sa2: match Knuckles_Glide_UpdateSpeed, fix sa1 sa2 InitGlide consistency

This commit is contained in:
Oliver Bell committed 2026-04-24 19:30:19 +01:00
1 parent 67ecd33583
commit a939ebc458
3 files changed
+53 -214

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@@ -1,168 +0,0 @@
.syntax unified
.text
push {r4, lr}
mov ip, r0 @ ip = player
movs r1, #0x14
ldrsh r3, [r0, r1]
cmp r3, #0
bge _080139BE
rsbs r3, r3, #0 @ r3 = speedGrnd (abs)
_080139BE:
mov r0, ip
adds r0, #0xad
ldrb r2, [r0]
ldr r1, _080139D0 @ =0x000002FF
adds r4, r0, #0
cmp r3, r1
bgt _080139D4
adds r3, #6
b _080139E4
.align 2, 0
_080139D0: .4byte 0x000002FF
_080139D4:
ldr r0, _08013A14 @ =0x00000EFF
cmp r3, r0
bgt _080139E4
movs r0, #0x7f
ands r0, r2
cmp r0, #0
bne _080139E4
adds r3, #3
_080139E4:
mov r1, ip
ldr r0, [r1, #0x20]
movs r1, #0x40
ands r0, r1
cmp r0, #0
beq _08013A00
movs r0, #0xc0
lsls r0, r0, #2
cmp r3, r0
ble _08013A00
subs r3, #9
cmp r3, r0
bge _08013A00
adds r3, r0, #0
_08013A00:
ldrb r0, [r4]
adds r0, #0x40
lsls r0, r0, #0x18
cmp r0, #0
bgt _08013A18
rsbs r0, r3, #0
mov r1, ip
strh r0, [r1, #0x14]
b _08013A1C
.align 2, 0
_08013A14: .4byte 0x00000EFF
_08013A18:
mov r0, ip
strh r3, [r0, #0x14]
_08013A1C:
mov r0, ip
adds r0, #0x5c
ldrh r1, [r0]
movs r0, #0x20
ands r0, r1
cmp r0, #0
beq _08013A48
lsls r1, r2, #0x18
lsrs r0, r1, #0x18
cmp r0, #0x80
beq _08013A7E
asrs r0, r1, #0x18
cmp r0, #0
bge _08013A3E
rsbs r0, r0, #0
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
_08013A3E:
lsls r0, r2, #0x18
movs r1, #0x80
lsls r1, r1, #0x12
adds r0, r0, r1
b _08013A7C
_08013A48:
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _08013A6C
lsls r0, r2, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _08013A7E
cmp r0, #0
ble _08013A62
rsbs r0, r0, #0
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
_08013A62:
lsls r0, r2, #0x18
movs r2, #0x80
lsls r2, r2, #0x12
adds r0, r0, r2
b _08013A7C
_08013A6C:
lsls r0, r2, #0x18
asrs r1, r0, #0x18
movs r0, #0x7f
ands r0, r1
cmp r0, #0
beq _08013A7E
adds r0, r1, #2
lsls r0, r0, #0x18
_08013A7C:
lsrs r2, r0, #0x18
_08013A7E:
strb r2, [r4]
ldr r1, _08013AAC @ =gSineTable
lsls r0, r2, #0x18
lsrs r0, r0, #0x15
movs r2, #0x80
lsls r2, r2, #2
adds r0, r0, r2
adds r0, r0, r1
ldrh r0, [r0]
lsls r0, r0, #0x10
asrs r0, r0, #0x16
muls r0, r3, r0
asrs r0, r0, #8
mov r3, ip
strh r0, [r3, #0x10]
ldrh r1, [r3, #0x12]
movs r2, #0x12
ldrsh r0, [r3, r2]
cmp r0, #0x7f
bgt _08013AB0
adds r0, r1, #0
adds r0, #0x18
b _08013AB6
.align 2, 0
_08013AAC: .4byte gSineTable
_08013AB0:
adds r0, r1, #0
subs r0, #0x18
mov r3, ip
_08013AB6:
strh r0, [r3, #0x12]
ldr r1, _08013AC4 @ =gCamera
ldr r0, [r1, #0x4c]
cmp r0, #0
ble _08013AC8
subs r0, #2
b _08013ACE
.align 2, 0
_08013AC4: .4byte gCamera
_08013AC8:
cmp r0, #0
bge _08013AD0
adds r0, #4
_08013ACE:
str r0, [r1, #0x4c]
_08013AD0:
pop {r4}
pop {r0}
bx r0
.align 2, 0
.syntax divided
+1 -1
View File
@@ -29,7 +29,7 @@ struct Task *Player_Knuckles_InitGfx_FloatSplash(Player *p);
extern const u8 gCharStatesKnucklesGlideTurn[];
void Player_Knuckles_GlideInit(Player *p)
void Player_Knuckles_InitGlide(Player *p)
{
p->moveState &= ~MOVESTATE_SPIN_ATTACK;
PLAYERFN_SET_SHIFT_OFFSETS(p, 6, 6);
+52 -45
View File
@@ -1701,18 +1701,17 @@ void sub_801394C(Player *p)
}
}
// (76.32%) https://decomp.me/scratch/8fUWD
// (97.64%) https://decomp.me/scratch/Bd3kQ
// (98.61%) https://decomp.me/scratch/0zv3B
NONMATCH("asm/non_matching/game/player__sub_80139B0.inc", void Knuckles_Glide_UpdateSpeed(Player *player))
// 100% (fake match): https://decomp.me/scratch/63L6J
void Knuckles_Glide_UpdateSpeed(Player *player)
{
s32 speedGrnd = ABS(player->qSpeedGround);
s8 shift = player->w.kf.shift;
s32 cos;
if (speedGrnd < Q_24_8(3.0)) {
speedGrnd += Q_24_8(6.0 / 256.0);
} else if (speedGrnd < Q_24_8(15.0)) {
if ((player->w.kf.shift & 0x7F) == 0)
if ((player->w.kf.shift & 127) == 0)
speedGrnd += Q_24_8(3.0 / 256.0);
}
// _080139E4
@@ -1723,53 +1722,61 @@ NONMATCH("asm/non_matching/game/player__sub_80139B0.inc", void Knuckles_Glide_Up
}
}
{
s8 shift = player->w.kf.shift + Q_24_8(0.25);
if (shift <= 0) {
player->qSpeedGround = -speedGrnd;
} else {
player->qSpeedGround = +speedGrnd;
}
if ((s8)(player->w.kf.shift + Q_24_8(0.25)) <= 0) {
player->qSpeedGround = -speedGrnd;
} else {
player->qSpeedGround = +speedGrnd;
}
{
if (player->heldInput & DPAD_LEFT) {
if ((u8)shift != 128) {
if (shift < 0)
shift = -shift;
shift += 2;
}
player->w.kf.shift = shift;
} else if (player->heldInput & DPAD_RIGHT) {
if (shift != 0) {
if (shift > 0)
shift = -shift;
shift += 2;
}
player->w.kf.shift = shift;
} else {
if (shift & 0x7F) {
shift += 2;
}
player->w.kf.shift = shift;
if (player->heldInput & DPAD_LEFT) {
if ((u8)shift != 128) {
if (shift < 0)
shift = -shift;
shift += 2;
}
player->qSpeedAirX = I(COS_24_8(shift << 2) * speedGrnd);
if (player->qSpeedAirY < Q_24_8(0.5)) {
player->qSpeedAirY += Q_24_8(0.09375);
} else {
player->qSpeedAirY -= Q_24_8(0.09375);
player->w.kf.shift = shift;
} else if (player->heldInput & DPAD_RIGHT) {
if (shift != 0) {
if (shift > 0)
shift = -shift;
shift += 2;
}
if (gCamera.unk4C > 0) {
gCamera.unk4C -= 2;
} else if (gCamera.unk4C < 0) {
gCamera.unk4C += 4;
player->w.kf.shift = shift;
} else {
if (shift & 127) {
shift += 2;
}
player->w.kf.shift = shift;
}
#ifndef NON_MATCHING
cos = Q_2_14_TO_Q_24_8(({
s32 offset;
const u16 *sineTable = gSineTable;
asm("lsl %0, %1, #0x18\n\t"
"lsr %0, %0, #0x15"
: "=r"(offset)
: "r"(shift));
offset += 0x200;
((s16) * (u16 *)((void *)sineTable + offset));
}));
#else
cos = COS_24_8((u8)shift * 4);
#endif
player->qSpeedAirX = Q_24_8_TO_INT(cos * speedGrnd);
if (player->qSpeedAirY < Q_24_8(0.5)) {
player->qSpeedAirY += Q_24_8(0.09375);
} else {
player->qSpeedAirY -= Q_24_8(0.09375);
}
if (gCamera.unk4C > 0) {
gCamera.unk4C -= 2;
} else if (gCamera.unk4C < 0) {
gCamera.unk4C += 4;
}
}
END_NONMATCH
void Player_Knuckles_InitGlide(Player *p)
{