document that rom is shiftable, extract another pointer array

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Oliver Bell committed 2023-08-13 21:20:05 +01:00
1 parent 8245e510c0
commit 3c4e0272fc
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@@ -21,11 +21,13 @@ It so far builds the following ROMs:
### Current state
- :tada: The build is shiftable! You can make any code or asset additions/modifications you like, and most aspects of the game will continue to function.
- Assembly code [extracted, disassembled, and somewhat categorised](./asm/)
- All libraries decompiled to C or referenced from `agbcc`
- Initialisation of game state, main task logic, save game logic, UI, Multiplayer code, Special Stage
- Most aspects of the game, including all interactables, have been decompiled to matching C code. Most have not been fully documented, but major functions are.
- All songs have been extracted, and documented as [matching MIDI files](./sound/songs/midi)
- :warning: The build is not yet shiftable, meaning all significant code modifications will cause the rom to crash
- All sprite animation frames have been extracted to PNGs and are used to build the matching rom
- Most tilemaps (backgrounds) have been documented and had their tiles extracted
### Community
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@@ -131,7 +131,12 @@ gUnknown_080D7F94:
.global gUnknown_080D7F98
gUnknown_080D7F98:
.incbin "baserom.gba", 0x000D7F98, 0x18
.4byte sub_8044A14
.4byte sub_8044B28
.4byte sub_8044CBC
.4byte sub_8044EB0
.4byte sub_8044FE4
.4byte sub_80451C4
.global gUnknown_080D7FB0
gUnknown_080D7FB0: