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add more docs
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@@ -63,3 +63,4 @@ tools/agbcc
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sound/songs/midi/*.s
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/ctx.c
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reports
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.vscode/*.log
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Vendored
+2
-1
@@ -9,7 +9,8 @@
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"compilerPath": "/usr/bin/gcc",
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"cStandard": "gnu17",
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"cppStandard": "gnu++17",
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"intelliSenseMode": "linux-gcc-x64"
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"intelliSenseMode": "linux-gcc-x64",
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"configurationProvider": "ms-vscode.makefile-tools"
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}
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],
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"version": 4
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@@ -13,7 +13,7 @@
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This is a work in progress matching decompilation of Sonic Advance 2
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It so far builds the following ROM:
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* [**sa2.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=0890) `sha1: 7bcd6a07af7c894746fa28073fe0c0e34408022d`
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* [**sa2.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=0890) `sha1: 7bcd6a07af7c894746fa28073fe0c0e34408022d`#
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### Current state
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@@ -22,18 +22,46 @@ It so far builds the following ROM:
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- All libraries decompiled to C or referenced from `agbcc`
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- Initialisation of game state, main task logic, and part of the title screen has been decompiled
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- All songs have been extracted to [matching MIDI files](./sound/songs/midi)
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- :warning: The build is not yet shiftable, meaning all significant code modifications will cause the rom to crash
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### Setting up the repository
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* You must have a copy of the Sonic Advance 2 (USA) ROM named `baserom.gba` in the repository directory.
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**Provide assets**
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* Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM).
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You must have a copy of the Sonic Advance 2 (USA) ROM named `baserom.gba` in the repository directory.
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* Clone the [agbcc](https://github.com/pret/agbcc) repo into another folder
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**Install build requirements**
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* `cd` into `agbcc` and run `./build.sh` and then install the compiler in this repo `./install.sh path/to/SoAdvance2`
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On Linux systems
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```
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sudo apt install binutils-arm-none-eabi gcc-arm-none-eabi libpng-dev
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```
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* You can then build sa2 using `make` in the MSYS environment provided with devkitARM.
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On MacOS and Windows install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM)
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**Install `agbcc` into the repo**
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Clone the [agbcc](https://github.com/pret/agbcc) repo into another folder
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Inside the `agbcc` repo and run `./build.sh` and then install the compiler in this repo `./install.sh path/to/sa2`
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**Build the required tools**
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The `tools` directory contains a bunch of tooling (built by [pret](https://github.com/pret)) which is used to build assets and create a matching rom
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Run `./build_tools.sh` to build all the projects in this directory
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**Build the rom**
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On Linux and MacOS, run `make` in the root of the repo to build
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On Windows you can build using `make` in the MSYS environment provided with devkitARM.
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If the rom built successfully you will see this output
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```bash
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sa2.gba: OK
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```
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### Notes
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