Some alignment

This commit is contained in:
JaceCear committed 2025-12-09 18:16:50 +01:00
1 parent 1a88ea1be0
commit 5079e7f18a
3 files changed
+4 -2

No files matched your search

+2
View File
@@ -109,6 +109,7 @@ mAlignWord
.endm
.macro voice_keysplit voice_group_pointer, keysplit_table_pointer
mAlignWord
.byte 0x40, 0, 0, 0
mAlignWord
mPtr \voice_group_pointer
@@ -116,6 +117,7 @@ mAlignWord
.endm
.macro voice_keysplit_all voice_group_pointer
mAlignWord
.byte 0x80, 0, 0, 0
mAlignWord
mPtr \voice_group_pointer
+1 -1
View File
@@ -48,7 +48,7 @@ typedef void *IwramData;
#define TASK_x0004 0x0004
#define TASK_USE_EWRAM 0x0010
#define USE_SA2_TASK_SYSTEM ((GAME == GAME_SA2) && !defined(NON_MATCHING))
#define USE_SA2_TASK_SYSTEM (GAME == GAME_SA2)
typedef struct Task {
/* 0x00 */ TaskPtr parent;
+1 -1
View File
@@ -219,7 +219,7 @@ void SA2_LABEL(sub_80213C0)(u32 UNUSED characterId, u32 UNUSED levelId, Player *
#endif
}
#if (GAME == GAME_SA1)
else {
else /* (playerID != PLAYER_1) */ {
// here: playerID != 0
p->spriteTask = TaskCreate(Task_8045B38, sizeof(player_0_Task), 0x3001, 0, TaskDestructor_Player);
gt = (player_0_Task *)TASK_DATA(p->spriteTask);