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document that rom is shiftable, extract another pointer array
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@@ -21,11 +21,13 @@ It so far builds the following ROMs:
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### Current state
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- :tada: The build is shiftable! You can make any code or asset additions/modifications you like, and most aspects of the game will continue to function.
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- Assembly code [extracted, disassembled, and somewhat categorised](./asm/)
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- All libraries decompiled to C or referenced from `agbcc`
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- Initialisation of game state, main task logic, save game logic, UI, Multiplayer code, Special Stage
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- Most aspects of the game, including all interactables, have been decompiled to matching C code. Most have not been fully documented, but major functions are.
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- All songs have been extracted, and documented as [matching MIDI files](./sound/songs/midi)
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- :warning: The build is not yet shiftable, meaning all significant code modifications will cause the rom to crash
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- All sprite animation frames have been extracted to PNGs and are used to build the matching rom
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- Most tilemaps (backgrounds) have been documented and had their tiles extracted
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### Community
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@@ -131,7 +131,12 @@ gUnknown_080D7F94:
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.global gUnknown_080D7F98
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gUnknown_080D7F98:
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.incbin "baserom.gba", 0x000D7F98, 0x18
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.4byte sub_8044A14
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.4byte sub_8044B28
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.4byte sub_8044CBC
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.4byte sub_8044EB0
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.4byte sub_8044FE4
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.4byte sub_80451C4
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.global gUnknown_080D7FB0
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gUnknown_080D7FB0:
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