mirror of
https://github.com/SAT-R/sa2.git
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sa1: match Coll_Player_PlatformCrumbling
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4 files changed
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@@ -32,11 +32,11 @@ typedef struct {
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#define Q_RECT_WIDTH(hb) QS(RECT_WIDTH(hb))
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#define Q_RECT_HEIGHT(hb) QS(RECT_HEIGHT(hb))
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#define Q_RECT_LEFT(x, hb) ((x) + Q((hb)->left))
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#define Q_RECT_LEFT2(x, hb) QS((hb)->left + (x))
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#define Q_RECT_LEFT2(x, hb) (QS(x) + QS((hb)->left))
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#define Q_RECT_RIGHT(x, hb) (Q_RECT_LEFT(x, hb) + Q_RECT_WIDTH(hb))
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#define Q_RECT_RIGHT2(x, hb) (Q_RECT_LEFT2(x, hb) + Q_RECT_WIDTH(hb))
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#define Q_RECT_TOP(y, hb) (((y) + Q((hb)->top)))
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#define Q_RECT_TOP2(y, hb) QS(((hb)->top) + (y))
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#define Q_RECT_TOP2(y, hb) (QS(y) + QS((hb)->top))
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#define Q_RECT_BOTTOM(y, hb) (Q_RECT_TOP(y, hb) + Q_RECT_HEIGHT(hb))
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#define Q_RECT_BOTTOM2(y, hb) (Q_RECT_TOP2(y, hb) + Q_RECT_HEIGHT(hb))
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@@ -1,306 +0,0 @@
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.include "constants/constants.inc"
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.syntax unified
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.text
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push {r4, r5, r6, r7, lr}
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mov r7, sl
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mov r6, sb
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mov r5, r8
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push {r5, r6, r7}
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sub sp, #0x10
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mov r8, r0
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adds r5, r3, #0
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lsls r1, r1, #0x10
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lsrs r6, r1, #0x10
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lsls r2, r2, #0x10
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lsrs r7, r2, #0x10
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ldrb r4, [r5, #0xe]
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rsbs r0, r4, #0
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add r1, sp, #4
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strb r0, [r1]
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ldrb r3, [r5, #0xf]
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rsbs r2, r3, #0
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mov r0, sp
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adds r0, #5
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strb r2, [r0]
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adds r0, #1
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strb r4, [r0]
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adds r0, #1
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strb r3, [r0]
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mov r0, sp
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movs r2, #4
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bl memcpy
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movs r0, #0
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str r0, [sp, #8]
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mov sb, r0
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mov r2, r8
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ldr r1, [r2, #0x28]
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subs r0, #1
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cmp r1, r0
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beq _0800B310
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ldr r1, [r5, #0x10]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0800B314
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_0800B310:
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movs r0, #0
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b _0800B4E6
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_0800B314:
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movs r0, #8
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ands r0, r1
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cmp r0, #0
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beq _0800B32E
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ldr r0, [r5, #0x28]
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cmp r0, r8
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bne _0800B32E
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movs r0, #9
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rsbs r0, r0, #0
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ands r1, r0
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str r1, [r5, #0x10]
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movs r0, #1
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mov sb, r0
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_0800B32E:
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lsls r1, r6, #0x10
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asrs r1, r1, #8
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mov r0, r8
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adds r0, #0x2c
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movs r3, #0
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ldrsb r3, [r0, r3]
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lsls r0, r3, #8
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adds r2, r1, r0
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mov r0, sp
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movs r4, #0
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ldrsb r4, [r0, r4]
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lsls r1, r4, #8
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ldr r0, [r5]
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adds r1, r0, r1
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cmp r2, r1
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bgt _0800B368
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mov r0, r8
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adds r0, #0x2e
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ldrb r0, [r0]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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subs r0, r0, r3
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lsls r0, r0, #8
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adds r0, r2, r0
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cmp r0, r1
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bge _0800B37C
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cmp r2, r1
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bge _0800B368
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b _0800B4C8
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_0800B368:
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mov r0, sp
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ldrb r0, [r0, #2]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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subs r0, r0, r4
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lsls r0, r0, #8
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adds r0, r1, r0
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cmp r0, r2
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bge _0800B37C
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b _0800B4C8
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_0800B37C:
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lsls r3, r7, #0x10
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asrs r1, r3, #8
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mov r2, r8
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adds r2, #0x2d
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movs r7, #0
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ldrsb r7, [r2, r7]
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lsls r0, r7, #8
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adds r6, r1, r0
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mov r0, sp
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ldrb r0, [r0, #1]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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mov ip, r0
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lsls r0, r0, #8
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ldr r1, [r5, #4]
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adds r4, r1, r0
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mov sl, r3
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str r2, [sp, #0xc]
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adds r3, r1, #0
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cmp r6, r4
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bgt _0800B3C0
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mov r0, r8
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adds r0, #0x2f
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ldrb r0, [r0]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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subs r0, r0, r7
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lsls r0, r0, #8
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adds r0, r6, r0
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cmp r0, r4
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bge _0800B3D4
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cmp r6, r4
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bge _0800B3C0
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b _0800B4C8
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_0800B3C0:
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mov r0, sp
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ldrb r0, [r0, #3]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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mov r1, ip
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subs r0, r0, r1
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lsls r0, r0, #8
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adds r0, r4, r0
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cmp r0, r6
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blt _0800B4C8
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_0800B3D4:
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movs r2, #0xa
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ldrsh r0, [r5, r2]
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cmp r0, #0
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blt _0800B4C8
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mov r2, sp
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ldrb r1, [r5, #0xf]
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rsbs r0, r1, #0
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strb r0, [r2, #1]
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mov r0, sp
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strb r1, [r0, #3]
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ldr r1, [r5, #0x10]
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movs r0, #8
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orrs r1, r0
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str r1, [r5, #0x10]
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ldr r2, [sp, #8]
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orrs r2, r0
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str r2, [sp, #8]
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adds r0, r5, #0
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adds r0, #0x59
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movs r2, #0
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ldrsb r2, [r0, r2]
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adds r4, r0, #0
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cmp r2, #2
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bne _0800B414
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subs r0, #0x1c
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ldrb r0, [r0]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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cmp r0, #1
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beq _0800B43A
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cmp r0, #3
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beq _0800B43A
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_0800B414:
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cmp r2, #3
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bne _0800B430
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movs r0, #0x80
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lsls r0, r0, #0x13
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ands r1, r0
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cmp r1, #0
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beq _0800B430
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adds r0, r5, #0
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adds r0, #0x3e
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ldrb r0, [r0]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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cmp r0, #0
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bne _0800B43A
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_0800B430:
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ldr r0, [r5, #0x10]
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movs r1, #3
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rsbs r1, r1, #0
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ands r0, r1
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str r0, [r5, #0x10]
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_0800B43A:
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mov r0, sb
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cmp r0, #0
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bne _0800B46A
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movs r0, #0
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ldrsb r0, [r4, r0]
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cmp r0, #2
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bne _0800B45A
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adds r0, r5, #0
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adds r0, #0x3d
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ldrb r0, [r0]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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cmp r0, #1
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beq _0800B464
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cmp r0, #3
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beq _0800B464
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_0800B45A:
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adds r0, r5, #0
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bl sa2__sub_8021BE0
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ldrh r0, [r5, #8]
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strh r0, [r5, #0xc]
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_0800B464:
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movs r0, #0
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strb r0, [r5, #0x14]
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ldr r3, [r5, #4]
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_0800B46A:
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mov r1, r8
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str r1, [r5, #0x28]
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movs r0, #0
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strh r0, [r5, #0xa]
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ldr r0, _0800B498 @ =gStageFlags
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ldrh r1, [r0]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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bne _0800B49C
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mov r2, sl
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asrs r0, r2, #0x10
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ldr r2, [sp, #0xc]
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movs r1, #0
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ldrsb r1, [r2, r1]
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adds r0, r0, r1
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mov r1, sp
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ldrb r1, [r1, #3]
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lsls r1, r1, #0x18
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asrs r1, r1, #0x18
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subs r0, r0, r1
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b _0800B4B6
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.align 2, 0
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_0800B498: .4byte gStageFlags
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_0800B49C:
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mov r1, sl
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asrs r0, r1, #0x10
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mov r1, r8
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adds r1, #0x2f
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ldrb r1, [r1]
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lsls r1, r1, #0x18
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asrs r1, r1, #0x18
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adds r0, r0, r1
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mov r1, sp
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ldrb r1, [r1, #3]
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lsls r1, r1, #0x18
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asrs r1, r1, #0x18
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adds r0, r0, r1
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_0800B4B6:
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lsls r0, r0, #8
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ldr r1, _0800B4C4 @ =0xFFFFFF00
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bics r3, r1
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adds r0, r3, r0
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str r0, [r5, #4]
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b _0800B4E4
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.align 2, 0
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_0800B4C4: .4byte 0xFFFFFF00
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_0800B4C8:
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mov r2, sb
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cmp r2, #0
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beq _0800B4E4
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ldr r1, [r5, #0x10]
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movs r0, #8
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ands r0, r1
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cmp r0, #0
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bne _0800B4E4
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movs r0, #0x21
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rsbs r0, r0, #0
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ands r1, r0
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movs r0, #2
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orrs r1, r0
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str r1, [r5, #0x10]
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_0800B4E4:
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ldr r0, [sp, #8]
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_0800B4E6:
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add sp, #0x10
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pop {r3, r4, r5}
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mov r8, r3
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mov sb, r4
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mov sl, r5
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pop {r4, r5, r6, r7}
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pop {r1}
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bx r1
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.align 2, 0
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.syntax divided
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@@ -28,8 +28,9 @@
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// COLLISION 3
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bool32 Coll_DamageSuperSonic(Player *p);
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static bool32 Coll_DamageSuperSonic(Player *p);
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#ifndef COLLECT_RINGS_ROM
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u32 Coll_Player_Entity_RectIntersection(Sprite *s, CamCoord sx, CamCoord sy, Player *p, Rect8 *rectPlayer)
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{
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u32 result = 0;
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@@ -44,6 +45,7 @@ u32 Coll_Player_Entity_RectIntersection(Sprite *s, CamCoord sx, CamCoord sy, Pla
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return result;
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}
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#endif
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#if (GAME == GAME_SA1)
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u32 Coll_AmyHammer_Spring(Sprite *s, s16 worldX, s16 worldY, Player *p)
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@@ -283,11 +285,8 @@ u32 Coll_Player_SkatingStone(Sprite *s, CamCoord worldX, CamCoord worldY, Player
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}
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#endif
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// sa2__sub_800C060
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// 'Coll_Player_PlatformCrumbling' name from SA2, called by many Entities in SA1!
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// (86.62%) https://decomp.me/scratch/kyp0r
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NONMATCH("asm/non_matching/game/shared/stage/collision__sa2__800C060.inc",
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u32 Coll_Player_PlatformCrumbling(Sprite *s, CamCoord sx, CamCoord sy, Player *p))
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// SA1 reg mismatch: https://decomp.me/scratch/LcYA5
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u32 Coll_Player_PlatformCrumbling(Sprite *s, CamCoord sx, CamCoord sy, Player *p)
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{
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s8 rectPlayer[4] = { -p->spriteOffsetX, -p->spriteOffsetY, +p->spriteOffsetX, +p->spriteOffsetY };
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@@ -306,7 +305,12 @@ NONMATCH("asm/non_matching/game/shared/stage/collision__sa2__800C060.inc",
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if (RECT_COLLISION_2(sx, sy, &s->hitboxes[0].b, p->qWorldX, p->qWorldY, (Rect8 *)rectPlayer) && (p->qSpeedAirY >= 0)) {
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#ifndef NON_MATCHING
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#if (GAME == GAME_SA1)
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register s32 y asm("r0");
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s32 mask = 0xFFFFFF00;
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#elif (GAME == GAME_SA2)
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register s32 y asm("r1");
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#endif
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#else
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s32 y;
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#endif
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@@ -341,17 +345,17 @@ NONMATCH("asm/non_matching/game/shared/stage/collision__sa2__800C060.inc",
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p->qSpeedAirY = 0;
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if (!GRAVITY_IS_INVERTED) {
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y = s->hitboxes[0].b.top;
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y += sy;
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y -= rectPlayer[3];
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y = sy;
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y = (((y + s->hitboxes[0].b.top) - rectPlayer[3]));
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y = Q_24_8(y);
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} else {
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y = s->hitboxes[0].b.bottom;
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y += sy;
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y += rectPlayer[3];
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y = sy;
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y = (y + s->hitboxes[0].b.bottom) + rectPlayer[3];
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y = Q_24_8(y);
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}
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y = Q(y);
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#ifndef NON_MATCHING
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asm("" : "=r"(p->qWorldY) : "r"(~0xFF), "r"(p->qWorldY), "r"(y));
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#if (GAME == GAME_SA1) && !defined(NON_MATCHING)
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p->qWorldY = ((p->qWorldY & ~mask)) + (y);
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#else
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p->qWorldY = Q_24_8_FRAC(p->qWorldY) + (y);
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#endif
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@@ -362,7 +366,6 @@ NONMATCH("asm/non_matching/game/shared/stage/collision__sa2__800C060.inc",
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return result;
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}
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END_NONMATCH
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// TODO: Simplify and merge SA1 and SA2 versions!
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#if (GAME == GAME_SA1)
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@@ -36,6 +36,244 @@ u32 Coll_Player_Entity_RectIntersection(Sprite *s, s32 sx, s32 sy, Player *p, Re
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return result;
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}
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#if (GAME == GAME_SA1)
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u32 Coll_AmyHammer_Spring(Sprite *s, s16 worldX, s16 worldY, Player *p)
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{
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bool32 isColliding = FALSE;
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if (p->character == CHARACTER_AMY) {
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if ((p->charState == CHARSTATE_87) || (p->charState == CHARSTATE_88) || (p->charState == CHARSTATE_89)
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|| (p->charState == CHARSTATE_90)) {
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if (p->spriteInfoBody->s.hitboxes[1].index != HITBOX_STATE_INACTIVE) {
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if (HB_COLLISION(worldX, worldY, s->hitboxes[0].b, I(p->qWorldX), I(p->qWorldY), p->spriteInfoBody->s.hitboxes[1].b)) {
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isColliding = TRUE;
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}
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}
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}
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}
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return isColliding;
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}
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|
||||
u32 Coll_Player_Spring_Sideways(Sprite *s, CamCoord worldX, CamCoord worldY, Player *p)
|
||||
{
|
||||
s8 rectDataPlayerA[4] = { -(p->spriteOffsetX + 5), (1 - p->spriteOffsetY), (p->spriteOffsetX + 5), (p->spriteOffsetY - 1) };
|
||||
s8 rectDataPlayerB[4] = { -(p->spriteOffsetX + 0), (0 - p->spriteOffsetY), (p->spriteOffsetX + 0), (p->spriteOffsetY + 0) };
|
||||
Rect8 *rectPlayerB;
|
||||
|
||||
u32 moveState = 0;
|
||||
bool32 stoodOnCurrent = 0;
|
||||
|
||||
if (s->hitboxes[0].index == -1) {
|
||||
return moveState;
|
||||
}
|
||||
|
||||
if (!IS_ALIVE(p)) {
|
||||
return moveState;
|
||||
}
|
||||
|
||||
moveState = p->moveState & MOVESTATE_IN_AIR;
|
||||
rectPlayerB = (Rect8 *)&rectDataPlayerB[0];
|
||||
if ((p->moveState & MOVESTATE_STOOD_ON_OBJ) && (p->stoodObj == s)) {
|
||||
p->moveState &= ~MOVESTATE_STOOD_ON_OBJ;
|
||||
moveState |= MOVESTATE_IN_AIR;
|
||||
stoodOnCurrent = 1;
|
||||
}
|
||||
|
||||
if (moveState & MOVESTATE_IN_AIR) {
|
||||
if (HB_COLLISION(worldX, worldY, s->hitboxes[0].b, I(p->qWorldX), I(p->qWorldY), (*rectPlayerB))) {
|
||||
if (sub_800C934(s, worldX, worldY, (Rect8 *)&rectDataPlayerB, stoodOnCurrent, p, &moveState)) {
|
||||
return moveState;
|
||||
}
|
||||
} else if (HB_COLLISION(worldX, worldY, s->hitboxes[0].b, I(p->qWorldX), I(p->qWorldY), (*(Rect8 *)&rectDataPlayerA))) {
|
||||
if (I(p->qWorldX) <= worldX) {
|
||||
if (p->qSpeedAirX >= 0) {
|
||||
p->qSpeedAirX = 0;
|
||||
p->qWorldX = Q((worldX + s->hitboxes[0].b.left) - rectDataPlayerA[2]);
|
||||
moveState |= MOVESTATE_20000;
|
||||
}
|
||||
} else if (p->qSpeedAirX <= 0) {
|
||||
p->qSpeedAirX = 0;
|
||||
p->qWorldX = Q(((worldX + s->hitboxes[0].b.right) - rectDataPlayerA[0]) + 1);
|
||||
moveState |= MOVESTATE_40000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (HB_COLLISION(worldX, worldY, s->hitboxes[0].b, I(p->qWorldX), I(p->qWorldY), (*(Rect8 *)&rectDataPlayerA))) {
|
||||
if (I(p->qWorldX) <= worldX) {
|
||||
if (p->qSpeedAirX >= 0) {
|
||||
moveState |= MOVESTATE_20000;
|
||||
|
||||
if (p->qSpeedAirX > 0) {
|
||||
moveState |= MOVESTATE_20;
|
||||
moveState &= ~MOVESTATE_FACING_LEFT;
|
||||
p->qWorldX = Q((worldX + s->hitboxes[0].b.left) - rectDataPlayerA[2]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (p->qSpeedAirX <= 0) {
|
||||
moveState |= MOVESTATE_40000;
|
||||
|
||||
if (p->qSpeedAirX < 0) {
|
||||
moveState |= MOVESTATE_20;
|
||||
moveState |= MOVESTATE_FACING_LEFT;
|
||||
p->qWorldX = Q(((worldX + s->hitboxes[0].b.right) - rectDataPlayerA[0]) + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return moveState;
|
||||
}
|
||||
|
||||
// (99.92%) https://decomp.me/scratch/GFpFd
|
||||
NONMATCH("asm/non_matching/game/shared/stage/collision__Coll_Player_Itembox.inc",
|
||||
u32 Coll_Player_Itembox(Sprite *s, CamCoord worldX, CamCoord worldY, Player *p))
|
||||
{
|
||||
s8 rectDataPlayerA[4] = { -(p->spriteOffsetX + 5), (1 - p->spriteOffsetY), (p->spriteOffsetX + 5), (p->spriteOffsetY - 1) };
|
||||
s8 rectDataPlayerB[4] = { -(p->spriteOffsetX + 0), (0 - p->spriteOffsetY), (p->spriteOffsetX + 0), (p->spriteOffsetY + 0) };
|
||||
Rect8 *rectPlayerB = (Rect8 *)&rectDataPlayerB[0];
|
||||
|
||||
u32 result;
|
||||
s32 middleX;
|
||||
s32 middleY;
|
||||
|
||||
result = 0;
|
||||
if (s->hitboxes[0].index == -1) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (!IS_ALIVE(p)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (p->spriteInfoBody->s.hitboxes[1].index != -1) {
|
||||
if (HB_COLLISION(worldX, worldY, s->hitboxes[0].b, I(p->qWorldX), I(p->qWorldY), p->spriteInfoBody->s.hitboxes[1].b)) {
|
||||
result |= 0x20;
|
||||
if (p->moveState & MOVESTATE_IN_AIR) {
|
||||
if (p->qSpeedAirY > 0) {
|
||||
p->qSpeedAirY = -p->qSpeedAirY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (p->moveState & MOVESTATE_IN_AIR) {
|
||||
middleX = worldX + ((s->hitboxes[0].b.left + s->hitboxes[0].b.right) >> 1);
|
||||
middleY = worldY + ((s->hitboxes[0].b.top + s->hitboxes[0].b.bottom) >> 1);
|
||||
|
||||
if (HB_COLLISION(worldX, worldY, s->hitboxes[0].b, I(p->qWorldX), I(p->qWorldY), (*rectPlayerB))) {
|
||||
if ((!GRAVITY_IS_INVERTED && (I(p->qWorldY) <= middleY)) || (GRAVITY_IS_INVERTED && (I(p->qWorldY) >= middleY))) {
|
||||
if ((p->character == 1) && (p->SA2_LABEL(unk61) != 0)) {
|
||||
Coll_Player_Platform(s, worldX, worldY, p);
|
||||
return 0;
|
||||
} else if (p->qSpeedAirY >= 0) {
|
||||
result |= 8;
|
||||
|
||||
if (p->qSpeedAirY > 0) {
|
||||
p->qSpeedAirY = -p->qSpeedAirY;
|
||||
}
|
||||
}
|
||||
} else if (p->qSpeedAirY < 0) {
|
||||
p->qSpeedAirY = 0;
|
||||
|
||||
if (!GRAVITY_IS_INVERTED) {
|
||||
p->qWorldY = p->qWorldY + (Q((worldY + s->hitboxes[0].b.bottom) - rectDataPlayerB[1]) - (0xFFFFFF00 & p->qWorldY));
|
||||
} else {
|
||||
p->qWorldY = p->qWorldY - (Q((worldY + s->hitboxes[0].b.bottom) - rectDataPlayerB[1]) - (0xFFFFFF00 & p->qWorldY));
|
||||
}
|
||||
|
||||
result |= 0x10000;
|
||||
}
|
||||
} else if (HB_COLLISION(worldX, worldY, s->hitboxes[0].b, I(p->qWorldX), I(p->qWorldY), (*(Rect8 *)&rectDataPlayerA[0]))) {
|
||||
if (I(p->qWorldX) <= middleX) {
|
||||
if (p->qSpeedAirX > 0) {
|
||||
p->qSpeedAirX = 0;
|
||||
p->qWorldX = Q(worldX + s->hitboxes[0].b.left - rectDataPlayerA[2]);
|
||||
}
|
||||
} else {
|
||||
if (p->qSpeedAirX < 0) {
|
||||
p->qSpeedAirX = 0;
|
||||
p->qWorldX = Q((worldX + s->hitboxes[0].b.right - rectDataPlayerA[0]) + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
// Used by Security Gate and Breakable Wall.
|
||||
u32 Coll_Player_Gate(Sprite *s, CamCoord worldX, CamCoord worldY, Player *p, u32 arg4)
|
||||
{
|
||||
u32 result = 0;
|
||||
s8 rectPlayer[4] = { -(p->spriteOffsetX + 5), (1 - p->spriteOffsetY), (p->spriteOffsetX + 5), (p->spriteOffsetY - 1) };
|
||||
|
||||
if (s->hitboxes[0].index == -1) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (!IS_ALIVE(p)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (arg4 != 0) {
|
||||
if (p->spriteInfoBody->s.hitboxes[1].index != -1) {
|
||||
if (HB_COLLISION(worldX, worldY, s->hitboxes[0].b, I(p->qWorldX), I(p->qWorldY), p->spriteInfoBody->s.hitboxes[1].b)
|
||||
|| HB_COLLISION(worldX, worldY, s->hitboxes[0].b, I(p->qWorldX), I(p->qWorldY), (*(Rect8 *)&rectPlayer[0]))) {
|
||||
|
||||
result |= 8;
|
||||
if ((p->moveState & MOVESTATE_IN_AIR) && (p->qSpeedAirY > 0)) {
|
||||
p->qSpeedAirY = -p->qSpeedAirY;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sub_800CBBC(s, worldX, worldY, (Rect8 *)&rectPlayer, 0, p, &result);
|
||||
return result;
|
||||
}
|
||||
|
||||
u32 Coll_Player_SkatingStone(Sprite *s, CamCoord worldX, CamCoord worldY, Player *p)
|
||||
{
|
||||
s32 moveState;
|
||||
s32 var_sb;
|
||||
|
||||
s8 rectPlayer[4] = { -p->spriteOffsetX, -p->spriteOffsetY, +p->spriteOffsetX, +p->spriteOffsetY };
|
||||
|
||||
u32 result;
|
||||
|
||||
result = 0;
|
||||
var_sb = 0;
|
||||
|
||||
if ((s->hitboxes[0].index == -1) || (((0x80 & p->moveState) != 0))) {
|
||||
return 0U;
|
||||
}
|
||||
|
||||
moveState = p->moveState & MOVESTATE_IN_AIR;
|
||||
if ((p->moveState & MOVESTATE_STOOD_ON_OBJ) && (p->stoodObj == s)) {
|
||||
p->moveState = p->moveState & ~MOVESTATE_STOOD_ON_OBJ;
|
||||
moveState |= MOVESTATE_IN_AIR;
|
||||
var_sb = 1;
|
||||
}
|
||||
|
||||
if (((moveState == 0) || !sub_800C934(s, worldX, worldY, (Rect8 *)rectPlayer, var_sb, p, &result))
|
||||
&& !sub_800C934(s, worldX, worldY, (Rect8 *)rectPlayer, var_sb, p, &result)) {
|
||||
if (var_sb) {
|
||||
if (!(p->moveState & MOVESTATE_STOOD_ON_OBJ)) {
|
||||
p->moveState = (p->moveState & ~MOVESTATE_20) | MOVESTATE_IN_AIR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
// (Link included because of register-match)
|
||||
// (100.00%) https://decomp.me/scratch/0Ro0I
|
||||
u32 Coll_Player_PlatformCrumbling(Sprite *s, s32 sx, s32 sy, Player *p)
|
||||
|
||||
Reference in new issue
Block a user