(.rodata);
build/sa2/src/data/palettes.o(.rodata);
build/sa2/src/data/recordings.o(.rodata);
build/sa2/data/data4.o(.rodata);
build/sa2/data/multiboot_subgame_loader.o(.rodata);
@@ -3,9 +3,9 @@
#include "data.h"
#include "flags.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "engine/animation_commands.h"
#include "animation_commands.h"
extern s32 animCmd_GetTiles(void *cursor, Sprite *sprite);
static s32 animCmd_GetPalette(void *cursor, Sprite *sprite);
@@ -2,13 +2,13 @@
#include "gba/syscall.h"
#include "core.h"
#include "lib/m4a.h"
#include "engine/trig.h"
#include "trig.h"
#include "data.h"
#include "flags.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "engine/animation_commands.h"
#include "animation_commands.h"
extern const struct SpriteTables *gUnknown_03002794;
extern u8 gVramGraphicsCopyQueueIndex;
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+6 -6
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@@ -2,14 +2,14 @@
#include "global.h"
#include "data.h"
#include "lib/m4a.h"
#include "engine/malloc_ewram.h"
#include "lib/multi_sio.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "malloc_ewram.h"
#include "multi_sio.h"
#include "sprite.h"
#include "task.h"
#include "lib/agb_flash.h"
#include "flags.h"
#include "engine/input_recorder.h"
#include "engine/malloc_vram.h"
#include "input_recorder.h"
#include "malloc_vram.h"
// TODO: the order of these vars has
// been shuffled due to compilation losses.
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "palettes.h"
#include "data/palettes.h"
// TODO: move to data and include as asm
const u8 gUnknown_08C8796C[] = INCBIN_U8("graphics/8C8796C.gbapal");
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+4 -4
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@@ -1,12 +1,12 @@
#include "global.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "engine/malloc_vram.h"
#include "sprite.h"
#include "task.h"
#include "malloc_vram.h"
#include "game/math.h"
#include "game/boost_effect.h"
#include "engine/trig.h"
#include "trig.h"
#include "constants/animations.h"
#include "constants/move_states.h"
+4 -4
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@@ -2,14 +2,14 @@
#include "core.h"
#include "transition.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "game/character_select.h"
#include "game/save.h"
#include "lib/m4a.h"
#include "engine/task.h"
#include "engine/malloc_vram.h"
#include "task.h"
#include "malloc_vram.h"
#include "flags.h"
#include "engine/trig.h"
#include "trig.h"
#include "game/multiplayer/multipak_connection.h"
#include "game/multiplayer/results.h"
#include "player.h"
+3 -3
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@@ -1,9 +1,9 @@
#include "game/countdown.h"
#include "core.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "game/game.h"
#include "engine/task.h"
#include "engine/malloc_vram.h"
#include "task.h"
#include "malloc_vram.h"
#include "lib/m4a.h"
#include "constants/animations.h"
+4 -4
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@@ -1,17 +1,17 @@
#include "game/course_select.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "game/save.h"
#include "lib/m4a.h"
#include "game/character_select.h"
#include "constants/songs.h"
#include "constants/text.h"
#include "engine/task.h"
#include "engine/malloc_vram.h"
#include "task.h"
#include "malloc_vram.h"
#include "game/multiplayer/multipak_connection.h"
#include "engine/trig.h"
#include "trig.h"
struct CourseSelectionScreen {
struct UNK_802D4CC_UNK270 screenFade;
+2 -2
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@@ -4,9 +4,9 @@
#include "game/cutscenes/credits_slides.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "engine/task.h"
#include "task.h"
#include "lib/m4a.h"
#include "game/save.h"
+2 -2
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@@ -4,9 +4,9 @@
#include "game/cutscenes/missing_emeralds.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "engine/task.h"
#include "task.h"
#include "lib/m4a.h"
#include "game/save.h"
#include "game/title_screen.h"
+2 -2
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@@ -3,9 +3,9 @@
#include "game/cutscenes/credits_end.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "engine/task.h"
#include "task.h"
#include "lib/m4a.h"
#include "game/save.h"
+4 -4
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@@ -2,14 +2,14 @@
#include "game/cutscenes/endings.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "engine/task.h"
#include "task.h"
#include "game/cutscenes/extra_ending_fall.h"
#include "game/cutscenes/final_ending_fall.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "lib/m4a.h"
#include "engine/trig.h"
#include "trig.h"
#include "game/save.h"
#include "constants/songs.h"
+3 -3
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@@ -3,11 +3,11 @@
#include "game/cutscenes/extra_ending_slides.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "engine/task.h"
#include "task.h"
#include "lib/m4a.h"
#include "engine/trig.h"
#include "trig.h"
#include "game/save.h"
#include "game/math.h"
+2 -2
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@@ -2,9 +2,9 @@
#include "game/cutscenes/credits.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "engine/task.h"
#include "task.h"
#include "lib/m4a.h"
#include "game/save.h"
+2 -2
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@@ -3,9 +3,9 @@
#include "game/cutscenes/extra_ending_slides.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "engine/task.h"
#include "task.h"
#include "lib/m4a.h"
#include "game/save.h"
#include "game/math.h"
+3 -3
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@@ -1,13 +1,13 @@
#include "global.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "engine/task.h"
#include "task.h"
#include "game/cutscenes/credits.h"
#include "game/cutscenes/missing_emeralds.h"
#include "lib/m4a.h"
#include "engine/trig.h"
#include "trig.h"
#include "game/save.h"
#include "game/title_screen.h"
#include "game/math.h"
+4 -4
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@@ -2,12 +2,12 @@
#include "game/cutscenes/level_endings.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "engine/task.h"
#include "engine/malloc_vram.h"
#include "task.h"
#include "malloc_vram.h"
#include "lib/m4a.h"
#include "engine/trig.h"
#include "trig.h"
#include "game/course_select.h"
#include "game/save.h"
+2 -2
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@@ -2,9 +2,9 @@
#include "game/cutscenes/missing_emeralds.h"
#include "core.h"
#include "game/game.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "transition.h"
#include "engine/task.h"
#include "task.h"
#include "lib/m4a.h"
#include "game/save.h"
#include "game/title_screen.h"
+2 -2
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@@ -2,13 +2,13 @@
#include "game/game.h"
#include "game/save.h"
#include "game/race_progress.h"
#include "lib/multi_sio.h"
#include "multi_sio.h"
#include "game/multiboot/collect_rings/time_display.h"
#include "lib/m4a.h"
#include "game/time_attack/lobby.h"
#include "game/game_over.h"
#include "constants/songs.h"
#include "engine/trig.h"
#include "trig.h"
#include "constants/move_states.h"
+2 -2
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@@ -3,10 +3,10 @@
#include "game/game.h"
#include "game/time_attack/lobby.h"
#include "game/title_screen.h"
#include "engine/task.h"
#include "task.h"
#include "transition.h"
#include "lib/m4a.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "constants/songs.h"
typedef struct {
+1 -1
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@@ -2,7 +2,7 @@
#include "core.h"
#include "data.h"
#include "game/game.h"
#include "engine/task.h"
#include "task.h"
#include "game/init.h"
#include "flags.h"
#include "game/save.h"
+2 -2
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@@ -1,8 +1,8 @@
#include "global.h"
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "sprite.h"
#include "task.h"
#include "constants/interactables.h"
#include "constants/move_states.h"
+2 -2
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@@ -4,8 +4,8 @@
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "sprite.h"
#include "task.h"
#include "constants/move_states.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "engine/sprite.h"
#include "sprite.h"
#include "zones.h"
#include "constants/animations.h"
+3 -3
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@@ -1,9 +1,9 @@
#include "global.h"
#include "core.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "game/interactable.h"
#include "engine/task.h"
#include "engine/malloc_vram.h"
#include "task.h"
#include "malloc_vram.h"
#include "zones.h"
#include "constants/animations.h"
+1 -1
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@@ -1,5 +1,5 @@
#include "global.h"
#include "engine/task.h"
#include "task.h"
#include "game/game.h"
#include "game/interactable.h"
+3 -3
View File
@@ -1,12 +1,12 @@
#include "global.h"
#include "gba/types.h"
#include "lib/m4a.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "sprite.h"
#include "task.h"
#include "zones.h"
#include "constants/animations.h"
+3 -3
View File
@@ -1,11 +1,11 @@
#include "global.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "engine/task.h"
#include "task.h"
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "data.h"
#include "constants/animations.h"
+3 -3
View File
@@ -1,12 +1,12 @@
#include "global.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "lib/m4a.h"
#include "game/game.h"
#include "engine/task.h"
#include "task.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "game/game.h"
#include "constants/animations.h"
+3 -3
View File
@@ -1,9 +1,9 @@
#include "global.h"
#include "core.h"
#include "engine/task.h"
#include "engine/sprite.h"
#include "task.h"
#include "sprite.h"
#include "game/interactable.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "game/game.h"
#include "lib/m4a.h"
#include "constants/songs.h"
+3 -3
View File
@@ -1,15 +1,15 @@
#include "global.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "lib/m4a.h"
#include "game/game.h"
#include "engine/task.h"
#include "task.h"
#include "core.h"
#include "data.h"
#include "flags.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "constants/animations.h"
#include "constants/anim_commands.h"
+3 -3
View File
@@ -1,11 +1,11 @@
#include "global.h"
#include "engine/malloc_vram.h"
#include "engine/task.h"
#include "malloc_vram.h"
#include "task.h"
#include "game/game.h"
#include "constants/animations.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "sprite.h"
typedef struct {
/* 0x00 */ SpriteBase base;
+3 -3
View File
@@ -1,12 +1,12 @@
#include "global.h"
#include "core.h"
#include "engine/task.h"
#include "task.h"
#include "game/game.h"
#include "game/interactable.h"
#include "game/interactables_1/gapped_loop.h"
#include "constants/move_states.h"
#include "engine/sprite.h"
#include "engine/trig.h"
#include "sprite.h"
#include "trig.h"
typedef struct {
SpriteBase base;
+2 -2
View File
@@ -4,8 +4,8 @@
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "sprite.h"
#include "task.h"
#include "constants/move_states.h"
#include "constants/songs.h"
+2 -2
View File
@@ -1,9 +1,9 @@
#include <string.h> // for memcpy
#include "global.h"
#include "engine/task.h"
#include "task.h"
#include "lib/m4a.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "game/interactable.h"
+3 -3
View File
@@ -2,12 +2,12 @@
#include "lib/m4a.h"
#include "gba/syscall.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "sprite.h"
#include "task.h"
#include "constants/animations.h"
#include "constants/move_states.h"
@@ -1,10 +1,10 @@
#include "global.h"
#include "engine/task.h"
#include "task.h"
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "constants/interactables.h"
#include "constants/move_states.h"
+3 -3
View File
@@ -1,9 +1,9 @@
#include "global.h"
#include "game/interactables_1/windmill.h"
#include "engine/malloc_vram.h"
#include "engine/sprite.h"
#include "malloc_vram.h"
#include "sprite.h"
#include "game/game.h"
#include "engine/trig.h"
#include "trig.h"
#include "constants/animations.h"
typedef struct {
+3 -3
View File
@@ -2,11 +2,11 @@
#include "game/game.h"
#include "game/interactable.h"
#include "core.h"
#include "engine/task.h"
#include "task.h"
#include "lib/m4a.h"
#include "game/interactables_2/080.h"
#include "engine/malloc_vram.h"
#include "engine/trig.h"
#include "malloc_vram.h"
#include "trig.h"
#include "constants/animations.h"
#include "constants/songs.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#include "global.h"
#include "game/interactables_2/085.h"
#include "engine/trig.h"
#include "trig.h"
#include "lib/m4a.h"
#include "constants/songs.h"
+3 -3
View File
@@ -1,9 +1,9 @@
#include "global.h"
#include "core.h"
#include "engine/task.h"
#include "task.h"
#include "game/interactables_2/095.h"
#include "engine/malloc_vram.h"
#include "engine/trig.h"
#include "malloc_vram.h"
#include "trig.h"
#include "constants/move_states.h"
+3 -3
View File
@@ -3,9 +3,9 @@
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "engine/trig.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "game/game.h"
#include "constants/move_states.h"
+4 -4
View File
@@ -1,14 +1,14 @@
#include "global.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "lib/m4a.h"
#include "engine/trig.h"
#include "trig.h"
#include "game/game.h"
#include "engine/task.h"
#include "task.h"
#include "game/interactable.h"
#include "game/interactables_2/dash_ring.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "constants/animations.h"
#include "constants/move_states.h"
+3 -3
View File
@@ -1,12 +1,12 @@
#include "global.h"
#include "gba/types.h"
#include "lib/m4a.h"
#include "engine/trig.h"
#include "trig.h"
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "sprite.h"
#include "task.h"
#include "constants/animations.h"
#include "constants/move_states.h"
@@ -2,9 +2,9 @@
#include "game/game.h"
#include "game/interactable.h"
#include "game/interactables_2/turn_around_bar.h"
#include "engine/task.h"
#include "engine/sprite.h"
#include "engine/malloc_vram.h"
#include "task.h"
#include "sprite.h"
#include "malloc_vram.h"
#include "constants/animations.h"
#include "constants/move_states.h"
@@ -2,9 +2,9 @@
#include "game/game.h"
#include "game/interactable.h"
#include "game/interactables_2/wind_up_stick.h"
#include "engine/task.h"
#include "engine/sprite.h"
#include "engine/malloc_vram.h"
#include "task.h"
#include "sprite.h"
#include "malloc_vram.h"
#include "constants/animations.h"
#include "constants/move_states.h"
@@ -1,10 +1,10 @@
#include "global.h"
#include "core.h"
#include "game/game.h"
#include "engine/task.h"
#include "task.h"
#include "game/interactable.h"
#include "game/interactables_2/ice_paradise/half_pipe.h"
#include "engine/trig.h"
#include "trig.h"
typedef struct {
s32 x;
@@ -1,10 +1,10 @@
#include "global.h"
#include "engine/task.h"
#include "task.h"
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "constants/move_states.h"
@@ -1,7 +1,7 @@
#include "global.h"
#include "lib/m4a.h"
#include "engine/task.h"
#include "engine/trig.h"
#include "task.h"
#include "trig.h"
#include "game/interactable.h"
#include "game/interactables_2/note_particle.h"
@@ -1,10 +1,10 @@
#include "global.h"
#include "core.h"
#include "lib/m4a.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "game/interactable.h"
#include "engine/task.h"
#include "task.h"
#include "game/game.h"
@@ -1,5 +1,5 @@
#include "global.h"
#include "engine/trig.h"
#include "trig.h"
#include "game/interactables_2/music_plant/pipe_horn.h"
@@ -1,7 +1,7 @@
#include "global.h"
#include "lib/m4a.h"
#include "engine/task.h"
#include "engine/trig.h"
#include "task.h"
#include "trig.h"
#include "game/interactable.h"
#include "game/interactables_2/note_particle.h"
@@ -1,7 +1,7 @@
#include "global.h"
#include "lib/m4a.h"
#include "engine/task.h"
#include "engine/trig.h"
#include "task.h"
#include "trig.h"
#include "game/interactable.h"
#include "game/interactables_2/note_particle.h"
@@ -3,9 +3,9 @@
#include "lib/m4a.h"
#include "game/math.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "engine/trig.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "game/interactable.h"
#include "game/interactables_2/note_particle.h"
@@ -1,10 +1,10 @@
#include "global.h"
#include "lib/m4a.h"
#include "engine/trig.h"
#include "trig.h"
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "game/interactables_2/music_plant/pipe_horn.h"
+4 -4
View File
@@ -1,12 +1,12 @@
#include "global.h"
#include "gba/types.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "engine/trig.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "game/interactables_2/note_particle.h"
@@ -1,11 +1,11 @@
#include "global.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "lib/m4a.h"
#include "game/game.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "sprite.h"
#include "task.h"
#include "constants/animations.h"
#include "constants/move_states.h"
+2 -2
View File
@@ -1,7 +1,7 @@
#include "global.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "sprite.h"
#include "task.h"
#include "constants/animations.h"
+3 -3
View File
@@ -1,15 +1,15 @@
#include "global.h"
#include "engine/malloc_vram.h"
#include "malloc_vram.h"
#include "lib/m4a.h"
#include "game/game.h"
#include "engine/task.h"
#include "task.h"
#include "core.h"
#include "data.h"
#include "flags.h"
#include "game/interactable.h"
#include "engine/sprite.h"
#include "sprite.h"
#include "constants/animations.h"
#include "constants/move_states.h"
@@ -2,9 +2,9 @@
#include "game/game.h"
#include "game/interactable.h"
#include "game/interactables_2/tec_base/light_bridge.h"
#include "engine/sprite.h"
#include "engine/task.h"
#include "engine/malloc_vram.h"
#include "sprite.h"
#include "task.h"
#include "malloc_vram.h"
#include "lib/m4a.h"
#include "constants/interactables.h"
@@ -1,6 +1,6 @@
#include "global.h"
#include "game/interactables_2/tec_base/note_block.h"
#include "engine/trig.h"
#include "trig.h"
#include "game/game.h"
#include "lib/m4a.h"
+4 -4
View File
@@ -4,14 +4,14 @@
#include "game/multiboot/connection.h"
#include "game/multiplayer/multipak_connection.h"
#include "game/multiboot/collect_rings/results.h"
#include "engine/task.h"
#include "engine/sprite.h"
#include "task.h"
#include "sprite.h"
#include "game/save.h"
#include "game/title_screen.h"
#include "transition.h"
#include "lib/m4a.h"
#include "lib/multi_boot.h"
#include "lib/sio32_multi_load.h"
#include "multi_boot.h"
#include "sio32_multi_load.h"
#include "constants/animations.h"
#include "constants/songs.h"
@@ -1,8 +1,8 @@
#include "core.h"
#include "game/game.h"
#include "game/multiboot/collect_rings/time_display.h"
#include "engine/malloc_vram.h"
#include "engine/animation_commands.h"
#include "malloc_vram.h"
#include "animation_commands.h"
typedef struct {
Sprite unk0;
+4 -4
View File
@@ -5,14 +5,14 @@
#include "game/multiboot/collect_rings/results.h"
#include "game/multiplayer/multipak_connection.h"
#include "game/multiplayer/mode_select.h"
#include "engine/task.h"
#include "engine/sprite.h"
#include "task.h"
#include "sprite.h"
#include "game/save.h"
#include "game/title_screen.h"
#include "transition.h"
#include "lib/m4a.h"
#include "lib/multi_boot.h"
#include "lib/sio32_multi_load.h"
#include "multi_boot.h"
#include "sio32_multi_load.h"
#include "mb_programs.h"
#include "constants/animations.h"
+3 -3
View File
@@ -3,11 +3,11 @@
#include "data.h"
#include "game/multiplayer/communication_outcome.h"
#include "game/multiplayer/multipak_connection.h"
#include "engine/task.h"
#include "engine/sprite.h"
#include "task.h"
#include "sprite.h"
#include "game/save.h"
#include "game/title_screen.h"
#include "lib/multi_sio.h"
#include "multi_sio.h"
#include "lib/m4a.h"
#include "game/game.h"
#include "flags.h"
+4 -4
View File
@@ -4,10 +4,10 @@
#include "game/multiboot/connection.h"
#include "game/save.h"
#include "core.h"
#include "lib/multi_sio.h"
#include "engine/task.h"
#include "engine/sprite.h"
#include "engine/malloc_vram.h"
#include "multi_sio.h"
#include "task.h"
#include "sprite.h"
#include "malloc_vram.h"
#include "transition.h"
#include "lib/m4a.h"
#include "flags.h"
+3 -3
View File
@@ -4,11 +4,11 @@
#include "game/multiplayer/multipak_connection.h"
#include "game/multiplayer/communication_outcome.h"
#include "game/multiplayer/mode_select.h"
#include "engine/task.h"
#include "engine/sprite.h"
#include "task.h"
#include "sprite.h"
#include "game/save.h"
#include "game/title_screen.h"
#include "lib/multi_sio.h"
#include "multi_sio.h"
#include "transition.h"
#include "lib/m4a.h"
#include "constants/text.h"
+3 -3
View File
@@ -3,10 +3,10 @@
#include "game/multiplayer/results.h"
#include "game/multiplayer/multipak_connection.h"
#include "game/multiplayer_lobby.h"
#include "engine/task.h"
#include "engine/sprite.h"
#include "task.h"
#include "sprite.h"
#include "game/save.h"
#include "lib/multi_sio.h"
#include "multi_sio.h"
#include "lib/m4a.h"
#include "constants/songs.h"
#include "constants/text.h"
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