stage collision -> terrain_collision

This commit is contained in:
Oliver Bell committed 2025-04-06 16:41:21 +01:00
1 parent fe1120fc5d
commit aae02908ce
20 files changed
+22 -21

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+2 -1
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@@ -368,7 +368,8 @@
"dma.h": "c",
"ceiling_slope.h": "c",
"french_horn.h": "c",
"pipe_sequence.h": "c"
"pipe_sequence.h": "c",
"terrain_collision.h": "c"
},
"asm-code-lens.donated": true,
"editor.formatOnSave": true,
+1 -1
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@@ -8,7 +8,7 @@
#include "game/sa1_sa2_shared/globals.h"
#include "game/sa1_sa2_shared/collision.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/player_callbacks.h"
#include "game/stage/player.h"
#include "game/stage/camera.h"
File renamed without changes.
+3 -3
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@@ -28,7 +28,7 @@ SECTIONS
src/game/stage/background/zone_4.o(.bss);
. = 0x00000410;
src/game/stage/collision.o(.bss);
src/game/stage/terrain_collision.o(.bss);
src/lib/agb_flash/agb_flash.o(.bss);
@@ -170,7 +170,7 @@ SECTIONS
src/game/stage/background/zone_final_boss.o(.text);
src/game/stage/background/zone_extra_boss.o(.text);
src/game/stage/background/callbacks.o(.text);
src/game/stage/collision.o(.text);
src/game/stage/terrain_collision.o(.text);
src/game/stage/mp_sprite_task.o(.text);
src/game/stage/dust_effect_braking.o(.text);
src/game/stage/dust_effect_spindash.o(.text);
@@ -440,7 +440,7 @@ SECTIONS
src/game/stage/background/zone_7_2.o(.rodata);
src/game/stage/background/zone_final.o(.rodata);
src/game/stage/tilemap_table.o(.rodata);
src/game/stage/collision.o(.rodata);
src/game/stage/terrain_collision.o(.rodata);
src/game/stage/mp_sprite_task.o(.rodata);
src/game/stage/spawn_positions.o(.rodata);
src/game/stage/rings_scatter.o(.rodata);
+1 -1
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@@ -17,7 +17,7 @@
#include "game/cutscenes/level_endings.h"
#include "game/parameters/bosses.h"
#include "game/stage/boss_results_transition.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/player.h"
#include "game/stage/camera.h"
#include "game/stage/results.h"
+1 -1
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@@ -5,7 +5,7 @@
#include "game/sa1_sa2_shared/globals.h"
#include "game/sa1_sa2_shared/collision.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/camera.h"
#include "game/player_callbacks.h"
#include "game/stage/player.h"
+1 -1
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@@ -12,7 +12,7 @@
#include "game/parameters/bosses.h"
#include "game/player_callbacks.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/player.h"
#include "game/save.h"
#include "game/stage/screen_shake.h"
+1 -1
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@@ -11,7 +11,7 @@
#include "game/player_callbacks.h"
#include "game/stage/player.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/entity.h" // Player_IsSpriteColliding
#include "game/bosses/common.h"
+1 -1
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@@ -13,7 +13,7 @@
#include "game/player_callbacks.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/player.h"
#include "game/stage/camera.h"
#include "game/stage/game_7.h"
+1 -1
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@@ -15,7 +15,7 @@
#include "game/stage/boss_results_transition.h"
#include "game/stage/player.h"
#include "game/stage/camera.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/player_callbacks.h"
#include "constants/move_states.h"
+1 -1
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@@ -6,7 +6,7 @@
#include "game/stage/player.h"
#include "game/stage/camera.h"
#include "game/stage/boss_results_transition.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/bosses/boss_7.h"
#include "game/bosses/common.h"
+1 -1
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@@ -10,7 +10,7 @@
#include "game/course_select.h"
#include "game/save.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/player.h"
#include "game/stage/camera.h"
#include "game/stage/results.h"
+1 -1
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@@ -3,7 +3,7 @@
#include "game/sa1_sa2_shared/collision.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/player.h"
#include "game/entity.h"
+1 -1
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@@ -8,7 +8,7 @@
#include "game/sa1_sa2_shared/collision.h"
#include "game/stage/spawn_positions.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/stage.h"
#include "game/stage/player.h"
#include "game/stage/camera.h"
+1 -1
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@@ -12,7 +12,7 @@
#include "game/boost_effect.h"
#include "game/player_callbacks.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/player.h"
#include "game/stage/camera.h"
+1 -1
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@@ -10,7 +10,7 @@
#include "game/stage/camera.h"
#include "game/stage/stage.h"
#include "game/stage/player.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/background/dummy.h"
#include "game/stage/background/zone_1.h"
#include "game/stage/background/zone_2.h"
+1 -1
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@@ -18,7 +18,7 @@
#include "game/sa1_sa2_shared/music_manager.h"
#include "game/save.h"
#include "game/stage/camera.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/dust_effect_braking.h" // CreateSpindashDustEffect
#include "game/stage/dust_effect_spindash.h" // CreateSpindashDustEffect
#include "game/stage/item_tasks.h"
+1 -1
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@@ -6,7 +6,7 @@
#include "game/sa1_sa2_shared/globals.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/player.h"
#include "game/stage/camera.h"
@@ -1,6 +1,6 @@
#include "global.h"
#include "tilemap.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/camera.h"
#include "game/stage/player.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "game/sa1_sa2_shared/globals.h"
#include "game/stage/ui.h"
#include "game/stage/collision.h"
#include "game/stage/terrain_collision.h"
#include "game/stage/player.h"
#include "game/stage/camera.h"