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japan: match subgame loader
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41555a15ec
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8 files changed
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-6
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@@ -3,4 +3,8 @@
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mSectionRodata
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RomBuildInfo:
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#ifdef JAPAN
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.ascii "0.93 Thu Oct 25 00:00:00 2002\r\n"
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#else
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.ascii "0.94 Thu Oct 25 00:00:00 2002\r\n"
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#endif
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@@ -1,5 +1,6 @@
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.section .rodata
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@; TODO: this data needs to be extracted properly
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@; it's mostly VRAM data
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.global gUnknown_0203c2a4
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gUnknown_0203c2a4:
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.incbin "data/rom_data.bin", 0x000012a4, 0x200
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@@ -10,7 +11,11 @@ gUnknown_0203C4A4:
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.global gUnknown_0203E844
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gUnknown_0203E844:
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#ifdef JAPAN
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.incbin "data/rom_data_japan.bin", 0x0000384C, 0x37C
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#else
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.incbin "data/rom_data.bin", 0x00003844, 0x37C
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#endif
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.global gUnknown_0203EBC0
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gUnknown_0203EBC0:
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@@ -20,7 +25,11 @@ gUnknown_0203EBC0:
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gUnknown_0203EDC0:
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.incbin "data/rom_data.bin", 0x00003DC0, 0x4A0
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.global gUnknown_0203F260
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gUnknown_0203F260:
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#ifdef JAPAN
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.incbin "data/rom_data_japan.bin", 0x00004268, 0x4CC
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#else
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.incbin "data/rom_data.bin", 0x00004260, 0x4CC
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#endif
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Binary file not shown.
@@ -272,7 +272,11 @@ static void sub_0203b610(Loader *loader)
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REG_BG1VOFS = ((loader->unk13 - 1) * 0x18) - 0x30;
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} else {
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REG_BG1HOFS = 0xFFE8;
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#ifdef JAPAN
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REG_BG1VOFS = 0xFFD0;
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#else
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REG_BG1VOFS = 0xFFE8;
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#endif
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}
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CpuCopy16(gUnknown_0203C4A4, (void *)VRAM + 0xC000, 0x23A0);
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@@ -1 +1 @@
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b40b844bba9136f4b5d2feece41fcc9e2419007d subgame_loader.bin
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51cad1964d0f792e4a4fca77c18e5da093c08e4c subgame_loader.bin
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@@ -1 +1 @@
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f703254852b906331beb06081aa2e22cf5ec507c subgame_loader.gba
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187509cf13fadea274ad6f8bd51eb28a9511cc4a subgame_loader.gba
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@@ -1 +1 @@
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8737fa7c61c9df372dc33dc6dafb1e03ab87a37e subgame_bootstrap.gba
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1b687d969a283bda11d735e8a91c0aed8fd52ec4 subgame_bootstrap.gba
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@@ -199,7 +199,7 @@ void LinkCommunicationError(void)
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gBgScrollRegs[1][1] = 0;
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switch (gMultiplayerLanguage) {
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case 0:
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#if JAPAN
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#ifdef JAPAN
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gBgScrollRegs[1][1] = -56;
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#else
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gBgScrollRegs[1][1] = -8;
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