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Fix build
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@@ -1,7 +1,8 @@
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#ifndef GUARD_COLOR_H
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#define GUARD_COLOR_H
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#if PLATFORM_GBA || (RENDERER == RENDERER_SOFTWARE)
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// TODO: Full RGB in SA1
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#if PLATFORM_GBA || (GAME == GAME_SA1) || (RENDERER == RENDERER_SOFTWARE)
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// ABGR_1555
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typedef uint16_t ColorRaw;
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typedef union Color {
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@@ -5,7 +5,7 @@ ALIGNED(256) uint8_t EWRAM_START[EWRAM_SIZE] = { 0 };
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ALIGNED(256) uint8_t IWRAM_START[IWRAM_SIZE] = { 0 };
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// TODO: REG_BASE needs to be u8, because of the address macro definitions
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ALIGNED(256) uint8_t REG_BASE[IO_SIZE] = { 0 };
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ALIGNED(256) uint16_t PLTT[PLTT_SIZE / sizeof(uint16_t)] = { 0 };
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ALIGNED(256) ColorRaw PLTT[32 * PALETTE_LEN_4BPP] = { 0 };
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ALIGNED(256) uint8_t VRAM[VRAM_SIZE] = { 0 };
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ALIGNED(256) uint8_t OAM[OAM_SIZE] = { 0 };
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ALIGNED(256) uint8_t FLASH_BASE[FLASH_ROM_SIZE_1M * SECTORS_PER_BANK] = { 0 };
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